---
name: "Control Unity Editor scenes and assets through MCP for Unity"
slug: "control-unity-editor-scenes-and-assets-through-mcp-for-unity"
description: "Connect MCP-compatible agents to Unity Editor so they can inspect scenes, manage assets, edit scripts, run tests, and automate game-development tasks."
github_stars: 10623
verification: "security_reviewed"
source: "https://github.com/CoplayDev/unity-mcp"
author: "CoplayDev"
publisher_type: "organization"
category: "Integrations & Connectors"
framework: "MCP"
tool_ecosystem:
  github_repo: "CoplayDev/unity-mcp"
  github_stars: 10623
---

# Control Unity Editor scenes and assets through MCP for Unity

Connect MCP-compatible agents to Unity Editor so they can inspect scenes, manage assets, edit scripts, run tests, and automate game-development tasks.

## Prerequisites

Unity Editor, Python 3.10+, MCP-compatible client such as Claude, Codex, VS Code, or Cursor

## Installation

Requirements and caveats from upstream:
- [![python](https://img.shields.io/badge/Python-3.10+-3776AB.svg?style=flat&logo=python&logoColor=white)](https://www.python.org)

Basic usage or getting-started notes:
- **Create your Unity apps with LLMs.** MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via the [Model Context Protocol](https://modelcontextprotocol.io/introd...
- In Unity: **Window → Package Manager → + → Add package from git URL**, paste:
- text

- Source: https://github.com/CoplayDev/unity-mcp
- Extracted from upstream docs: https://raw.githubusercontent.com/CoplayDev/unity-mcp/HEAD/README.md

## Documentation

- https://coplaydev.github.io/unity-mcp/

## Source

- [Agent Skill Exchange](https://agentskillexchange.com/skills/control-unity-editor-scenes-and-assets-through-mcp-for-unity/)
