---
name: game-character-design
description: Create, critique, and refine game characters for visual clarity, gameplay readability, story role, and production readiness. Use when Codex is asked to design playable characters, NPCs, enemies, creatures, costumes, silhouettes, shape language, factions, abilities, personality, character sheets, or 3D character production notes.
---

# Game Character Design

## Core Workflow

1. Identify the character's gameplay role, story role, faction, camera distance, target platform, art style, animation needs, and customization needs.
2. Design readability first: silhouette, dominant shape language, focal area, value plan, color accents, and material separation.
3. Connect visual design to gameplay: weapons, posture, body language, equipment, scale, weak points, threat level, class role, speed, durability, and ability affordances.
4. Build motif hierarchy. Use one primary motif, a few supporting motifs, and one or two signature silhouette breaks rather than equal detail everywhere.
5. Check production viability: anatomy, costume layers, deformation zones, rig complexity, facial needs, cloth/hair simulation, material count, texture budget, and variant strategy.
6. Review the character in context: against backgrounds, beside allies/enemies, at gameplay distance, in UI portraits, and in animation poses.

## Character Priorities

- Silhouette: the character should remain identifiable as a flat shape at small size.
- Shape language: choose dominant forms intentionally; use contrast accents to add tension without muddying the read.
- Focal hierarchy: put strongest contrast and detail where the player should look first, often face, hands, weapon, emblem, or weak point.
- Costume and props: every major prop should clarify role, fantasy, faction, function, or silhouette.
- Gameplay readability: players should infer threat, class, interactability, allegiance, or ability category quickly.
- Animation readiness: avoid designs that block key poses, hide gameplay-relevant motion, or make rigging unnecessarily fragile.
- Representation and tone: avoid lazy stereotypes; align body, costume, culture, and personality choices with the game's world logic.

## Deliverable Shape

For character design work, provide:

- Role, fantasy, and personality summary
- Silhouette and shape-language direction
- Costume, prop, color, and material hierarchy
- Gameplay readability notes
- Animation, rig, and 3D modeling implications
- Variants, customization, or progression hooks
- Risks and open questions

## References

- Read `references/character-readability-checklist.md` when designing or auditing character concepts, enemies, creatures, costumes, or production sheets.
