---
name: game-prototype
description: Unity-based mini colony-sim-style game prototype, built using game-dev-agent. Portfolio piece demonstrating AI agent + game dev T-shape skill.
license: MIT
compatibility:
  - agentskills.io
metadata:
  version: 0.1.0
  status: in-development
  pipeline-source: standalone
  domain: game-development
  unity-version: 2022.3.32f1
  reference-game: the reference sim (lite vertical slice)
allowed-tools:
  - Read
  - Write
  - Edit
  - Bash
---

# game-prototype

Unity mini colony-sim-style colony sim vertical slice, built in 7 days
using [`game-dev-agent`](../game-dev-agent/) for asset generation,
code scaffolding, balance tuning, and in-game AI Director.

## Reference game

콜로니 심 장르. We're building a vertical slice — NOT a
clone, NOT competing. Demonstration only.

## Scope (locked at start of Day 1)

| Included | Excluded |
|---|---|
| 2-3 pawns | 10+ pawns |
| 3 needs (food, sleep, mood) | 8+ needs |
| 2 resources (wood, food) | full economy + production chains |
| 3-4 actions (chop, eat, sleep, wander) | building, crafting, research |
| 50×50 tilemap | open world / multiple biomes |
| AI Director — 3-5 event types | seasons, weather sim, raids |
| Utility AI (highest-need priority) | mood / relationship simulation |
| Basic save/load (JSON) | autosave / multi-slot / cloud |
| Top-down 2D | 3D / isometric |

## End-of-day deliverable schedule

| Day | What .exe shows when launched |
|---|---|
| 1 | Title → Start → empty tilemap + 1 idle pawn, clickable |
| 2 | Pawn moves on right-click, needs UI panel ticking down |
| 3 | Trees on map, pawn can chop wood, wood counter rises |
| 4 | 3 pawns, autonomous needs satisfaction (utility AI) |
| 5 | AI Director generates random events (LLM-driven text) |
| 6 | Save/load works, BGM + SFX added |
| 7 | Polish + demo video + portfolio README |

Each day = `builds/day-X-2026-MM-DD.exe` snapshot saved.

## Directory layout

```
skills/game-prototype/
├── SKILL.md (this file)
├── unity-project/          # Unity 2022.3.32f1 project root
│   ├── Assets/
│   │   ├── Scripts/        # C# (generated by code_assist module)
│   │   ├── Sprites/        # 2D art (generated by asset_gen module)
│   │   ├── Audio/          # BGM + SFX (generated by audio_gen module)
│   │   ├── Configs/        # ScriptableObject balance data
│   │   └── Scenes/
│   ├── Packages/
│   └── ProjectSettings/
├── builds/                 # End-of-day .exe snapshots (gitignored)
│   ├── day-1-2026-05-26.exe
│   └── ...
└── docs/
    ├── DESIGN.md           # Scope + system list
    ├── AGENT_LOG.md        # What the agent did each day
    └── DEMO.md             # Demo video script + portfolio narrative
```

## Build-in-public narrative

Each day's commit log = the agent's contribution that day. Portfolio
README at end of Day 7 = "AI agent built this game in 7 days, here's
what each day looked like + which agent module did what".

Target audience: AI agent engineer hiring managers at game companies +
general tech companies hiring for AI agent / LLM-application roles.
