---
name: gsp-hud-feedback-polish
description: "Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game."
---

# Game HUD Feedback Polish

## Goal
Upgrade the build’s readability and feel where it matters most.

## Use when
- the game technically works but feels flat
- HUD hierarchy is weak
- critical actions are not acknowledged strongly enough
- the target is polished-prototype or production-quality

## Focus areas
- information hierarchy
- affordances
- motion and response
- reward and failure feedback
- danger signaling
- mobile thumb-zone sanity

## Reference
Use `../../shared/checklists/ui-feedback-checklist.md`.

## Important
This is not purely cosmetic.
Strong feedback is part of whether the game feels “good” on the first result.


## Pair with
Use `gsp-feedback-design` when the build needs a deliberate cross-modal feedback grammar before polish passes.
