---
name: storyboard-shot-design
description: Use for shot-by-shot planning, storyboard generation, camera coverage, blocking, and precise visual sequencing for multi-shot videos.
tags:
  - storyboard
  - shotlist
  - camera
  - coverage
  - blocking
  - sequence
agents:
  allow:
    - planner
    - script_writer
    - video_designer
    - flf_video_designer
---
# Storyboard Shot Design

Use this skill when the output must become a sequence of filmable or generatable shots.

## Goals
- Convert ideas into clean shot logic.
- Ensure each shot has a visual job.
- Avoid redundant coverage.

## Per-Shot Template
For each shot, define:
- shot number and duration intent
- subject focus
- framing
- camera position and movement
- action inside frame
- emotional purpose
- continuity links from previous shot
- transition pressure into next shot

## Coverage Rules
- Each new shot must add either new information, stronger emotion, or clearer action.
- Do not repeat the same framing unless repetition is intentionally rhythmic.
- Alternate shot scale or axis only when it improves clarity or impact.
- A 15-second clip should still contain meaningful internal progression.

## Camera Logic
- Use push-ins for realization, pressure, dread, or commitment.
- Use orbit for transformation, awe, or unstable identity.
- Use lateral tracking for pursuit, momentum, or spatial continuity.
- Use locked frames for ritual, intimidation, or tableau power.

## Sequencing Rules
- Preserve world and character anchors explicitly.
- Note where previous video continuity is required.
- Prefer world-asset reference videos as anchor material for formal shots.
- If continuing a sequence, state what must remain unchanged: subject, costume, damage state, location, weather, palette, action vector.

## Common Failure Cases To Avoid
- every shot is a generic hero shot
- no clear axis of action
- no relationship between shots
- dramatic beats happen only in text, not camera design
