353 Claude Code skills tagged Swift. Browse all programming language-related skills in the open ClaudSkills registry — free to install, one-click via the desktop app.
Showing top 200 of 353 skills, ranked by quality score.
Design desktop window systems that feel native on macOS and Windows: split views, inspectors, auxiliary windows, tiling, snap-safe sizes, default placement, and chrome density. Use
growth
Live-device iOS QA for SwiftUI apps. Connects to a real iPhone via USB CoreDevice IPv6 tunnel, reads Swift source to understand every screen, then runs a vision-driven agent loop:
general
Apple-canon design system consultation for SwiftUI projects. Produces DESIGN.md (human source of truth) + a Swift Package starter (DesignSystem.swift + Package.swift + Tests) wired
product
Capture previews of multiple SwiftUI files and generate a visual report. Use when the user wants to see all previews at once, create PR documentation, or batch-check UI across file
general
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui — from si
product
Scan SwiftUI views and add missing accessibility identifiers using a consistent {screen}-{type}-{name} naming convention. Also flags Dynamic Type compatibility issues. Use when you
product
Expert Swift developer specializing in Swift 5.9+ with async/await, SwiftUI, and protocol-oriented programming. Masters Apple platforms development, server-side Swift, and modern c
engineering
Android background task specialist for WorkManager, Foreground Services, Doze mode, and battery optimization. Activate on: WorkManager, background task Android, Foreground Service,
engineering
SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, and SF Symbol effects. Use when implementing, reviewing, or fixing animation code on iOS
general
SwiftUI animations, @Animatable macro, withAnimation, transitions, PhaseAnimator, KeyframeAnimator, and interactive motion design. Use when user asks about animations, transitions,
general
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui — from si
product
Expert lifecycle decisions for iOS/tvOS: when SwiftUI lifecycle vs SceneDelegate, background task strategies, state restoration trade-offs, and launch optimization. Use when managi
engineering
Guide AppKit app-structure decisions for macOS apps across app delegates, status-item menu bar apps, responder-chain menus, windows, controllers, restoration, archiving, Observatio
engineering
Decide when and how to bridge a macOS app from SwiftUI into AppKit. Use when implementing NSViewRepresentable or NSViewControllerRepresentable, accessing NSWindow or the — from Xop
general
Expert guidance for hybrid AppKit-SwiftUI development. Covers NSViewRepresentable, hosting controllers, and state management between frameworks. Use when bridging AppKit and SwiftU
general
Apple-native design language for iOS, iPadOS, and macOS — the editorial layer above HIG plus the domains craft skills miss: UX writing, interaction/form/loading states, and empty/e
growth
Comprehensive Apple platform development skill covering Swift 6, SwiftUI, design, accessibility, concurrency, App Store Connect, testing, and advanced workflows. Master reference f
product
Apple platform development best practices for Swift 6, SwiftUI, SwiftData, and iOS/macOS apps. Use when building any iOS or macOS app, writing Swift code, designing SwiftUI views,
engineering
Search Apple Dev Search for Swift, SwiftUI, Xcode, iOS, macOS, and Apple-platform community articles, tutorials, blogs, and write-ups.
science
Use when you need community blog posts, tutorials, or write-ups about Swift, SwiftUI, Xcode, iOS, macOS, or other Apple-platform development topics and want to search Apple Dev Sea
content
Query Apple Developer Documentation, APIs, and WWDC videos (2014-2025). Search SwiftUI, UIKit, Objective-C, Swift frameworks and watch sessions.
general
Guide Apple UI accessibility implementation and review for SwiftUI-first code, with UIKit and AppKit bridge guidance plus explicit verification expectations and testing handoffs. U
product
Clean Swift (VIP) by Raymond Law. Strict V → I → P → V cycle, per-boundary Request/Response/ViewModel structs, Worker for repo access. Use for TDD-committed UIKit teams; avoid in S
product
MVVM + Coordinator. UIKit variant uses Coordinator classes owning UINavigationController. SwiftUI variant uses a typed Router with NavigationStack(path:). Use for UIKit medium/larg
general
MVVM for SwiftUI using the iOS 17 Observation framework (@Observable). Default for medium SwiftUI apps. Use when implementing or refactoring SwiftUI screens with non-trivial presen
engineering
Redux / ReSwift for iOS. Single global store, pure reducers, actions, middleware for side effects. Use when sharing business logic across platforms or when a team has Redux backgro
product
Uber RIBs (Router-Interactor-Builder). Hierarchical RIB tree, RxSwift-driven, Builder/Component DI. Use only at Uber-scale teams (≥30 iOS engineers) with deeply nested state. Rejec
engineering
The Composable Architecture (TCA) by Point-Free, SwiftUI-first. @Reducer + @ObservableState, Effect-driven, exhaustive testing via TestStore. Use for correctness-critical greenfiel
engineering
VIPER for UIKit. Five-component module per screen — View, Interactor, Presenter, Entity, Router — plus Builder. Use for large UIKit codebases with multi-team ownership or regulated
general
AttributedString patterns for rich text formatting, alignment, selection, and SwiftUI integration. Use when working with styled text, text editing, or AttributedString APIs.
general
Author and review DocC content for Swift package and Xcode app or framework repositories, including symbol comments, articles, extension files, landing pages, topic groups, and lig
engineering
Create media playback experiences using AVKit. Use when adding video players with AVPlayerViewController, enabling Picture-in-Picture, routing media with AirPlay, using SwiftUI Vid
content
AWS SDK for Swift development patterns. Use when writing Swift code that uses AWS services via aws-sdk-swift package.
tools
Use when the user mentions Swift performance audit, code optimization, or performance review.
engineering
Use when the user mentions SwiftUI performance, janky scrolling, slow animations, or view update issues.
general
Use when the user mentions SwiftUI architecture review, separation of concerns, testability issues, or "logic in view" problems.
engineering
Use when the user mentions SwiftUI layout review, adaptive layout issues, GeometryReader problems, or multi-device layout checking.
general
Use when the user mentions SwiftUI navigation issues, deep linking problems, state restoration bugs, or navigation architecture review.
engineering
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS, physics, actions, game loops, rendering, SwiftUI integration.
science
Use when building, fixing, or improving ANY iOS UI including SwiftUI, UIKit, layout, navigation, animations, design guidelines. Covers view updates, layout bugs, navigation issues,
engineering
Use when building ANY macOS app — windows, menus, sandboxing, distribution, AppKit bridging, or macOS-specific SwiftUI patterns.
general
Use when the user wants to modernize iOS code to iOS 17/18 patterns, migrate from ObservableObject to @Observable, update @StateObject to @State, or adopt modern SwiftUI APIs.
general
Use when you see 'actor-isolated', 'Sendable', 'data race', '@MainActor' errors, or when asking 'why is this not thread safe', 'how do I use async/await', 'what is @MainActor for',
engineering
Use when optimizing Swift code performance, reducing memory usage, improving runtime efficiency, dealing with COW, ARC overhead, generics specialization, or collection optimization
engineering
Use when working with SwiftData - @Model definitions, @Query in SwiftUI, @Relationship macros, ModelContext patterns, CloudKit integration, iOS 26+ features, and Swift 6 — from gen
general
Use when building, fixing, or improving ANY SwiftUI UI — views, navigation, layout, animations, performance, architecture, gestures, debugging, iOS 26 features.
engineering
Use when implementing iOS 26 SwiftUI features - covers Liquid Glass design system, performance improvements, @Animatable macro, 3D spatial layout, scene bridging, WebView/WebPage,
general
Use when implementing SwiftUI animations, understanding VectorArithmetic, using @Animatable macro, zoom transitions, UIKit/AppKit animation bridging, choosing between spring and ti
engineering
Use when separating logic from SwiftUI views, choosing architecture patterns, refactoring view files, or asking 'where should this code go', 'how do I organize my SwiftUI app', 'MV
engineering
Reference — SwiftUI stacks, grids, outlines, and scroll enhancements through iOS 26
general
Use when debugging SwiftUI view updates, preview crashes, or layout issues - diagnostic decision trees to identify root causes quickly and avoid misdiagnosis under pressure
engineering
Use when SwiftUI view debugging requires systematic investigation - view updates not working after basic troubleshooting, intermittent UI issues, complex state dependencies, or whe
engineering
Use when implementing SwiftUI gestures (tap, drag, long press, magnification, rotation), composing gestures, managing gesture state, or debugging gesture conflicts - comprehensive
product
Reference — Complete SwiftUI adaptive layout API guide covering ViewThatFits, AnyLayout, Layout protocol, onGeometryChange, GeometryReader, size classes, and iOS 26 window APIs
general
Use when debugging navigation not responding, unexpected pops, deep links showing wrong screen, state lost on tab switch or background, crashes in navigationDestination — from engi
engineering
Use when debugging navigation not responding, unexpected pops, deep links showing wrong screen, state lost on tab switch or background, crashes in navigationDestination — from engi
engineering
Reference — Comprehensive SwiftUI navigation guide covering NavigationStack (iOS 16+), NavigationSplitView (iOS 16+), NavigationPath, deep linking, state restoration, Tab+Navigatio
general
Use when UI is slow, scrolling lags, animations stutter, or when asking 'why is my SwiftUI view slow', 'how do I optimize List performance', 'my app drops frames', 'view body is ca
general
TextKit 2 complete reference (architecture, migration, Writing Tools, SwiftUI TextEditor) through iOS 26
content
Use when bridging UIKit and SwiftUI, debugging Auto Layout constraints, working with Combine, TextKit, or UIKit animations.
engineering
Bootstrap a new native Apple app project for macOS, iOS, or iPadOS when the user wants to start, begin, create, or bootstrap an Xcode app project. Use for new SwiftUI-first app rep
general
Integrate Boutique with SwiftUI views using onChange, onStoreDidLoad, bindings, and preview stores. Use when building SwiftUI views that display or react to Boutique-persisted data
general
Build professional native iPhone apps in Swift with SwiftUI and UIKit. Full lifecycle development - build, debug, test, optimize, ship. CLI-focused workflow. Use when bui — from to
tools
Build professional native macOS apps in Swift with SwiftUI and AppKit. Full lifecycle development - build, debug, test, optimize, ship. CLI-focused workflow. Use when bui — from to
tools
Builds native mobile UI in SwiftUI (iOS) and Jetpack Compose (Android) — declarative layout (List/LazyVStack vs Scaffold/LazyColumn), unidirectional state with hoisting (@Observabl
product
Build or refactor a Swift package API on top of SwiftASB without leaking raw app-server wire models, while keeping live Codex probes opt-in, isolated, timeout-bounded, and document
engineering
Build or refactor a SwiftUI app feature on top of SwiftASB using framework-owned SwiftUI state, SwiftASB thread and turn handles, observable companions, clear runtime diagnostics,
engineering
Choose the right SwiftASB integration shape for a SwiftUI app, AppKit app, command-line tool, helper service, package library, test harness, or mixed Swift project before implement
general
Elite SwiftUI technical director enforcing production architecture, performance discipline, crash prevention, App Store survivability, and long-term scalability for commercial-grad
engineering
Build a custom cmux sidebar from a plain-language request. Use when the user asks for a custom sidebar, a sidebar that shows their workspaces/tabs/PRs/clock, a vibe-coded sidebar,
product
Debug logging, Debug menu, runtime pitfalls, typing-latency-sensitive paths, SwiftUI list snapshot boundaries, OS-version repros, and local visual iteration for cmux. Use when addi
product
Entry-point for CometChat iOS UI Kit integration in any Swift/iOS project. Detects the project type, gathers requirements through an interactive conversation, and writes production
general
Swift 6.2 concurrency updates including default MainActor inference, @concurrent for background work, isolated conformances, and approachable concurrency migration. Use when adopti
engineering
Read, create, update, and pick contacts using the Contacts and ContactsUI frameworks. Use when fetching contact data, saving new contacts, wrapping CNContactPickerViewController in
general
Expert Coordinator pattern decisions for iOS/tvOS: when coordinators add value vs overkill, parent-child coordinator hierarchy design, SwiftUI vs UIKit coordinator differences, and
engineering
Adapt one SwiftUI codebase across iPhone, iPad, Mac, Apple Watch, Apple TV, and Vision Pro — size classes, adaptive navigation, multi-window/scenes, platform conditionals, and idio
engineering
Builds iOS/macOS/watchOS/tvOS applications, implements SwiftUI views and state management, designs protocol-oriented architectures, handles async/await concurrency, imple — from an
engineering
Design new iOS UI from scratch -- a screen, a flow, a component, or a full app interface. Dispatches the apple-ui-architect Opus 4.7 agent which produces production-grade SwiftUI w
product
[Design System] Validate that code and styles use official design tokens instead of hard-coded values. Use when (1) reviewing CSS/SCSS/Tailwind/styled-components for hard-coded col
general
Développement iOS natif avec Swift, SwiftUI et UIKit. Se déclenche avec "iOS", "Swift", "SwiftUI", "UIKit", "Xcode", "iPhone app", "Apple", "Core Data", "Combine", "App S — from en
engineering
Mobile app quality audit — 145+ rules across 13 domains with release-readiness scoring (Flutter, SwiftUI, Kotlin/Compose, React Native). Use when auditing a mobile app for quality
engineering
Explore Apple and Swift documentation across Xcode MCP docs, Dash, and official web docs, including search, browse, source selection, local-docs fallback, and optional Dash install
engineering
`@expo/ui/swift-ui` package lets you use SwiftUI Views and modifiers in your app. — from ndesv21/openclaw-master-skills
engineering
`@expo/ui/swift-ui` package lets you use SwiftUI Views and modifiers in your app. — from engineering/mobile
engineering
SwiftUI ↔ Figma translation. Use whenever the user mentions Swift, SwiftUI, iOS, iPhone, or iPad — in EITHER direction — translating a Figma design into SwiftUI (design → code), or
content
Implement natural, Apple-quality fluid UI animation and gesture behavior. Use when coding or reviewing spring motion, Framer Motion/React animations, SwiftUI/UIKit animation, CSS t
general
Flutter state management expert with BLoC/Cubit, Riverpod, Provider, and Navigation 2.0 (GoRouter). Activate on: Flutter state management, BLoC pattern, Cubit, Riverpod, Provider,
engineering
Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focu
engineering
Format markdown files to CommonMark/GFM using prettier (commonmark-based parser — the npm analog of cmark-gfm / commonmark.js / swift-markdown). Use when asked to format, normalize
tools
Guide SwiftLint and SwiftFormat integration across CLI, Xcode build phases, Xcode source-editor workflows, Swift Package plugins, AppleScript, Git hooks, and GitHub Actions, includ
engineering
Generate SwiftUI views that render FOSMVVM ViewModels. Scaffolds ViewModelView pattern with binding, loading states, and previews.
tools
Framework-specific i18n implementation: i18next + react-i18next (React/Next.js), next-intl (Next.js App Router), Django's i18n (gettext/makemessages), Rails I18n (YAML-based), Loca
engineering
Generates an image loading pipeline with memory/disk caching, deduplication, and a CachedAsyncImage SwiftUI view. Use when user wants image caching, lazy image loading, or a replac
engineering
Guide SwiftUI implementation and refactoring with current Apple patterns, then analyze Instruments traces to diagnose hangs, hitches, and expensive view updates.
engineering
Scaffold a standalone SwiftUI app via XcodeGen — pick macOS, iOS, or iOS+watchOS; ships house conventions, a Swift Testing target, swiftformat/swiftlint, optional CloudKit/CI/Relea
tools
Use when implementing iOS 26 features (Liquid Glass, new SwiftUI APIs, WebView, Chart3D), deploying iOS 26+ apps, or supporting backward compatibility with iOS 17/18.
general
Implements, reviews, or improves accessibility in iOS/macOS apps with SwiftUI and UIKit. Use when adding VoiceOver, Voice Control, Switch Control, or Full Keyboard Access support;
product
Write Swift animation code using Apple's latest frameworks — SwiftUI animations, Core Animation, and UIKit. Prefer first-party APIs over third-party libraries. Use when implementin
general
Scaffolds a native iOS app with SwiftUI, MVVM architecture, dependency injection, persistence, networking, push notifications, keychain, App Clips, and multi-environment Xcode conf
engineering
Develops iOS/macOS applications with XcodeGen, SwiftUI, and SPM. Handles Apple Developer signing, notarization, and CI/CD pipelines. Triggers on XcodeGen project.yml, SPM dependenc
engineering
Build and submit iOS apps to App Store Connect using fastlane (match/gym/pilot/deliver) or EAS (eas build / eas submit) for native (Swift/SwiftUI/UIKit), React Native, Expo, Flutte
general
iOS application development guide covering UIKit, SnapKit, and SwiftUI. Includes touch targets, safe areas, navigation patterns, Dynamic Type, Dark Mode, accessibility, collection
product
Use when working with SwiftData - @Model definitions, @Query in SwiftUI, @Relationship macros, ModelContext patterns, CloudKit integration, iOS 26+ features, and Swift 6 — from kur
general
iOS Core Data architect for persistent storage, CloudKit sync, schema migrations, and SwiftData migration. Activate on: Core Data, NSManagedObject, CloudKit sync, Core Data migrati
security
iOS UX design guidance for building premium SwiftUI interfaces. Triggers on: iOS UI/UX, layout, components, screen design, Liquid Glass, SwiftUI design, app design review, UI audit
general
iOSアプリのデザイン哲学とクリエイティブディレクション。Apple Human Interface Guidelinesに基づく Clarity/Deference/Depthの原則、SwiftUIによる実装パターン、アクセシビリティ設計を包括的にガイド。 使用タイミング: (1) 新規アプリのUI/UX設計時、(2) デザインシステム構築時、(3) Sw
general
Develop native iOS applications with Swift/SwiftUI. Masters iOS 18, SwiftUI, UIKit integration, Core Data, networking, and App Store optimization.
general
iOS, iPadOS, and tvOS development with Swift, SwiftUI, and UIKit. Use when building Apple platform apps, implementing iOS-specific features, or following Apple Human Interface Guid
general
Build native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas",
product
Skill providing structured iOS lane knowledge: SwiftUI vs UIKit/TCA/MVVM patterns, data stack choices, and OS 4.1 iOS standards. Uses context7 libraries for global guidance.
general
Implement, refactor, or review iOS 26+ SwiftUI Liquid Glass features using native `glassEffect`, `GlassEffectContainer`, glass button styles, availability gates, and fallbacks.
engineering
Automate multi-locale marketing screenshot capture for SwiftUI iOS apps with in-app capture system, demo data seeding, and element rendering.
growth
iOS-specific patterns for Swift and SwiftUI. Use when building iOS applications.
general
PFW 철학 통합 자동화 시스템 (v4.0) - Point-Free Workshop 단순성 원칙 최우선 적용, 12개 서브에이전트 동시 실행, TCAFlow & WeaveDI 3.4.1 전문, 타입 안전한 상태 검증 자동 구현. Swift 프로젝트 자동 감지시 PFW 패턴 기반 최적화 실행. TCA ifCaseLet 오류
general
WHEN: iOS Swift/SwiftUI code review, UIKit patterns, Combine/async-await checks, MVVM structure analysis WHAT: SwiftUI best practices + Combine patterns + Memory management + Perfo
engineering
スナップショットテスト支援。swift-snapshot-testing、UI変更検出。 使用タイミング: (1) UIコンポーネントのリグレッションテスト、(2) デザインシステムの検証、 (3) 複数デバイス・ダークモード対応の確認、(4) UIリファクタリング時の安全性確保
engineering
Swift 6.0+ standards, strict concurrency patterns, modern SwiftUI with @Observable, and @MainActor isolation. Essential for iOS 26+ development. Updated 2026-04-04 with crash audit
general
Développement iOS natif avec Swift, SwiftUI et UIKit. Se déclenche avec "iOS", "Swift", "SwiftUI", "UIKit", "Xcode", "iPhone app", "Apple", "Core Data", "Combine", "App S — from en
engineering
Develop native iOS apps with Swift. Covers MVVM architecture, SwiftUI, URLSession for networking, Combine for reactive programming, and Core Data persistence.
engineering
Elite iOS and macOS development expertise for Swift, SwiftUI, UIKit, Xcode, and the entire Apple development ecosystem. Automatically activates when working with .swift files, Xcod
engineering
SwiftUI, UIKit, MVVM, Combine, async/await, Core Data, and App Store submission patterns
engineering
Native iOS development specialist for Swift, SwiftUI, UIKit, and Apple platform patternsUse when "ios, swift, swiftui, uikit, xcode, apple, iphone, ipad, app store, core data, comb
engineering
Build or refactor iOS SwiftUI views/components: navigation, TabView, sheets, async state, responsive stacks/grids, state ownership, environment injection, previews, and performance
engineering
Build, launch, and visually test iOS/SwiftUI apps in the Simulator using computer use. Automated screen navigation, crash log analysis, state testing (empty/error/loading), and mem
engineering
SwiftUIを使ったiOSアプリのUI実装を支援するスキル。View + #Preview macroを生成し、既存の共通コンポーネントを活用しながら効率的にUIを構築する。以下のような場合にこのスキルを使用: (1)「〇〇画面を作って」のような画面作成リクエスト (2)「〇〇のUIをデザインして」のようなUIデザインリクエスト (3)「このコンポーネント
general
Review SwiftUI code for iOS/watchOS Human Interface Guidelines compliance, font usage, Dynamic Type support, and accessibility. Use when user mentions UI review, HIG, accessibility
product
Build professional native iPhone apps in Swift with SwiftUI and UIKit. Full lifecycle - build, debug, test, optimize, ship. CLI-only, no Xcode. Targets iOS 26 with iOS 18 — from gl
tools
Jetpack Compose navigation expert with type-safe routes, Hilt DI, and MVVM/MVI architecture. Activate on: Jetpack Compose navigation, Compose type-safe routes, Hilt dependency inje
engineering
Use when building or modifying SwiftUI views, settings windows, menu-bar UIs, or any surface for the KIKA app — or any calm, premium app you want to feel the same way. Encodes the
product
MCP server for Apple Developer Documentation. Search iOS/macOS/SwiftUI/UIKit docs, WWDC videos with transcripts, sample code, and framework APIs. Use when you need to look up Apple
content
프로그래밍 언어 패턴 참조 허브 — C++, C#, Elixir, Flutter/Dart, Go, Java, JavaScript, Kotlin, PHP, Python, R, Ruby, Rust, Scala, Swift, TypeScript 16개 언어의 모던 패턴·프레임워크 베스트 프랙티스·테스트 이디엄·안티패턴을 통합
tools
Foundational Swift development patterns covering modern Swift syntax, SwiftUI, protocol-oriented programming, and Cocoa Touch frameworks. Use when writing Swift code, building iOS/
engineering
Swift idioms — optionals, value types, actors, async/await, protocols, and Result builders. Auto-load when working with .swift files, Package.swift, or when the user mentions Swift
general
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in SwiftUI UI, refactor to Liquid Glass, or review Liquid Gl
engineering
Apple's Liquid Glass design system for iOS 26+ and iPadOS 26+. Use when: (1) building iOS 26+ UI with glassEffect, (2) implementing GlassEffectContainer for multiple elements, (3)
product
Use when designing or building native macOS applications with SwiftUI or AppKit. Triggers on menu bar structure, keyboard shortcuts, multi-window behavior, Liquid Glass design syst
general
Use when asked to "build", "add", "scaffold", or "set up" a whole macOS SwiftUI feature — menu-bar apps, settings/preferences screens, sidebar master-detail, NSView/AppKit bridges,
general
Decide when and how to bridge a macOS app from SwiftUI into AppKit. Use when implementing NSViewRepresentable or NSViewControllerRepresentable, accessing NSWindow or the — from Xop
general
Build professional native macOS apps in Swift with SwiftUI and AppKit. Full lifecycle - build, debug, test, optimize, ship. CLI-only, no Xcode. — from glittercowboy/taches-cc-resou
tools
Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers
general
Expert in macOS app development using AppKit, SwiftUI for Mac, and XPC. Specializes in system extensions, menu bar apps, and deep OS integration.
general
One-shot XCUITest scaffolding for macOS SwiftUI apps. Audits the project, generates ranked TIER-1/2/3 test stubs, suggests accessibility identifiers with batch confirmation, and em
engineering
Design native macOS apps following Apple's Human Interface Guidelines and Liquid Glass design system. Use when building SwiftUI/AppKit macOS apps, validating designs, or implementi
general
Implement, refactor, or review modern macOS SwiftUI Liquid Glass UI: NavigationSplitView, toolbars, search, sheets, controls, system materials, `glassEffect`, `GlassEffectContainer
engineering
Use when building, refactoring, or debugging a macOS menu bar app with SwiftUI — MenuBarExtra vs NSStatusItem, .menu vs .window style, LSUIElement, launch at login, global shortcut
engineering
macOS-specific development patterns, platform APIs, and decision frameworks. Use when developing Mac apps, macOS applications, Cocoa/AppKit code, or making SwiftUI vs AppKit decisi
engineering
Build or refactor native macOS SwiftUI scenes and components: windows, commands, toolbars, settings, split views, inspectors, menu bar extras, keyboard workflows, and desktop layou
engineering
Refactor macOS SwiftUI views/scenes into small stable subviews, explicit scene roots, command/toolbar ownership, scene-aware state, and narrow AppKit bridges.
engineering
Customize macOS 15+ SwiftUI windows and scene behavior: toolbar/title visibility, drag regions, window materials, minimize/restoration, default/ideal placement, launch behavior, an
general
Provides the complete Swift Concurrency Migration Guide. Use when migrating to Swift 6, resolving data-race safety errors, understanding Sendable and actor isolation, or incrementa
engineering
Migration guides for CoreData to SwiftData, UIKit to SwiftUI, ObservableObject to @Observable, XCTest to Swift Testing, Objective-C to Swift, and StoreKit 1 to StoreKit 2. Use when
engineering
Migrate an iOS codebase from one architecture pattern to another. Covers all 12×12 source→target pairs across MVC, MVP, MVVM-UIKit, MVVM-SwiftUI, MVVM-C, VIPER, Clean Swift, Clean
engineering
MLX Swift - High-performance ML framework for Apple Silicon with lazy evaluation, automatic differentiation, and unified memory
engineering
Mobile native and cross-platform development domain skill covering iOS native (Swift/SwiftUI), Android native (Kotlin/Jetpack Compose), React Native, and Flutter. Use when implemen
engineering
Swift 6+ development specialist covering SwiftUI, Combine, Swift Concurrency, and iOS patterns. Use when building iOS apps, macOS apps, or Apple platform applications.
growth
Build modern mobile applications with React Native, Flutter, Swift/SwiftUI, and Kotlin/Jetpack Compose. Covers mobile-first design principles, performance optimization (battery, me
engineering
Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Appl
general
Conventions for a Swift / SwiftUI iOS app targeting App Store Connect. Use when .claude/HARNESS.toml selects mobile/native-ios, or when building iOS UI with Swift 6.2 Approachable
engineering
Use when designing or building mobile app UI for iOS, Android, React Native, Flutter, SwiftUI, or Jetpack Compose
product
Builds and ships a Swift/SwiftUI iOS app to the App Store from a natural language idea. Handles all phases autonomously: trend research (X + TikTok + App Store) → SDD spec → Xcode
science
Generate native-quality iOS/macOS mockup PNGs using SwiftUI Preview rendering. Use when designing Apple platform UIs, creating native app mockups, or running /mockup-swift.
general
Mobile development specialist. Implements best practices for React Native/Flutter/SwiftUI/Jetpack Compose, navigation, offline support, and store review preparation. Use when mobil
general
Creates breathtaking iOS/Mac and web apps with organic, non-AI aesthetic. Expert in SwiftUI, React animations, physics-based motion, and human-crafted design. Use for iOS/Mac app U
science
Shared reference for the native-iOS cluster: the iOS 26 / Swift 6.2 / Xcode 26 baseline, availability-gating discipline for the new frameworks, the data-race-safety (actor isolatio
general
Route a native Apple-platform task to the right skill among the iOS specialists — Swift 6.2 concurrency, SwiftUI architecture, actor persistence, protocol-based DI/testing, on-devi
engineering
SwiftUI navigation architecture patterns including NavigationStack, NavigationSplitView, TabView, programmatic navigation, and custom transitions. Use when reviewing or building na
engineering
Implement and review iOS 26+ SwiftUI Liquid Glass UI. Use when adopting Liquid Glass or checking its correctness, performance, and design fit.
general
Audit SwiftUI runtime performance from code first. Use when diagnosing slow rendering, janky scrolling, expensive updates, or profiling needs.
general
Build and refactor SwiftUI UI with component patterns and examples. Use when shaping navigation, state, layouts, controls, or screen composition.
engineering
Refactor SwiftUI view files into stable, testable structure. Use when splitting large views, tightening data flow, or cleaning Observation ownership.
engineering
Bridge macOS SwiftUI into AppKit narrowly. Use when implementing representables, reaching NSWindow or panels, handling menus, or using the responder chain.
general
Implement and review macOS SwiftUI Liquid Glass UI. Use when adopting system glass, removing conflicting custom chrome, or building glass surfaces.
general
Build macOS SwiftUI scenes and components with desktop patterns. Use when shaping windows, commands, toolbars, settings, split views, or inspectors.
general
Refactor macOS SwiftUI views and scenes into stable structure. Use when splitting large views, tightening scene state, or narrowing AppKit escapes.
engineering
Customize macOS SwiftUI windows and scene behavior. Use when tuning window chrome, drag regions, placement, restoration, launch behavior, or borderless windows.
general
OpenAI Codex Plugins — collection plugin examples cho Codex AI coding agent: Figma, Notion, iOS (SwiftUI), Expo, Netlify, Remotion, Google Slides. Plugin manifest format.
engineering
`@expo/ui/swift-ui` package lets you use SwiftUI Views and modifiers in your app. — from phamlongh230-lgtm/yamtam-engine
engineering
Generates StoreKit 2 subscription paywall with modern SwiftUI views. Use when user wants to add subscriptions, paywall, or in-app purchases.
tools
Display and manipulate PDF documents using PDFKit. Use when embedding PDFView to show PDF files, creating or modifying PDFDocument instances, adding annotations (highlights, notes,
general
Web-to-native porting design specialist (2026 spec — Liquid Glass / Material 3 Expressive / Swift 6.2 / Compose 1.7+ / Xcode 26 / targetSdk 36 / 16KB page / Passkey / Privacy Manif
product
Render named SwiftUI #Previews to PNG at canonical device resolution for design-contract verification, with an automatic simulator-capability check and a documented fallback for ma
general
iOS platform patterns, SwiftUI, SwiftData, App Intents, WidgetKit, StoreKit 2, and modern iOS SDK practices. Auto-activates for iPhone and iPad projects.
general
macOS platform patterns, SwiftUI for Mac, AppKit integration, sandboxing, notarization, and distribution practices. Auto-activates for Mac app projects.
general
Route a React Native craft task to the right spoke — styling/navigation/Reanimated animation, touch/gesture/haptics, data fetching, or full screen/app visual design. USE WHEN build
engineering
Integrates the Recap Swift package into SwiftUI apps, authors Recap-compatible releases markdown, and configures RecapDisplayPolicy and RecapScreen customization. Use when adding R
general
Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node hierarchies with SCNNode, applying materials and lighting, an
content
Build 3D and AR apps with the SceneView SDK in Jetpack Compose, SwiftUI (iOS/macOS/visionOS via SceneViewSwift), Web (Filament.js), Flutter and React Native. Use whenever the user
engineering
Build 3D and AR apps on Apple platforms (iOS, macOS, visionOS) with SceneViewSwift — the SwiftUI wrapper around RealityKit. Use whenever the user asks for "3D in SwiftUI", "AR with
tools
Build 3D and WebXR (AR/VR) experiences in the browser with SceneView for Web — Filament.js (WebGL2/WASM) wrapped in a Kotlin/JS DSL and a plain-JavaScript API on `window.sceneview`
engineering
Direct high-quality visual work — websites, web apps, dashboards, landing pages, native iOS (SwiftUI) and Android (Jetpack Compose) apps, mobile web, React components, Word/PDF/Pow
product
Full Sentry SDK setup for Apple platforms (iOS, macOS, tvOS, watchOS, visionOS). Use when asked to "add Sentry to iOS", "add Sentry to Swift", "install sentry-cocoa", or configure
general
Add a single SwiftUI UI component from ShipSwift recipes (animation, chart, alert, loading, input, etc.). Use when the user asks to add a ShipSwift component, "add a shimmer/chart/
engineering
Build a complete iOS feature by composing multiple ShipSwift recipes (auth, camera, chat, paywall, settings, dashboards, etc.). Use when the user asks to build/create an iOS featur
engineering
Explore and browse the ShipSwift recipe catalog (animations, charts, components, modules). Use when the user says explore/browse/show recipes, "what ShipSwift components are availa
engineering
Set up SwiftUI visual regression testing with swift-snapshot-testing. Generates snapshot test boilerplate and CI configuration. Use for UI regression prevention.
engineering
SOLID principles for Swift 6 and SwiftUI (iOS 26+). Files < 100 lines, protocols separated, @Observable, actors, Preview-driven development. Features Modular MANDATORY.
general
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulatin
content
Master entry point for all Stitch design workflows. Routes from user request → design spec → prompt assembly → screen generation → iteration (edit, variants, design systems) → desi
growth
Converts Stitch mobile designs into SwiftUI views for native iOS apps — VStack/HStack/ZStack layout mapping, Color asset tokens with dark mode, NavigationStack/TabView routing, and
general
StoreKit 2 in-app purchases and subscriptions in Swift — Product fetch, purchase flow, transaction verification, entitlement checks, Transaction.updates listener, restore, and Swif
engineering
SKILL.md files, not affiliated with, endorsed by, or sponsored by Anthropic.