426 Claude Code skills tagged Swift. Browse all programming language-related skills in the open ClaudSkills registry — free to install, one-click via the desktop app.
Showing top 200 of 426 skills, ranked by quality score.
Design desktop window systems that feel native on macOS and Windows: split views, inspectors, auxiliary windows, tiling, snap-safe sizes, default placement, and chrome density. Use
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Live-device iOS QA for SwiftUI apps. Connects to a real iPhone via USB CoreDevice IPv6 tunnel, reads Swift source to understand every screen, then runs a vision-driven agent loop:
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Apple-canon design system consultation for SwiftUI projects. Produces DESIGN.md (human source of truth) + a Swift Package starter (DesignSystem.swift + Package.swift + Tests) wired
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Scaffold a SwiftUI iOS app (iPhone + iPad) with offline-first persistence, push notifications plumbing, SwiftFormat + SwiftLint, CI, and optional GitHub repo creation.
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Capture previews of multiple SwiftUI files and generate a visual report. Use when the user wants to see all previews at once, create PR documentation, or batch-check UI across file
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UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui — from si
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Scan SwiftUI views and add missing accessibility identifiers using a consistent {screen}-{type}-{name} naming convention. Also flags Dynamic Type compatibility issues. Use when you
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Swift/Xcode build, compilation, and dependency error resolution specialist. Fixes swift build errors, Xcode build failures, SPM dependency issues, and code signing problems with mi
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Expert Swift developer specializing in Swift 5.9+ with async/await, SwiftUI, and protocol-oriented programming. Masters Apple platforms development, server-side Swift, and modern c
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Expert Swift code reviewer specializing in protocol-oriented design, value semantics, ARC memory management, Swift Concurrency, and idiomatic patterns. Use for all Swift code chang
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Android background task specialist for WorkManager, Foreground Services, Doze mode, and battery optimization. Activate on: WorkManager, background task Android, Foreground Service,
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SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, and SF Symbol effects. Use when implementing, reviewing, or fixing animation code on iOS
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SwiftUI animations, @Animatable macro, withAnimation, transitions, PhaseAnimator, KeyframeAnimator, and interactive motion design. Use when user asks about animations, transitions,
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UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui — from si
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Expert lifecycle decisions for iOS/tvOS: when SwiftUI lifecycle vs SceneDelegate, background task strategies, state restoration trade-offs, and launch optimization. Use when managi
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Guide AppKit app-structure decisions for macOS apps across app delegates, status-item menu bar apps, responder-chain menus, windows, controllers, restoration, archiving, Observatio
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Decide when and how to bridge a macOS app from SwiftUI into AppKit. Use when implementing NSViewRepresentable or NSViewControllerRepresentable, accessing NSWindow or the — from Xop
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Expert guidance for hybrid AppKit-SwiftUI development. Covers NSViewRepresentable, hosting controllers, and state management between frameworks. Use when bridging AppKit and SwiftU
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Apple-native design language for iOS, iPadOS, and macOS — the editorial layer above HIG plus the domains craft skills miss: UX writing, interaction/form/loading states, and empty/e
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Comprehensive Apple platform development skill covering Swift 6, SwiftUI, design, accessibility, concurrency, App Store Connect, testing, and advanced workflows. Master reference f
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Apple platform development best practices for Swift 6, SwiftUI, SwiftData, and iOS/macOS apps. Use when building any iOS or macOS app, writing Swift code, designing SwiftUI views,
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Search Apple Dev Search for Swift, SwiftUI, Xcode, iOS, macOS, and Apple-platform community articles, tutorials, blogs, and write-ups.
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Use when you need community blog posts, tutorials, or write-ups about Swift, SwiftUI, Xcode, iOS, macOS, or other Apple-platform development topics and want to search Apple Dev Sea
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Query Apple Developer Documentation, APIs, and WWDC videos (2014-2025). Search SwiftUI, UIKit, Objective-C, Swift frameworks and watch sessions.
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Use when designing, reviewing, or implementing typography in Apple-platform apps — SwiftUI text styles, hierarchy, readable sizes, monospaced data, custom fonts, labels, captions,
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Guide Apple platform typography decisions and implementation across SwiftUI Font, UIKit UIFont, AppKit NSFont, San Francisco system fonts, SF Pro, SF Compact, SF Mono, SF Pro Round
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Guide Apple UI accessibility implementation and review for SwiftUI-first code, with UIKit and AppKit bridge guidance plus explicit verification expectations and testing handoffs. U
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Clean Swift (VIP) by Raymond Law. Strict V → I → P → V cycle, per-boundary Request/Response/ViewModel structs, Worker for repo access. Use for TDD-committed UIKit teams; avoid in S
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MVVM + Coordinator. UIKit variant uses Coordinator classes owning UINavigationController. SwiftUI variant uses a typed Router with NavigationStack(path:). Use for UIKit medium/larg
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MVVM for SwiftUI using the iOS 17 Observation framework (@Observable). Default for medium SwiftUI apps. Use when implementing or refactoring SwiftUI screens with non-trivial presen
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Redux / ReSwift for iOS. Single global store, pure reducers, actions, middleware for side effects. Use when sharing business logic across platforms or when a team has Redux backgro
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Uber RIBs (Router-Interactor-Builder). Hierarchical RIB tree, RxSwift-driven, Builder/Component DI. Use only at Uber-scale teams (≥30 iOS engineers) with deeply nested state. Rejec
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The Composable Architecture (TCA) by Point-Free, SwiftUI-first. @Reducer + @ObservableState, Effect-driven, exhaustive testing via TestStore. Use for correctness-critical greenfiel
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VIPER for UIKit. Five-component module per screen — View, Interactor, Presenter, Entity, Router — plus Builder. Use for large UIKit codebases with multi-team ownership or regulated
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AttributedString patterns for rich text formatting, alignment, selection, and SwiftUI integration. Use when working with styled text, text editing, or AttributedString APIs.
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Audit macOS SwiftUI localization for correctness, current APIs, and production conventions. Use for that domain or as part of a full audit.
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Sanktions-Compliance für Banken und Finanzinstitute im Korrespondenzbankgeschaeft: Sanktionsscreening von Transaktionen und Gegenparteien nach VO (EU) 2580/2001 und sektorspezifisc
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Author and review DocC content for Swift package and Xcode app or framework repositories, including symbol comments, articles, extension files, landing pages, topic groups, and lig
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Create media playback experiences using AVKit. Use when adding video players with AVPlayerViewController, enabling Picture-in-Picture, routing media with AirPlay, using SwiftUI Vid
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AWS SDK for Swift development patterns. Use when writing Swift code that uses AWS services via aws-sdk-swift package.
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Use when the user mentions Swift performance audit, code optimization, or performance review.
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Use when the user mentions SwiftUI performance, janky scrolling, slow animations, or view update issues.
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Use when the user mentions SwiftUI architecture review, separation of concerns, testability issues, or "logic in view" problems.
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Use when the user mentions SwiftUI layout review, adaptive layout issues, GeometryReader problems, or multi-device layout checking.
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Use when the user mentions SwiftUI navigation issues, deep linking problems, state restoration bugs, or navigation architecture review.
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Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS, physics, actions, game loops, rendering, SwiftUI integration.
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Use when building, fixing, or improving ANY iOS UI including SwiftUI, UIKit, layout, navigation, animations, design guidelines. Covers view updates, layout bugs, navigation issues,
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Use when building ANY macOS app — windows, menus, sandboxing, distribution, AppKit bridging, or macOS-specific SwiftUI patterns.
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Use when the user wants to modernize iOS code to iOS 17/18 patterns, migrate from ObservableObject to @Observable, update @StateObject to @State, or adopt modern SwiftUI APIs.
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Use when you see 'actor-isolated', 'Sendable', 'data race', '@MainActor' errors, or when asking 'why is this not thread safe', 'how do I use async/await', 'what is @MainActor for',
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Use when optimizing Swift code performance, reducing memory usage, improving runtime efficiency, dealing with COW, ARC overhead, generics specialization, or collection optimization
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Use when the user wants to simplify Swift code, reduce boilerplate, or make Swift more readable and idiomatic without changing behavior.
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Use when writing unit tests, adopting Swift Testing framework, making tests run faster without simulator, architecting code for testability, testing async code reliably, or migrati
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Use when working with SwiftData - @Model definitions, @Query in SwiftUI, @Relationship macros, ModelContext patterns, CloudKit integration, iOS 26+ features, and Swift 6 — from gen
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Use when building, fixing, or improving ANY SwiftUI UI — views, navigation, layout, animations, performance, architecture, gestures, debugging, iOS 26 features.
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Use when implementing iOS 26 SwiftUI features - covers Liquid Glass design system, performance improvements, @Animatable macro, 3D spatial layout, scene bridging, WebView/WebPage,
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Use when implementing SwiftUI animations, understanding VectorArithmetic, using @Animatable macro, zoom transitions, UIKit/AppKit animation bridging, choosing between spring and ti
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Use when separating logic from SwiftUI views, choosing architecture patterns, refactoring view files, or asking 'where should this code go', 'how do I organize my SwiftUI app', 'MV
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Reference — SwiftUI stacks, grids, outlines, and scroll enhancements through iOS 26
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Use when debugging SwiftUI view updates, preview crashes, or layout issues - diagnostic decision trees to identify root causes quickly and avoid misdiagnosis under pressure
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Use when SwiftUI view debugging requires systematic investigation - view updates not working after basic troubleshooting, intermittent UI issues, complex state dependencies, or whe
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Use when implementing SwiftUI gestures (tap, drag, long press, magnification, rotation), composing gestures, managing gesture state, or debugging gesture conflicts - comprehensive
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Use when layouts need to adapt to different screen sizes, iPad multitasking, or iOS 26 free-form windows — decision trees for ViewThatFits vs AnyLayout vs onGeometryChange, size cl
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Reference — Complete SwiftUI adaptive layout API guide covering ViewThatFits, AnyLayout, Layout protocol, onGeometryChange, GeometryReader, size classes, and iOS 26 window APIs
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Use when debugging navigation not responding, unexpected pops, deep links showing wrong screen, state lost on tab switch or background, crashes in navigationDestination — from engi
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Use when debugging navigation not responding, unexpected pops, deep links showing wrong screen, state lost on tab switch or background, crashes in navigationDestination — from engi
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Reference — Comprehensive SwiftUI navigation guide covering NavigationStack (iOS 16+), NavigationSplitView (iOS 16+), NavigationPath, deep linking, state restoration, Tab+Navigatio
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Use when UI is slow, scrolling lags, animations stutter, or when asking 'why is my SwiftUI view slow', 'how do I optimize List performance', 'my app drops frames', 'view body is ca
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TextKit 2 complete reference (architecture, migration, Writing Tools, SwiftUI TextEditor) through iOS 26
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Use when bridging UIKit and SwiftUI, debugging Auto Layout constraints, working with Combine, TextKit, or UIKit animations.
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Bootstrap a new native Apple app project for macOS, iOS, or iPadOS when the user wants to start, begin, create, or bootstrap an Xcode app project. Use for new SwiftUI-first app rep
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Integrate Boutique with SwiftUI views using onChange, onStoreDidLoad, bindings, and preview stores. Use when building SwiftUI views that display or react to Boutique-persisted data
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Build professional native iPhone apps in Swift with SwiftUI and UIKit. Full lifecycle development - build, debug, test, optimize, ship. CLI-focused workflow. Use when bui — from to
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Build professional native macOS apps in Swift with SwiftUI and AppKit. Full lifecycle development - build, debug, test, optimize, ship. CLI-focused workflow. Use when bui — from to
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Builds native mobile UI in SwiftUI (iOS) and Jetpack Compose (Android) — declarative layout (List/LazyVStack vs Scaffold/LazyColumn), unidirectional state with hoisting (@Observabl
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Route broad or ambiguous Swift and Apple-platform work across the Build Swift Apps skill pack. Use before choosing among adjacent iOS, macOS, SwiftUI, Xcode, simulator, App Store C
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Build or refactor a Swift package API on top of SwiftASB without leaking raw app-server wire models, while keeping live Codex probes opt-in, isolated, timeout-bounded, and document
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Build or refactor a SwiftUI app feature on top of SwiftASB using framework-owned SwiftUI state, SwiftASB thread and turn handles, observable companions, clear runtime diagnostics,
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Use when a coding agent must design, scaffold, implement, or verify an iOS or macOS SwiftUI interface with Apple-platform state, accessibility, availability, testing, and Xcode evi
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Swift/SwiftUI 서적의 장(chapter) 집필과 검증 피드백 통합을 수행한다. 새 장/섹션 작성, 기존 장 확장, 그리고 tech/code/editorial 검증가의 피드백을 받아 chapter.md와 examples/*.swift를 수정하는 통합 작업에 사용. "장 써줘", "섹션 확장", "피드백 반영",
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Choose the right Apple platform game-development stack before implementation. Use when Codex needs to route a game task across SpriteKit, SceneKit, RealityKit, Metal, GameplayKit,
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Choose the right SwiftASB integration shape for a SwiftUI app, AppKit app, command-line tool, helper service, package library, test harness, or mixed Swift project before implement
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Choose SwiftSyntax, compiler, SourceKit, SourceKitten, IndexStoreDB, or SourceKit-LSP by information and project model. Use before Swift tooling work when Swiftly and Xcode may res
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Elite SwiftUI technical director enforcing production architecture, performance discipline, crash prevention, App Store survivability, and long-term scalability for commercial-grad
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Build a custom cmux sidebar from a plain-language request. Use when the user asks for a custom sidebar, a sidebar that shows their workspaces/tabs/PRs/clock, a vibe-coded sidebar,
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Debug logging, Debug menu, runtime pitfalls, typing-latency-sensitive paths, SwiftUI list snapshot boundaries, OS-version repros, and local visual iteration for cmux. Use when addi
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Entry-point for CometChat iOS UI Kit integration in any Swift/iOS project. Detects the project type, gathers requirements through an interactive conversation, and writes production
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Swift 6.2 concurrency updates including default MainActor inference, @concurrent for background work, isolated conformances, and approachable concurrency migration. Use when adopti
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Read, create, update, and pick contacts using the Contacts and ContactsUI frameworks. Use when fetching contact data, saving new contacts, wrapping CNContactPickerViewController in
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Expert Coordinator pattern decisions for iOS/tvOS: when coordinators add value vs overkill, parent-child coordinator hierarchy design, SwiftUI vs UIKit coordinator differences, and
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Guide Core Animation layer-backed rendering and animation decisions for Apple apps, including CALayer trees, layer-backed AppKit and UIKit views, SwiftUI bridges, implicit and expl
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Integrate and optimize Core ML models in iOS apps for on-device machine learning inference. Covers model loading (.mlmodelc, .mlpackage), predictions with auto-generated classes an
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Adapt one SwiftUI codebase across iPhone, iPad, Mac, Apple Watch, Apple TV, and Vision Pro — size classes, adaptive navigation, multi-window/scenes, platform conditionals, and idio
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Builds iOS/macOS/watchOS/tvOS applications, implements SwiftUI views and state management, designs protocol-oriented architectures, handles async/await concurrency, imple — from an
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SwiftUI ↔ Figma translation. Use whenever the user mentions Swift, SwiftUI, iOS, iPhone, or iPad — in EITHER direction — translating a Figma design into SwiftUI (design → — from Ku
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Full Sentry SDK setup for Apple platforms (iOS, macOS, tvOS, watchOS, visionOS). Use when asked to \"add Sentry to iOS\", \"add Sentry to Swift\", \"install sentry-cocoa\ — from Ku
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Design new iOS UI from scratch -- a screen, a flow, a component, or a full app interface. Dispatches the apple-ui-architect Opus 4.7 agent which produces production-grade SwiftUI w
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[Design System] Validate that code and styles use official design tokens instead of hard-coded values. Use when (1) reviewing CSS/SCSS/Tailwind/styled-components for hard-coded col
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UI/UX design intelligence for web and mobile. Searchable local database with 84 styles, 192 color palettes, 74 font pairings, 192 product types, 98 UX guidelines, 104 icon entries,
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Développement iOS natif avec Swift, SwiftUI et UIKit. Se déclenche avec "iOS", "Swift", "SwiftUI", "UIKit", "Xcode", "iPhone app", "Apple", "Core Data", "Combine", "App S — from en
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Use when working on this repo from a Linux box (e.g. Claude Code on the web, a Linux container, CI debugging) where Xcode and the macOS `just` toolchain are unavailable. Covers ins
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Mobile app quality audit — 145+ rules across 13 domains with release-readiness scoring (Flutter, SwiftUI, Kotlin/Compose, React Native). Use when auditing a mobile app for quality
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Explore Apple and Swift documentation across Xcode MCP docs, Dash, and official web docs, including search, browse, source selection, local-docs fallback, and optional Dash install
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Use when moving a react-native-paper component to native expo-ui (SwiftUI on iOS / Jetpack Compose on Android), or authoring any new platform-split native control — i.e. creating a
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`@expo/ui/swift-ui` package lets you use SwiftUI Views and modifiers in your app. — from ndesv21/openclaw-master-skills
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`@expo/ui/swift-ui` package lets you use SwiftUI Views and modifiers in your app. — from engineering/mobile
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SwiftUI ↔ Figma translation. Use whenever the user mentions Swift, SwiftUI, iOS, iPhone, or iPad — in EITHER direction — translating a Figma design into SwiftUI (design → — from fi
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Drive any UI surface like a real user - a web app, a Chromium-backed desktop app (Electron / WebView2, reached over CDP), or a genuinely native app (macOS AppKit/SwiftUI, or a non-
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Implement natural, Apple-quality fluid UI animation and gesture behavior. Use when coding or reviewing spring motion, Framer Motion/React animations, SwiftUI/UIKit animation, CSS t
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Flutter state management expert with BLoC/Cubit, Riverpod, Provider, and Navigation 2.0 (GoRouter). Activate on: Flutter state management, BLoC pattern, Cubit, Riverpod, Provider,
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Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focu
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Format markdown files to CommonMark/GFM using prettier (commonmark-based parser — the npm analog of cmark-gfm / commonmark.js / swift-markdown). Use when asked to format, normalize
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Guide SwiftLint and SwiftFormat integration across CLI, Xcode build phases, Xcode source-editor workflows, Swift Package plugins, AppleScript, Git hooks, and GitHub Actions, includ
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Use when the task is to apply SwiftUI formatting conventions, MARK comment organization, modifier-chain readability, preview style, or safe editing/improvement/optimization of exis
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Generate SwiftUI views that render FOSMVVM ViewModels. Scaffolds ViewModelView pattern with binding, loading states, and previews.
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Frontend UI/UX design intelligence - activate FIRST when user requests beautiful, stunning, gorgeous, or aesthetic interfaces. The primary skill for design decisions before impleme
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Framework-specific i18n implementation: i18next + react-i18next (React/Next.js), next-intl (Next.js App Router), Django's i18n (gettext/makemessages), Rails I18n (YAML-based), Loca
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Generates an image loading pipeline with memory/disk caching, deduplication, and a CachedAsyncImage SwiftUI view. Use when user wants image caching, lazy image loading, or a replac
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Guide SwiftUI implementation and refactoring with current Apple patterns, then analyze Instruments traces to diagnose hangs, hitches, and expensive view updates.
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Scaffold a standalone SwiftUI app via XcodeGen — pick macOS, iOS, or iOS+watchOS; ships house conventions, a Swift Testing target, swiftformat/swiftlint, optional CloudKit/CI/Relea
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Use when implementing iOS 26 features (Liquid Glass, new SwiftUI APIs, WebView, Chart3D), deploying iOS 26+ apps, or supporting backward compatibility with iOS 17/18.
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Implements, reviews, or improves accessibility in iOS/macOS apps with SwiftUI and UIKit. Use when adding VoiceOver, Voice Control, Switch Control, or Full Keyboard Access support;
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Write Swift animation code using Apple's latest frameworks — SwiftUI animations, Core Animation, and UIKit. Prefer first-party APIs over third-party libraries. Use when implementin
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Scaffolds a native iOS app with SwiftUI, MVVM architecture, dependency injection, persistence, networking, push notifications, keychain, App Clips, and multi-environment Xcode conf
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Develops iOS/macOS applications with XcodeGen, SwiftUI, and SPM. Handles Apple Developer signing, notarization, and CI/CD pipelines. Triggers on XcodeGen project.yml, SPM dependenc
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Build and submit iOS apps to App Store Connect using fastlane (match/gym/pilot/deliver) or EAS (eas build / eas submit) for native (Swift/SwiftUI/UIKit), React Native, Expo, Flutte
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iOS application development guide covering UIKit, SnapKit, and SwiftUI. Includes touch targets, safe areas, navigation patterns, Dynamic Type, Dark Mode, accessibility, collection
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Use when working with SwiftData - @Model definitions, @Query in SwiftUI, @Relationship macros, ModelContext patterns, CloudKit integration, iOS 26+ features, and Swift 6 — from kur
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Build and verify SwiftUI iOS apps. Bundles xcodebuild + xcbeautify for builds and AXe-driven simulator operations for verification — lifecycle, describe-ui, tap, screenshot, named-
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iOS Core Data architect for persistent storage, CloudKit sync, schema migrations, and SwiftData migration. Activate on: Core Data, NSManagedObject, CloudKit sync, Core Data migrati
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iOS UX design guidance for building premium SwiftUI interfaces. Triggers on: iOS UI/UX, layout, components, screen design, Liquid Glass, SwiftUI design, app design review, UI audit
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iOSアプリのデザイン哲学とクリエイティブディレクション。Apple Human Interface Guidelinesに基づく Clarity/Deference/Depthの原則、SwiftUIによる実装パターン、アクセシビリティ設計を包括的にガイド。 使用タイミング: (1) 新規アプリのUI/UX設計時、(2) デザインシステム構築時、(3) Sw
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Develop native iOS applications with Swift/SwiftUI. Masters iOS 18, SwiftUI, UIKit integration, Core Data, networking, and App Store optimization.
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iOS, iPadOS, and tvOS development with Swift, SwiftUI, and UIKit. Use when building Apple platform apps, implementing iOS-specific features, or following Apple Human Interface Guid
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Build native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas",
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Skill providing structured iOS lane knowledge: SwiftUI vs UIKit/TCA/MVVM patterns, data stack choices, and OS 4.1 iOS standards. Uses context7 libraries for global guidance.
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Implement, refactor, or review iOS 26+ SwiftUI Liquid Glass features using native `glassEffect`, `GlassEffectContainer`, glass button styles, availability gates, and fallbacks.
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Automate multi-locale marketing screenshot capture for SwiftUI iOS apps with in-app capture system, demo data seeding, and element rendering.
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Use when the user wants to nudge, reposition, resize, or tweak a single UI element in a SwiftUI view (e.g. "5pt lager", "meer padding boven", "knop iets naar links", "card hoger op
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iOS-specific patterns for Swift and SwiftUI. Use when building iOS applications.
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Use when touching widgets, animations, networking configuration, or background/observer cleanup — battery and performance patterns for WidgetKit timelines, SwiftUI animations, Low
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PFW 철학 통합 자동화 시스템 (v4.0) - Point-Free Workshop 단순성 원칙 최우선 적용, 12개 서브에이전트 동시 실행, TCAFlow & WeaveDI 3.4.1 전문, 타입 안전한 상태 검증 자동 구현. Swift 프로젝트 자동 감지시 PFW 패턴 기반 최적화 실행. TCA ifCaseLet 오류
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SwiftUI プレビュー・Swift REPL・Apple ドキュメント検索。Xcode ネイティブ MCP 経由でのみ利用可能。「preview」「SwiftUI preview」「プレビュー」「REPL」「playground」「Swift 実行」「Apple docs」「ドキュメント検索」などのキーワードで自動適用。
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WHEN: iOS Swift/SwiftUI code review, UIKit patterns, Combine/async-await checks, MVVM structure analysis WHAT: SwiftUI best practices + Combine patterns + Memory management + Perfo
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Mirror an iOS Simulator into the Codex in-app browser and render SwiftUI previews from importable Swift packages in that simulator with hot reload. Use when a user wants to watch o
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スナップショットテスト支援。swift-snapshot-testing、UI変更検出。 使用タイミング: (1) UIコンポーネントのリグレッションテスト、(2) デザインシステムの検証、 (3) 複数デバイス・ダークモード対応の確認、(4) UIリファクタリング時の安全性確保
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Swift 6.0+ standards, strict concurrency patterns, modern SwiftUI with @Observable, and @MainActor isolation. Essential for iOS 26+ development. Updated 2026-04-04 with crash audit
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Développement iOS natif avec Swift, SwiftUI et UIKit. Se déclenche avec "iOS", "Swift", "SwiftUI", "UIKit", "Xcode", "iPhone app", "Apple", "Core Data", "Combine", "App S — from en
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Develop native iOS apps with Swift. Covers MVVM architecture, SwiftUI, URLSession for networking, Combine for reactive programming, and Core Data persistence.
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Elite iOS and macOS development expertise for Swift, SwiftUI, UIKit, Xcode, and the entire Apple development ecosystem. Automatically activates when working with .swift files, Xcod
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SwiftUI, UIKit, MVVM, Combine, async/await, Core Data, and App Store submission patterns
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Native iOS development specialist for Swift, SwiftUI, UIKit, and Apple platform patternsUse when "ios, swift, swiftui, uikit, xcode, apple, iphone, ipad, app store, core data, comb
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Build or refactor iOS SwiftUI views/components: navigation, TabView, sheets, async state, responsive stacks/grids, state ownership, environment injection, previews, and performance
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Production-grade iOS SwiftUI architecture, state management (@Observable, @State, @Binding, @Environment), Modern Swift Concurrency (async/await, Actors, Task Groups), NavigationSt
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Generate SwiftUI components following Apple HIG. Use when creating iOS UI components, building SwiftUI views, or need code scaffolding for iOS interfaces.
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Build, launch, and visually test iOS/SwiftUI apps in the Simulator using computer use. Automated screen navigation, crash log analysis, state testing (empty/error/loading), and mem
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SwiftUIを使ったiOSアプリのUI実装を支援するスキル。View + #Preview macroを生成し、既存の共通コンポーネントを活用しながら効率的にUIを構築する。以下のような場合にこのスキルを使用: (1)「〇〇画面を作って」のような画面作成リクエスト (2)「〇〇のUIをデザインして」のようなUIデザインリクエスト (3)「このコンポーネント
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Review SwiftUI code for iOS/watchOS Human Interface Guidelines compliance, font usage, Dynamic Type support, and accessibility. Use when user mentions UI review, HIG, accessibility
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Build professional native iPhone apps in Swift with SwiftUI and UIKit. Full lifecycle - build, debug, test, optimize, ship. CLI-only, no Xcode. Targets iOS 26 with iOS 18 — from gl
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Jetpack Compose navigation expert with type-safe routes, Hilt DI, and MVVM/MVI architecture. Activate on: Jetpack Compose navigation, Compose type-safe routes, Hilt dependency inje
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Use when building or modifying SwiftUI views, settings windows, menu-bar UIs, or any surface for the KIKA app — or any calm, premium app you want to feel the same way. Encodes the
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MCP server for Apple Developer Documentation. Search iOS/macOS/SwiftUI/UIKit docs, WWDC videos with transcripts, sample code, and framework APIs. Use when you need to look up Apple
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프로그래밍 언어 패턴 참조 허브 — C++, C#, Elixir, Flutter/Dart, Go, Java, JavaScript, Kotlin, PHP, Python, R, Ruby, Rust, Scala, Swift, TypeScript 16개 언어의 모던 패턴·프레임워크 베스트 프랙티스·테스트 이디엄·안티패턴을 통합
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The Swift ecosystem pack — the exact build, test, lint, format and dependency commands, plus the idioms, that the swift-developer agent uses. Load when a task is implemented in Swi
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Foundational Swift development patterns covering modern Swift syntax, SwiftUI, protocol-oriented programming, and Cocoa Touch frameworks. Use when writing Swift code, building iOS/
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Swift idioms — optionals, value types, actors, async/await, protocols, and Result builders. Auto-load when working with .swift files, Package.swift, or when the user mentions Swift
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Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in SwiftUI UI, refactor to Liquid Glass, or review Liquid Gl
engineering
Apple's Liquid Glass design system for iOS 26+ and iPadOS 26+. Use when: (1) building iOS 26+ UI with glassEffect, (2) implementing GlassEffectContainer for multiple elements, (3)
product
Use when designing or building native macOS applications with SwiftUI or AppKit. Triggers on menu bar structure, keyboard shortcuts, multi-window behavior, Liquid Glass design syst
general
Use when asked to "build", "add", "scaffold", or "set up" a whole macOS SwiftUI feature — menu-bar apps, settings/preferences screens, sidebar master-detail, NSView/AppKit bridges,
general
Decide when and how to bridge a macOS app from SwiftUI into AppKit. Use when implementing NSViewRepresentable or NSViewControllerRepresentable, accessing NSWindow or the — from Xop
general
Build professional native macOS apps in Swift with SwiftUI and AppKit. Full lifecycle - build, debug, test, optimize, ship. CLI-only, no Xcode. — from glittercowboy/taches-cc-resou
tools
Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers
general
Expert in macOS app development using AppKit, SwiftUI for Mac, and XPC. Specializes in system extensions, menu bar apps, and deep OS integration. — from namuan/namuan
general
Expert in macOS app development using AppKit, SwiftUI for Mac, and XPC. Specializes in system extensions, menu bar apps, and deep OS integration. — from belokonm/claude-supercode-s
general
macOS app development with SwiftUI/AppKit, architecture, capabilities, and Tahoe APIs. Use for native Mac apps and platform features.
engineering
One-shot XCUITest scaffolding for macOS SwiftUI apps. Audits the project, generates ranked TIER-1/2/3 test stubs, suggests accessibility identifiers with batch confirmation, and em
engineering
Design native macOS apps following Apple's Human Interface Guidelines and Liquid Glass design system. Use when building SwiftUI/AppKit macOS apps, validating designs, or implementi
general
Implement, refactor, or review modern macOS SwiftUI Liquid Glass UI: NavigationSplitView, toolbars, search, sheets, controls, system materials, `glassEffect`, `GlassEffectContainer
engineering
Use when building, refactoring, or debugging a macOS menu bar app with SwiftUI — MenuBarExtra vs NSStatusItem, .menu vs .window style, LSUIElement, launch at login, global shortcut
engineering
macOS-specific development patterns, platform APIs, and decision frameworks. Use when developing Mac apps, macOS applications, Cocoa/AppKit code, or making SwiftUI vs AppKit decisi
engineering
Supplement code review with macOS, Swift, and SwiftUI-specific correctness analysis. Use for a diff, flow, module, or full app involving state ownership, structured concurrency, sa
engineering
Build or refactor native macOS SwiftUI scenes and components: windows, commands, toolbars, settings, split views, inspectors, menu bar extras, keyboard workflows, and desktop layou
engineering
Refactor macOS SwiftUI views/scenes into small stable subviews, explicit scene roots, command/toolbar ownership, scene-aware state, and narrow AppKit bridges.
engineering
Customize macOS 15+ SwiftUI windows and scene behavior: toolbar/title visibility, drag regions, window materials, minimize/restoration, default/ideal placement, launch behavior, an
general
Design, implement, and validate SwiftUI and AppKit macOS window behavior. Use when choosing window scenes, toolbar or title-bar treatment, drag regions, placement, resizing, restor
general
Provides the complete Swift Concurrency Migration Guide. Use when migrating to Swift 6, resolving data-race safety errors, understanding Sendable and actor isolation, or incrementa
engineering
Migration guides for CoreData to SwiftData, UIKit to SwiftUI, ObservableObject to @Observable, XCTest to Swift Testing, Objective-C to Swift, and StoreKit 1 to StoreKit 2. Use when
engineering
Migrate an iOS codebase from one architecture pattern to another. Covers all 12×12 source→target pairs across MVC, MVP, MVVM-UIKit, MVVM-SwiftUI, MVVM-C, VIPER, Clean Swift, Clean
engineering
MLX Swift - High-performance ML framework for Apple Silicon with lazy evaluation, automatic differentiation, and unified memory
engineering
Mobile native and cross-platform development domain skill covering iOS native (Swift/SwiftUI), Android native (Kotlin/Jetpack Compose), React Native, and Flutter. Use when implemen
engineering
Swift 6+ development specialist covering SwiftUI, Combine, Swift Concurrency, and iOS patterns. Use when building iOS apps, macOS apps, or Apple platform applications.
growth
Specialized architecture audit for mobile applications, especially iOS and SwiftUI. Use when assessing local persistence, offline behavior, synchronization and conflicts, migration
engineering
Build modern mobile applications with React Native, Flutter, Swift/SwiftUI, and Kotlin/Jetpack Compose. Covers mobile-first design principles, performance optimization (b — from ma
security
Build modern mobile applications with React Native, Flutter, Swift/SwiftUI, and Kotlin/Jetpack Compose. Covers mobile-first design principles, performance optimization (b — from ma
engineering
Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Appl
general
Conventions for a Swift / SwiftUI iOS app targeting App Store Connect. Use when .claude/HARNESS.toml selects mobile/native-ios, or when building iOS UI with Swift 6.2 Approachable
engineering
Use when building or polishing mobile app UI visuals (Flutter, SwiftUI, Jetpack Compose) — before choosing spacing, typography, color, corner radius, elevation, or motion duration;
general
Use when designing or building mobile app UI for iOS, Android, React Native, Flutter, SwiftUI, or Jetpack Compose
product
Builds and ships a Swift/SwiftUI iOS app to the App Store from a natural language idea. Handles all phases autonomously: trend research (X + TikTok + App Store) → SDD spec → Xcode
science
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