Claude Code Skills·Claude Skills·The open SKILL.md registry for Claude
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AirMile

@AirMile on GitHub →

26 Claude Code skills authored by AirMile.

updated 2026-05-23 · showing 1–26 of 26 by quality score

Average Pro QualityScore: 72.3/100

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Debug and resolve problems. Use when the user has a bug, an error, an unexpected behavior, or wants to understand why something is not working.
Convert visual input (screenshots, Figma exports, URLs, inspiration images) into working pages or components.
Import issues from GitHub, Jira, or Linear into the local backlog. Smart-splits larger issues into multiple frontend/dev todos based on body analysis.
Write a text from scratch in a Miles writing style with guided context-gathering. Detects style automatically based on text type (blog/post/note → personal, README/docs → clear,…
Turn marketing research signals into concrete text variants per format and platform. Grounded in trend trajectories, sentiment conflicts, and audience language from…
Outsource a backlog item or defined feature to a teammate by creating an issue in GitHub, Jira, or Linear.
Generate marketing-quality screenshots of a web app via Playwright CLI. Use with /marketing-screenshots [url] for Product Hunt, social media, landing pages, or documentation.
Transform idea or brainstorm output into a prioritized feature backlog. Auto-detects stack (web/game) from project.json.
Design token management — color, typography, spacing, motion, and interaction tokens. Use with /frontend-tokens to create, update, or manage design tokens.
Develop and maintain project concepts through guided questions, structured synthesis, and project sync.
Build features with TDD or implementation-first per requirement. Use with /dev-build or /dev-build [feature-name] after /dev-define.
Define game feature requirements and architecture with structured output. Use with /game-define to create detailed game feature specifications before building.
Adversarial verification — acceptance tests + fix loops. After verify, the code is good. Use with /dev-verify after /dev-build.
Research literary agents, podcasts, book bloggers, reviewers, and newsletters in your genre with verified citations
Builds a game component from the MVP plan — production TypeScript + Vitest tests + mock dependencies + build registry tracking.
Human playtest verification with structured feedback and fix loop. Use with /game-verify after /game-build for manual testing of game features.
Multi-source research on concepts and ideas. Combines web search, documentation lookup, and codebase analysis into structured findings.
Feature requirements en architectuur definiëren. Gebruik bij /dev-define [feature-name] om een feature te specificeren voor de build-fase.
將當前專案新增到 Notion 專案資料庫,或更新已存在的專案資訊。自動偵測 Git Repo、技術棧、專案類型(簡單型/產品型),產生 Notion 頁面內容,可選安裝 DB MCP。當使用者提到「新增專案」、「加專案」、「project-add」、「設定專案」、「註冊專案」時觸發此 Skill。
Critically analyze ideas through structured techniques from multiple perspectives. Use with /thinking-critique to stress-test concepts before committing to implementation.
Add new backlog items (features, changes, bugs, refactors, pages, components, scenes, scripts, a11y, performance) with optional thinking rounds.
Analyzes codebase against standards and generates refactoring tasks for ring:dev-cycle.
Creatively expand ideas through interactive technique application. Generates variations, explores alternatives, pushes boundaries.
Unified team skill for code review. 3-role pipeline: scanner, reviewer, fixer. Triggers on team-review.
Verify teammate code delivery. Checks completeness against task brief (feature.json) or backlog TODO, generates tests inline, maps results to requirements.
Batch refactor code quality for Godot projects after testing with parallel analysis and GDScript-aware patterns. Use with /game-refactor after /game-verify.
Search all 26 skills by AirMile →