Claude Code Skills·Claude Skills·The open SKILL.md registry for Claude
ClaudSkillsAuthors › CloudAI-X

CloudAI-X

@CloudAI-X on GitHub →

18 Claude Code skills authored by CloudAI-X.

updated 2026-05-23 · showing 1–18 of 18 by quality score

Average Pro QualityScore: 67.1/100

For the full experience including quality scoring and one-click install features for each skill — upgrade to Pro.

Patterns for parallel subagent execution using Task tool with run_in_background. Use when coordinating multiple independent tasks, spawning dynamic subagents, or implementing…
Designs REST and GraphQL APIs including endpoints, error handling, versioning, and documentation. Use when creating new APIs, designing endpoints, reviewing API contracts, or when…
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material…
Manages Git workflows including branching, commits, and pull requests. Use when working with Git, creating commits, opening PRs, managing branches, resolving conflicts, or when…
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in…
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture…
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object…
Designs software architecture and selects appropriate patterns for projects. Use when designing systems, choosing architecture patterns, structuring projects, making technical…
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Designs and implements testing strategies for any codebase. Use when adding tests, improving coverage, setting up testing infrastructure, debugging test failures, or when asked…
Analyzes and optimizes application performance across frontend, backend, and database layers. Use when diagnosing slowness, improving load times, optimizing queries, reducing…
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating…
Guides systematic project analysis, codebase exploration, and architecture pattern recognition. Use when understanding new codebases, onboarding to projects, or investigating…
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or…
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or…
Analyzes codebases to understand structure, tech stack, patterns, and conventions. Use when onboarding to a new project, exploring unfamiliar code, or when asked "how does this…
Search all 18 skills by CloudAI-X →