Claude Code Skills·Claude Skills·The open SKILL.md registry for Claude
ClaudSkillsAuthors › gamekit-agent

gamekit-agent

@gamekit-agent on GitHub →

16 Claude Code skills authored by gamekit-agent.

updated 2026-05-23 · showing 1–16 of 16 by quality score

Average Pro QualityScore: 60.1/100

For the full experience including quality scoring and one-click install features for each skill — upgrade to Pro.

Working with 3D models (FBX, OBJ) - importing, converting to prefabs, runtime loading
Automatic scene state capture before and after changes - enables rollback and verification
Quick adjustments to game values - speeds, sizes, colors, difficulty
Setting up physics, collisions, rigidbodies, and physical interactions
Creating enemies, NPCs, and AI-controlled characters
Creating simple animations like spinning, bobbing, pulsing for objects
Adding sound effects, music, and audio feedback to games
Creating player characters with movement, controls, and multiplayer sync
Creating trigger zones for detection, damage areas, checkpoints, goals
Visual polish, game feel, particles, screen shake, and feedback effects
Creating materials, colors, textures, and visual styles for objects
Creating user interface elements like health bars, score displays, menus
Creating pickups, collectibles, coins, power-ups, and items
Setting up cameras for different game perspectives and following behavior
Automatic test-fix loop after changes - ensures changes work before moving on
Scene transitions, level unlocking, save/load, and game progression systems
Search all 16 skills by gamekit-agent →