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j4flmao

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180 Claude Code skills authored by j4flmao.

updated 2026-10-04 · showing 1–60 of 180 by quality score

Average Pro QualityScore: 77.0/100

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Enforce mobile localization patterns for iOS (.strings, .xcstrings) and Android (strings.xml), including plural rules (CLDR), RTL layout support, OTA updates, translation…
Theoretical mechanics of critical web vulnerabilities, static analysis, and secure architecture remediation.
Expert ECS (Entity Component System) architecture patterns - storage models, system scheduling, archetypes, cache-friendliness, and real-world engine comparisons.
Authoritative guide to writing custom OpenAI Triton kernels for GPU inference optimization, focusing on block-level programming and auto-tuning.
The thermodynamic and statistical mechanical basis of generative intelligence. Langevin dynamics, SDEs, and the physics of the forward/reverse noise processes.
The Kubernetes Control Plane under the hood, etcd consensus (Raft), kube-apiserver event loops, kubelet operation, and CNI fundamentals.
Act and think like a Staff-level AI Solutions Architect, focusing on RAG vs Fine-tuning tradeoffs, cost optimization, and agentic patterns.
Use when the user asks about advanced GitOps, multi-cluster GitOps, ArgoCD ApplicationSets, sync waves, sync phases, progressive delivery with GitOps, cluster bootstrapping, or…
Enforce transactional email patterns including SMTP/SES/SendGrid/Resend setup, MJML responsive template design, deliverability (SPF/DKIM/DMARC), webhook handling, rate limiting,…
Academic reference for Shor's algorithm period finding and Grover's diffusion operator.
Adopts the persona of a Staff-level QA Architect. Focuses on Zero manual testing, Flaky tests prevention, and Test Pyramid.
Cocos2d-x architectural patterns - Director main loop, scene graph, render queue and batching, event system, memory management, and cross-platform build patterns.
Hardware meta-skill analyzing RDMA & RoCEv2 datapath for zero-copy GPU-to-GPU interconnects over converged ethernet fabrics.
Authoritative playbook for building a full-stack AI SaaS platform integrating LangChain, Kafka, and Stripe.
First principles of tool/environment grounding, structured outputs, and error recovery for AI agents.
Expert platform abstraction layers for game engines — OS abstraction, filesystem, threads, windowing, input, timers, dynamic loading, and platform-conditional code across…
Deep mathematical meta-skill elucidating the theoretic underpinnings of high-dimensional data compression, Shannon Entropy, KL Divergence, and the continuous Manifold Hypothesis.
Expert low-level GPU rendering with Vulkan - instance setup, swapchain management, render passes, command buffers, synchronization, memory management, compute shaders, and ray…
Expert game development with Cocos2d-x / Cocos Creator - node tree, components, rendering (OpenGL ES/Metal/Vulkan), physics (Box2D), audio, UI, multi-platform build, and…
Use when the user asks about WPF (.NET Framework or .NET Core/5+/6+), XAML desktop apps, MVVM with WPF, XAML data binding, or WPF custom controls.
Master methodologies for SIEM architecture, incident response, and threat hunting.
Adopts the persona of a Lead Technical Engineer / Engine Architect who thinks in systems, budgets, data-oriented design, and production constraints for building game engines and…
Use when the user asks about WebRTC, real-time video/audio, media streaming, SFU/MCU, signaling server, TURN/STUN, live streaming, WebSocket for media, or real-time communication…
Expert game engine math foundation — SIMD vectors/matrices, quaternions, transforms, interpolation, collision primitives, curves and numerical stability under real-time budgets.
Enforce mobile widget development patterns for iOS WidgetKit (widgets, Live Activities) and Android App Widgets (widgets, complications).
Expert authoritative game server architecture — tick loop, world state, client input authority, rollback, lag compensation and connection handling for online games.
End-to-end testing skill using Playwright. Includes advanced mocking, network manipulation, and chaos engineering.
Expert game input systems — device abstraction, action mapping, sampling vs events, text/IME, touch/gestures, haptics and input-to-game timing.
Expert matchmaking and lobby engineering — skill rating, match formation, queue fairness, region/ping routing, party state and lobby session sync.
Mathematical and architectural analysis of Consistent Hashing, Rate Limiting, and Bloom Filters.
Adopts the persona of a Principal GPU Hardware Architect to approach problems with a Massively Parallel mindset, focusing on coalesced memory and vRAM optimization.
Master the physical hardware limits beyond classical silicon with Spiking Neural Networks (SNNs), Memristors, and asynchronous event-driven computing.
Expert level streaming — stream strategies, spatial cell management, async loading, dependency closure, hitch prevention and progressive transitions for open worlds.
Instructions for creating stunning walkthrough reports using advanced Markdown features.
Kubernetes autoscaling strategies and configurations. Covers: Horizontal Pod Autoscaler (HPA) with CPU/memory, custom, and external metrics, Vertical Pod Autoscaler (VPA) update…
Use when the user asks about strategic roadmapping, technology roadmapping, product roadmap creation, prioritization frameworks (RICE, WSJF, MoSCoW), OKR alignment, stakeholder…
Conceptual quantum circuit construction, qubit initialization, gate application, and measurement in Python.
Expert network interest management — visibility graphs, observer sets, replicated-state throttling, event queues and scope control for scalable multiplayer servers.
Forces the agent to research and write a structured implementation plan before writing any code.
Fundamental principles of AI Agent cognitive loops, contrasting ReAct and Plan-and-Solve paradigms.
Advanced sub-8-bit quantization methodologies, including AWQ, GPTQ, and FP8 utilization on Hopper architectures.
Playbook for building full-stack Web3 applications (Next.js, Solidity, Kubernetes).
Master the PagedAttention algorithm and virtual memory management for KV Cache, eliminating fragmentation to maximize LLM throughput.
Use when the user asks about Universal Windows Platform (UWP) development, WinRT APIs, XAML UWP, Windows Store apps, or UWP lifecycle.
Unity C# scripting and DOTS/ECS mechanics - component systems, Jobs, Burst, archetypes/chunks, async patterns, and C# performance in game code.
Adopts the persona of a Principal Red Team Operator for conceptual security analysis and APT simulation.
Enforce bulk data import patterns including CSV/Excel parsing, file upload handling, validation pipeline, progress tracking, batch processing, error reporting, rollback on…
Expert parallel job systems for game engines — task scheduler, work stealing, fiber/job primitives, dependency graphs, parallel-for and GPU/CPU pipelining under the frame budget.
Deep dive into NVIDIA binary machine code (SASS), analyzing clock cycles, pipeline stalls, warp scheduling, and the FFMA instruction pipeline.
Expert Entity Component System (ECS) architecture for high-performance game engines — data-oriented design, archetype storage, system scheduling, cache-coherent iteration, and…
Use when the user asks about Windows Forms (WinForms) development, .NET desktop UI, WinForms controls, GDI+ drawing, or legacy Windows app maintenance.
Understand the theoretical frameworks of offensive security, OSINT, and attack lifecycles.
Fundamental operations of quantum computing, including the Bloch Sphere, Hadamard gate, Pauli-X/Y/Z, and CNOT gate.
Expert server-side anti-cheat — server-side validation, client integrity, anomaly detection, cheat vectors and response/escalation systems for online games.
Use when the user asks about payment processing, payment gateway integration, Stripe, PayPal, subscription billing, PCI DSS compliance, payment orchestration, or recurring…
Rules for breaking down complex projects into granular checklists in task.md, using specific notation, and updating frequently for transparency.
Use when the user asks about GraphQL Federation, Apollo Federation, federated schema, subgraphs, supergraph, schema composition, @key/@requires/@external directives, or…
Master the absolute final frontier of practical quantum computing, Surface Codes, and logical vs physical qubits.
Use when the user asks about debugging strategies, debugging methodologies, log analysis, debugging tools, root cause analysis, or systematic debugging approaches.
Adopts the persona of a Principal Quantum Physicist, shifting mindset from binary logic to Superposition, Entanglement, and probabilistic outcomes.
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