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Claude Engineering Skills (Page 179 of 400)

Code review, refactoring, testing, DevOps, CI/CD, databases, cloud platforms, and full-stack development skills for Claude Code.

23,995 skills · updated 2026-07-28 · showing 10681–10740 of 23,995 by quality score

Sub-topics:Testing (3,481)Devops (3,337)Architecture (2,647)Backend (2,111)Frontend (1,531)Languages (1,281)Code Quality (1,241)Cloud Platforms (1,099)

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Multi-stage fuzzy matching pipeline for entity reconciliation. PostgreSQL trigram pre-filter, salient overlap check, and multi-factor similarity scoring.
Neural Vision Unit (NVU/NVU1p0) IP domain knowledge for post-silicon functional validation. Covers registers, inference engine, DMA architecture, power management, driver…
Use for bugs and unexpected behavior; use Superpowers root-cause debugging before conditional gstack investigation.
fx is a terminal-based JSON viewer and processor that provides an interactive TUI for navigating, filtering, and transforming JSON, YAML, and TOML data.
Consume FXView tick data from Parquet files. Schema, file layout, DuckDB queries, Python/Rust examples.
Server-rendered Go UI framework. Use when building g-sui applications, creating UI components, handling forms with server actions, using data tables, setting up routes, or…
Expert skill for G2 legend development - provides comprehensive knowledge about legend rendering implementation, component architecture, layout algorithms, and interaction…
Primes every session with the guitarist's perspective, GA architecture, and how to use the MCP tools during feature development.
Add, review, or update GA4 event tracking on HTML websites using data attributes and a reusable JavaScript tracker.
Universal review checklist, SOLID violation detection, cyclomatic and cognitive complexity thresholds, and the review-gate-completion hard gate enforced before a story moves to…
Design infrastructure topology and IaC structure through collaborative discovery with the devops subagent (Soren) — architecture skill.
Maintain and upgrade the bgruening/docker-galaxy project: bump Galaxy/Ubuntu versions, update Ansible roles and scheduler support, adjust startup/CI/tests, and manage CVM — from…
Maintain and upgrade the bgruening/docker-galaxy project: bump Galaxy/Ubuntu versions, update Ansible roles and scheduler support, adjust startup/CI/tests, and manage CVM — from…
Orchestrate and execute safe, sequential reboot protocols across the Marshian Galaxy systems including Kubernetes nodes (workers and control planes), srv2, wireguard, and pihole.
Use when working on the gale v2 consolidation/refactor — folding the accumulated CPU+GPU DG optimization work into user-friendly building blocks behind src/sim/'s Sim/Device…
Erstelle CI-konforme Galledia-Dokumente (.docx): Angebote, Offerten, Dokumentationen, Schulungsunterlagen.
Interact with the Galtea platform -- the AI product testing and evaluation platform for AI/LLM products -- and access its documentation.
Analyze TraitorSim game logs, trust matrix evolution, voting patterns, mission outcomes, and emergent social behaviors.
Validate codebase architecture and organization before releases. Use when user asks to 'check architecture', 'validate structure', 'pre-release check', or before versioning.
Use when building game servers, WebSocket connections, room management, game tick loops, or server-authoritative architecture with Elysia.
Review game code architecture for component coupling, ECS vs OOP design, update loop organization (deltaTime, fixed timestep, frame budget), state machine quality (boolean soup,…
Database design for multiplayer games with PostgreSQL. Use when designing schemas, handling game persistence, managing user accounts, implementing lobbies, or optimizing queries.
Define game feature requirements and architecture with structured output. Use with /game-define to create detailed game feature specifications before building.
The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation,…
Reusable governance framework for game design documentation ?sets up a multi-document authority system, picks a genre profile, defines cross-document boundaries and change-safety…
Patterns de conception spécifiques au développement de jeux vidéo. Se déclenche avec "game pattern", "game architecture", "ECS", "game loop", "state machine game", "compo — from…
Game development orchestrator. Routes to platform-specific skills based on project needs. — from t2k2pp/lllmAgents
Game development orchestrator. Routes to platform-specific skills based on project needs. — from engineering/workflow-orchestration
Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.
Structure game loops with fixed-timestep simulation, interpolated rendering, and spiral-of-death protection.
Design, implement, debug, and review multiplayer game systems. Use when Codex is asked about client/server architecture, authoritative servers, listen servers, dedicated servers,…
Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multiplayer game, netcode, client-server game, P2P networking, lag…
Plan, run, analyze, and review game playtests, usability sessions, player feedback, telemetry, onboarding tests, difficulty tests, controls tests, fun/enjoyability research,…
Batch refactor code quality for Godot projects after testing with parallel analysis and GDScript-aware patterns. Use with /game-refactor after /game-verify.
Trigger when the user wants to learn, implement, debug, or extend a build-your-own project for 游戏 using Python.
Build save systems with versioned formats, corruption resistance, and autosave that never loses real progress.
Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.
Expert knowledge of Unity-based game skill configuration system. Use when working with skill JSON files, generating/modifying/analyzing game skills, debugging skill configs, or…
Use when implementing client-server state synchronization, delta compression, optimistic updates, rollback netcode, or real-time game state reconciliation.
Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a spe — from…
Review code changes for game/engine systems with a focused Game Systems Engineer mindset. Use when the user asks to review code, check consistency, or validate changes against…
Capture game feature ideas during playtesting or brainstorming. Combines quick backlog entry with optional light thinking rounds.
Audit game user experience across HUD clarity, menu navigation, tutorial effectiveness, control responsiveness, camera systems, feedback loops, loading screens, and settings…
Human playtest verification with structured feedback and fix loop. Use with /game-verify after /game-build for manual testing of game features.
Guides creating detailed execution plans for features, refactors, and code changes. Use when user requests a gameplan, or when user invokes /gameplan.
Use when tracking player events, implementing retention analytics, building engagement funnels, measuring D1/D7/D30 retention, or setting up gameplay telemetry.
Professional gameplay tester and QA analyst persona for playtesting, bug finding, UX assessment, balance evaluation, and player experience feedback.
Configure Gamma CI/CD integration with GitHub Actions and testing. Use when setting up automated testing, configuring CI pipelines, or integrating Gamma tests into your build…
Comprehensive debugging toolkit for Gamma integration issues. Use when you need detailed diagnostics, request tracing, or systematic debugging of Gamma API problems.
Deploy Gamma-integrated applications to production environments. Use when deploying to Vercel, AWS, GCP, or other cloud platforms with proper secret management and configuration.
Generate your first Gamma presentation via the API. Use when learning the generate-poll-retrieve workflow, testing API connectivity, or creating a minimal example.
Create a minimal working Gamma example. Use when starting a new Gamma integration, testing your setup, or learning basic Gamma API patterns.
Set up local development workflow for Gamma API integration. Use when building automation scripts, testing API calls locally, or configuring a dev environment with mock responses.
Configure Gamma across development, staging, and production environments. Use when setting up multi-environment deployments, configuring per-environment secrets, or implementing…
Production readiness checklist for Gamma integration. Use when preparing to deploy Gamma integration to production, or auditing existing production setup.
Understand and manage Gamma API rate limits effectively. Use when hitting rate limits, optimizing API usage, or implementing request queuing systems.
Understand and manage Gamma API rate limits effectively. Use when hitting rate limits, optimizing API usage, or implementing request queuing systems.
Reference architecture for enterprise Gamma integrations. Use when designing systems, planning integrations, or implementing best-practice Gamma architectures.
Garden is a DevOps automation tool for developing and testing Kubernetes apps faster. It spins up production-like environments on demand, provides smart build caching with…
Zentraler SEO-, GEO- und Verlinkungsskill für gastro-master.de — vereint interne Verlinkung, SEO/GEO-Optimierung und Wettbewerbsanalyse in einem Skill mit automatischer…
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