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Claude Engineering Skills (Page 214 of 488)

Code review, refactoring, testing, DevOps, CI/CD, databases, cloud platforms, and full-stack development skills for Claude Code.

29,262 skills · updated 2026-10-25 · showing 12781–12840 of 29,262 by quality score

Sub-topics:Testing (4,356)Devops (3,948)Architecture (3,203)Backend (2,624)Frontend (1,764)Languages (1,535)Code Quality (1,513)Cloud Platforms (1,362)

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Compare architecture patterns and select the most suitable; use for system design decisions.
Compare data model designs and pick the best fit; use when modeling new data or refactoring schemas.
Compare refactoring approaches and pick the safest path; use when multiple refactor strategies are possible.
Prüft Sicherheitskonzept, Störfallszenarien, Notfallplanung, Sachverständige, Feuerwehr und Katastrophenschutz im Energierecht.
Compare testing strategies and choose the best coverage plan; use when deciding how to test a feature or fix.
Receive and verify FusionAuth webhooks. Use when setting up FusionAuth webhook handlers, debugging JWT signature verification, or handling authentication events like user.create,…
Use when designing fuzz, property, randomized, or corpus-based tests and replaying failures. Triggers:
Fuzz a parser or protocol handler with a coverage-guided fuzzer, seed the corpus with real inputs, and triage crashes to unique root causes.
Fuzzing strategist persona specializing in dynamic testing guidance, fuzzing strategy development, and crash analysis
Generate Go fuzz tests (Go 1.18+ testing.F) for specified code when users ask for fuzzing/模糊测试/fuzz test generation, parser robustness, round-trip, or differential fuzzing.
Multi-stage fuzzy matching pipeline for entity reconciliation. PostgreSQL trigram pre-filter, salient overlap check, and multi-factor similarity scoring.
Neural Vision Unit (NVU/NVU1p0) IP domain knowledge for post-silicon functional validation. Covers registers, inference engine, DMA architecture, power management, driver…
Use for bugs and unexpected behavior; use Superpowers root-cause debugging before conditional gstack investigation.
fx is a terminal-based JSON viewer and processor that provides an interactive TUI for navigating, filtering, and transforming JSON, YAML, and TOML data.
Consume FXView tick data from Parquet files. Schema, file layout, DuckDB queries, Python/Rust examples.
Server-rendered Go UI framework. Use when building g-sui applications, creating UI components, handling forms with server actions, using data tables, setting up routes, or…
Expert skill for G2 legend development - provides comprehensive knowledge about legend rendering implementation, component architecture, layout algorithms, and interaction…
Primes every session with the guitarist's perspective, GA architecture, and how to use the MCP tools during feature development.
Add, review, or update GA4 event tracking on HTML websites using data attributes and a reusable JavaScript tracker.
Consult the Gaanim documentation that matches the version installed in the current project before writing or explaining Gaanim scenes.
Architecture curriculum layer for the Gabe Suite. Holds concept files (one per idea: retry-with-backoff, idempotency-keys, circuit-breaker, …) organized by tier × specialization.
Architecture decision-debt scanner — decisions never made explicitly or silently contradicting each other across SCOPE/PLAN/code/history; findings written to the four KDBP targets.
Universal review checklist, SOLID violation detection, cyclomatic and cognitive complexity thresholds, and the review-gate-completion hard gate enforced before a story moves to…
Design infrastructure topology and IaC structure through collaborative discovery with the devops subagent (Soren) — architecture skill.
Diagnose React render performance by driving a micro-interaction, capturing real renders, and surfacing memo-defeating reference instability with a recommended structural fix.
Maintain and upgrade the bgruening/docker-galaxy project: bump Galaxy/Ubuntu versions, update Ansible roles and scheduler support, adjust startup/CI/tests, and manage CVM — from…
Maintain and upgrade the bgruening/docker-galaxy project: bump Galaxy/Ubuntu versions, update Ansible roles and scheduler support, adjust startup/CI/tests, and manage CVM — from…
Orchestrate and execute safe, sequential reboot protocols across the Marshian Galaxy systems including Kubernetes nodes (workers and control planes), srv2, wireguard, and pihole.
Use when working on the gale v2 consolidation/refactor — folding the accumulated CPU+GPU DG optimization work into user-friendly building blocks behind src/sim/'s Sim/Device…
Erstelle CI-konforme Galledia-Dokumente (.docx): Angebote, Offerten, Dokumentationen, Schulungsunterlagen.
Interact with the Galtea platform -- the AI product testing and evaluation platform for AI/LLM products -- and access its documentation.
Analyze TraitorSim game logs, trust matrix evolution, voting patterns, mission outcomes, and emergent social behaviors.
Validate codebase architecture and organization before releases. Use when user asks to 'check architecture', 'validate structure', 'pre-release check', or before versioning.
Use when building game servers, WebSocket connections, room management, game tick loops, or server-authoritative architecture with Elysia.
Review game code architecture for component coupling, ECS vs OOP design, update loop organization (deltaTime, fixed timestep, frame budget), state machine quality (boolean soup,…
Use when porting a game to consoles (Nintendo Switch, PlayStation, Xbox) and passing first-party certification — the platform-holder requirement categories (Nintendo Lotcheck,…
Authors Godot 4.3+ gameplay in C# with GodotSharp: partial classes, [Export] properties, [Signal] EventHandler delegates, ToSignal awaits, Variant marshalling, and GDScript…
Database design for multiplayer games with PostgreSQL. Use when designing schemas, handling game persistence, managing user accounts, implementing lobbies, or optimizing queries.
Define game feature requirements and architecture with structured output. Use with /game-define to create detailed game feature specifications before building.
The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation,…
Reusable governance framework for game design documentation ?sets up a multi-document authority system, picks a genre profile, defines cross-document boundaries and change-safety…
Patterns de conception spécifiques au développement de jeux vidéo. Se déclenche avec "game pattern", "game architecture", "ECS", "game loop", "state machine game", "compo — from…
Game development workflow using Rust+WASM or Godot 4.x for HTML5 games. Use when creating new games, implementing game mechanics, or porting existing games.
Game development orchestrator. Routes to platform-specific skills based on project needs. — from t2k2pp/lllmAgents
Game development orchestrator. Routes to platform-specific skills based on project needs. — from engineering/workflow-orchestration
Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.
Tests, exports, and deploys Godot 4 games with GdUnit4 (in-engine) and PlayGodot (external Python E2E).
Implements Godot 4.3+ 2D platformers: CharacterBody2D coyote time, jump buffering, variable jump height, squash/stretch juice, checkpoints, collectibles, and assist options.
Structure game loops with fixed-timestep simulation, interpolated rendering, and spiral-of-death protection.
Design, implement, debug, and review multiplayer game systems. Use when Codex is asked about client/server architecture, authoritative servers, listen servers, dedicated servers,…
Use when designing or debugging real-time netcode in any engine — choosing a sync model (authoritative server vs deterministic lockstep vs rollback/GGPO), client-side prediction…
Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multiplayer game, netcode, client-server game, P2P networking, lag…
Plan, run, analyze, and review game playtests, usability sessions, player feedback, telemetry, onboarding tests, difficulty tests, controls tests, fun/enjoyability research,…
Batch refactor code quality for Godot projects after testing with parallel analysis and GDScript-aware patterns. Use with /game-refactor after /game-verify.
Trigger when the user wants to learn, implement, debug, or extend a build-your-own project for 游戏 using Python.
Build save systems with versioned formats, corruption resistance, and autosave that never loses real progress.
Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.
Expert knowledge of Unity-based game skill configuration system. Use when working with skill JSON files, generating/modifying/analyzing game skills, debugging skill configs, or…
Use when implementing client-server state synchronization, delta compression, optimistic updates, rollback netcode, or real-time game state reconciliation.
Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a spe — from…
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