Claude Code Skills·Claude Skills·The open SKILL.md registry for Claude
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Testing (Page 18 of 41)

2448 Claude Code skills in the Testing sub-category of Engineering.

2,448 skills · updated 2026-06-12 · showing 1021–1080 of 2,448 by quality score

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The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation,…
Plan, run, analyze, and review game playtests, usability sessions, player feedback, telemetry, onboarding tests, difficulty tests, controls tests, fun/enjoyability research,…
Capture game feature ideas during playtesting or brainstorming. Combines quick backlog entry with optional light thinking rounds.
Audit game user experience across HUD clarity, menu navigation, tutorial effectiveness, control responsiveness, camera systems, feedback loops, loading screens, and settings…
Human playtest verification with structured feedback and fix loop. Use with /game-verify after /game-build for manual testing of game features.
Professional gameplay tester and QA analyst persona for playtesting, bug finding, UX assessment, balance evaluation, and player experience feedback.
Configure Gamma CI/CD integration with GitHub Actions and testing. Use when setting up automated testing, configuring CI pipelines, or integrating Gamma tests into your build…
Generate your first Gamma presentation via the API. Use when learning the generate-poll-retrieve workflow, testing API connectivity, or creating a minimal example.
Create a minimal working Gamma example. Use when starting a new Gamma integration, testing your setup, or learning basic Gamma API patterns.
Set up local development workflow for Gamma API integration. Use when building automation scripts, testing API calls locally, or configuring a dev environment with mock responses.
Gate 4b validation: Integration test creation and no-hardcoded-values enforcement
Compare coverage reports against a git diff so an agent can flag newly changed lines that still lack tests before merge.
Expert skill for Gatling simulation development, load test execution, and performance analysis. Write Gatling simulations in Scala DSL, configure injection profiles and feeders,…
Gatling Scenario Creator - Auto-activating skill for Performance Testing. Triggers on: gatling scenario creator, gatling scenario creator Part of the Performance Testing skill…
Gc Log Analyzer - Auto-activating skill for Performance Testing. Triggers on: gc log analyzer, gc log analyzer Part of the Performance Testing skill category.
GDD review and research during playtest phase. Use during playtest phase BEFORE sending playtest_session_report to PM, after completing gameplay testing, after reviewing…
Playwright-based game playtesting and design validation. Use when validating implementation against GDD, testing gameplay mechanics, capturing screenshot evidence, performing game…
Comprehensive guide for building production-quality Ruby gems. Use when creating new gems, structuring gem architecture, implementing configuration patterns, setting up testing,…
Smoke test for the sagaflow generic interpreter. Writes a greeting to report.md and ends turn. Use only for testing the interpreter round-trip.
Analyze repo, detect stack, trace changes to user-facing entry points, generate E2E YAML test plan
Homeostatic actuator auto-generating missing tests for requirements with low coverage. Creates unit tests, edge cases, and error cases for REQ-* without sufficient test coverage.
Generate the conclaude-schema.json configuration schema file using src/bin/generate-schema.rs. USE WHEN the configuration format changes, new config fields are added, or the…
Create diverse synthetic test inputs for LLM pipeline evaluation using dimension-based tuple generation.
Generate comprehensive test cases from specification documents using AI in the QuickRail project. Use when users want to create test cases from requirements, spec documents, or…
Create comprehensive unit test plans for Swift code with TDD methodology. Use this when planning tests for new features, ensuring test coverage, creating test checklists, or…
TDD with RGRC cycle and Baby Steps methodology. Triggers: TDD, test-driven, RGRC, Baby Steps, テスト駆動, Red-Green-Refactor.
Generate realistic test data including edge cases and boundary conditions. Use when creating realistic fixtures or edge case test data.
Generate mocks, stubs, spies, and fakes for dependency isolation. Use when creating mocks, stubs, or test isolation fixtures.
Generate comprehensive test reports with metrics, coverage, and visualizations. Use when performing specialized testing.
Test automatically generate comprehensive unit tests from source code covering happy paths, edge cases, and error conditions.
Graph-informed mutation testing triage. Parses codebases with Trailmark, runs mutation testing and necessist, then uses survived mutants, unnecessary test statements, and call…
Gherkin acceptance criteria authoring. Use when writing Given/When/Then scenarios, feature files, or BDD-style specifications.
Use git worktrees for parallel Claude Code workflows. Run multiple Claude instances on different features simultaneously without merge conflicts.
Use when working on multiple branches simultaneously, context switching without stashing, reviewing PRs while developing, testing in isolation, or comparing implementations across…
Diagnose, fix, and optimize GitHub Actions workflows for Rust projects. Use when setting up CI/CD, troubleshooting workflow failures, optimizing build times with caching, or…
Use when writing or reviewing Gleam code on the Erlang target — especially Wisp + Mist HTTP services, OTP-based processes (gen_server / supervisor analogues), justfile workflows,…
Debug Go failures by reproducing the bug as a focused test, tracing root cause, fixing minimally, and verifying with race-enabled tests.
Expertise in Go programming according to the Google Go Best Practices. Focuses on actionable advice for naming, error handling, performance, testing, and general idiomatic Go to…
Provides reusable guidance for implementing and reviewing idiomatic Go code, with emphasis on clarity, simplicity, and maintainability across naming, error handling, control flow,…
Go development patterns, concurrency, error handling, testing, and project structure. Use for: golang, go, goroutine, channel, context, errgroup, go test, go mod, go build,…
Go conventions for hexagonal architecture, project structure, error handling, testing, and observability. Use when writing Go services.
samber/do DI container knowledge — Provide/Invoke, named providers, scoped injectors, shutdown order, testing overrides, migration from manual wiring.
Expert senior-level Go guidance for architecture, API-first design/codegen, advanced concurrency, performance tuning, testing/quality, cloud-native 12-factor practices, and Go…
Shared Go best practices for LlamaFarm CLI. Covers idiomatic patterns, error handling, and testing.
Go language consultant providing guidance on best practices, testing with testify, concurrency patterns, error handling, and technology stack recommendations.
Provides Go standard testing package expertise and best practices. Ensures proper table-driven test patterns, subtests organization, benchmark implementation, and test coverage…
Go testing patterns for production-grade code: subtests, test helpers, fixtures, golden files, httptest, testcontainers, property-based testing, and fuzz testing.
Deep dive on table-driven tests in Go: when to use them, when to avoid them, struct design, subtest naming, advanced patterns like test matrices and shared setup, and refactoring…
Handles all Golang testing tasks including running tests, writing new tests, and fixing test failures.
Advanced Go testing — interface-based mocking, benchmarks (basic, size-parametrized, allocation), fuzzing (Go 1.18+), test coverage, HTTP handler testing with httptest, best…
Write and run Go tests using the built-in testing package with table-driven tests, subtests, and mocking via interfaces.
Reviews Go test code for proper table-driven tests, assertions, and coverage patterns. Use when reviewing *_test.go files.
Use when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#
Use when reviewing Go test code (new or changed *_test.go files, test harnesses, fixtures, or test tooling) for a Go-test-expert pass — behavior-over-surface, determinism,…
Provides a comprehensive guide for writing production-ready Golang tests. Covers table-driven tests, test suites with testify, mocks, unit tests, integration tests, benchmarks,…
Go testing patterns including table-driven tests, subtests, benchmarks, fuzzing, and test coverage. Follows TDD methodology with idiomatic Go practices.
Use when designing or repairing golden-file, snapshot, fixture, or generated-artifact tests. Triggers:
Referensi lengkap semua API endpoint GovConnect untuk testing: auth, laporan/complaint, layanan/service request, kategori, nomor penting, AI webhook, knowledge base, superadmin,…
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
Configures comprehensive testing in Gradle including JUnit 5, TestContainers, test separation (unit vs integration), and code coverage with JaCoCo.
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