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General-Purpose Claude Skills (Page 1683 of 2044)

Productivity, automation, knowledge management, integrations, AI tooling, and general-purpose skills for Claude Code.

122,591 skills · updated 2026-10-11 · showing 100921–100980 of 122,591 by quality score

Sub-topics:Ai Tooling (5,524)Automation (5,432)Integrations (4,803)Business Ops (2,902)Design Creative (2,270)Orchestration Frameworks (2,114)Agents Skills Meta (2,069)Legal Compliance (1,784)

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Plan, implement, test, and diagnose direct SwiftNIO work in server-side Swift packages, including EventLoopGroup ownership, Channel pipelines, ChannelHandlers, ByteBuffer usage,…
Analyze Swift Package Manager dependencies, plugins, module variants, branch pins, package graph shape, macros, binary targets, and CI/local build overhead that slow Xcode builds.
Build, run, and test pure SwiftPM-based macOS packages and executables. Use when the repo is package-first, when there is no Xcode project, or when Swift package workflow — from…
Schedule alarms and countdown timers in iOS apps using AlarmKit. Use when implementing alarm functionality, timer features, AlarmKit integration, snooze/stop controls, Dynamic…
Guide SwiftUI animation design, implementation, repair, and validation across withAnimation, animation(_:value:), transactions, transitions, content transitions,…
Generate and maintain deterministic SwiftUI-vs-Raven API parity reports and automation. Use when users ask to audit missing SwiftUI components/APIs, refresh coverage reports,…
SwiftUI performance auditor for view optimization and rendering efficiency. Use when analyzing SwiftUI code for view invalidation storms, unstable identity in lists and ForEach,…
Create 3D data visualizations using Swift Charts. Use when the user wants to create a 3D chart, asks about Chart3D or SurfacePlot, needs interactive drag-to-rotate, or wants…
Audit and repair SwiftUI code toward self-contained declarative components, local reactive state, framework-native data flow, and simple reusable view interfaces.
SwiftUI fundamentals for all Apple platforms. Use when building views, navigation, data persistence, or state management with SwiftUI across iOS, macOS, iPadOS, watchOS, visionOS.
Develop SwiftUI applications for iOS/macOS. Use when writing SwiftUI views, managing state, or building Apple platform UIs.
Initialize a minimal SwiftUI iOS app in the current directory by generating a single `.xcodeproj` with XcodeGen (no workspaces, packages, or tests unless explicitly requested).
Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with…
Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.
Build SwiftUI layouts using stacks, grids, lists, scroll views, forms, and controls. Covers VStack/HStack/ZStack, LazyVGrid/LazyHGrid, List with sections and swipe actions,…
Implement or review SwiftUI Liquid Glass APIs with correct fallbacks and modifier order.
SwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures.
Implement SwiftUI navigation patterns including NavigationStack, NavigationSplitView, sheet presentation, tab-based navigation, and deep linking.
Audit and improve SwiftUI runtime performance. Use when diagnosing slow rendering, janky scrolling, high CPU, memory usage, excessive view updates, layout thrash, body evaluation…
Audit SwiftUI runtime performance from code and profiling evidence for slow rendering, janky scrolling, high CPU or memory, excessive updates, hangs, and layout thrash.
Comprehensively reviews SwiftUI code for best practices on modern APIs, maintainability, and performance. Use when reading, writing, or reviewing SwiftUI projects.
Apply proven SwiftUI UI patterns for navigation, sheets, async state, and reusable screens.
Bridges UIKit and SwiftUI by wrapping UIKit views and view controllers in SwiftUI with UIViewRepresentable and UIViewControllerRepresentable, embedding SwiftUI in UIKit with…
Launch Leavn app in iOS simulator, navigate features using MCP browser tools, take screenshots, verify UI rendering and feature functionality
Swiftype integration. Manage data, records, and automate workflows. Use when the user wants to interact with Swiftype data.
Order food, groceries, and book restaurants in India via Swiggy's MCP servers. Food delivery, Instamart groceries, and Dineout restaurant bookings with safety-first confi — from…
Swing trading setup — Fibonacci levels, pivots, trend, pullback zones with R:R
RSI(14) mean reversion on a small allowlist of liquid large caps. Buys oversold (RSI<30), exits at RSI>70 or after 10 days. Conviction-scaled sizing.
Trade swing setups in the style of Mark Minervini, 3x US Investing Champion with 220%+ annual returns.
Vollständige Referenz des Swiper Autoplay-Moduls: delay, disableOnInteraction, pauseOnMouseEnter, reverseDirection, stopOnLastSlide, waitForTransition, Methoden…
Vollständige Referenz des Swiper Mousewheel-Moduls: enabled, invert, forceToAxis, releaseOnEdges, sensitivity, thresholdDelta, thresholdTime, eventsTarget, noMousewheelClass,…
Vollständige Referenz des Swiper Navigation-Moduls: nextEl/prevEl, disabledClass, hiddenClass, lockClass, addIcons, hideOnClick, CSS-Variablen, Events, Methoden.
Reference for generating game assets (sprites, backgrounds, tilemaps, audio) and wiring them into asset-pack.json.
Universal 6-section Game Design Document schema used by every swipi archetype. Invoke during Phase 2 of the swipi-workflow before writing GAME_DESIGN.md, or any time the user asks…
Design rules, template API, and implementation guide for grid_logic-archetype games (discrete grid + turn-based or step-based motion — Sokoban, Fire Emblem, Match-3, Pikachu-grid…
Design rules, template API, and implementation guide for platformer-archetype games (side view + gravity — Mario, Street Fighter, Metal Slug, Castlevania).
Design rules, template API, and implementation guide for top_down-archetype games (top-down + free continuous motion — Zelda, Isaac, Vampire Survivors, twin-stick shooters).
Design rules, template API, and implementation guide for tower_defense-archetype games (fixed enemy paths + waves + placeable towers — Kingdom Rush, Bloons TD, Hajimi Defense).
Authoritative 6-phase workflow for building a playable Phaser web game from a user prompt. Use whenever the user asks Claude to "build a game", "make a game", "scaffold a game",…
ModelSwitcher management hub. Shows all available commands, current provider status, and key configuration. Use when the user invokes /swisher with no subcommand, or /swisher:help.
Für Schweizer Startup-Investment: ordnet Norm, Beweislast und Gegenargument; Ergebnis: Prüfprodukt mit Risiko und nächstem Schritt.
Web and App implementation guide for Swiss Design (International Typographic Style). Trigger when user wants strict grid systems, strong typography, and clean, asymmetrical…
Schweizer Geodaten, POIs und Tourismus. Orte/Adressen suchen, Höhen abfragen, städtische POIs finden (Restaurants, Cafés, Sehenswürdigkeiten via OpenStreetMap), ÖV-Fahrpl — from…
Swiss legal source and authority triage. Use when a user asks a Swiss legal, regulatory, compliance, contract, employment, corporate, litigation, IP, tax, privacy, public — from…
Swiss legal source and authority triage. Use when a user asks a Swiss legal, regulatory, compliance, contract, employment, corporate, litigation, IP, tax, privacy, public — from…
Prüft Schweizer Softwareverträge mit Urheberrecht, Auftrags-/Werkvertragslogik, Datenschutz und Gerichtsstand.
Prepare Swiss trademark deposits before the IPI. Use for protecting a name or logo in Switzerland, choosing Nice classes, drafting goods/services labels, assessing absolute…
Use when building or reviewing websites in the Swiss Style / International Typographic tradition — cargo.site portfolios, Wayfinder-style brand sites, and European modernist web…
Switch the active brand profile for multi-client/agency workflows. Use when the user wants to change which brand context is active.
Basculer le modèle IA actif (deepseek, ollm, gemma4, glm4, granite3b, lorawiki). Prévenir l'utilisateur avant d'exécuter — le gateway redémarre ~5s.
Switch Agent persona preset. Supports 8 presets including default assistant, business, tech expert, butler, girlfriend, boyfriend, family, and Jarvis.
Alle aktiven Phasen (Integration-Branches) anzeigen und zu einer anderen Phase wechseln. Behandelt uncommitted Changes sicher.
Overrides the auto-detected project scope to read and write memories under a different project ID, or enables global search to access all memories across all users and projects.
Switchboard integration. Manage Organizations, Users. Use when the user wants to interact with Switchboard data.
Use when a task needs the judgment of a switchboard/PBX or telephone-answering-service operator — triaging an incoming call before routing it, drafting or fixing a call-answering…
Activate when: user asks why customers don't switch to a better product, how to make a product stickier or build a moat, how to compete against an entrenched incumbent, why churn…
Understand and comply with swiz task governance enforcement
Synthesize a plausible SWMM drainage network from public data (OSM streets + DEM) when NO real pipe-network data exists — input is just a bbox.
Assemble a runnable SWMM INP deterministically from subcatchment geometry/attributes, merged parameter JSON, network JSON, and climate references.
Calibration and validation scaffold for EPA SWMM. Use when an agent needs to (1) compare simulated vs observed flow, (2) evaluate candidate parameter sets, (3) rank explicit…
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