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General-Purpose Claude Skills (Page 230 of 396)

Productivity, automation, knowledge management, integrations, AI tooling, and general-purpose skills for Claude Code.

23,726 skills · updated 2026-05-04 · showing 13741–13800 of 23,726 by quality score

Deep audit of Go error handling — wrapping, inspection, logging, panic/recover patterns
Score 70/100
Use when a feature pipeline is fully complete — all tasks green, all reviews passed, acceptance criteria met.
Score 70/100
Fresh-perspective agent invoked by circuit breakers when another skill is stuck. Reads the error context and attempts to fix the problem without the bias of previous failed…
Score 70/100
Use the Functional Option Pattern for configurable Go constructors. Applies to types needing multiple optional parameters with validation and defaults.
Score 70/100
Expertise in Go programming decisions according to the Google Go Style Guide. Focuses on specific choices for naming, error handling, and language usage.
Score 70/100
Writes zero-downtime, reversible, batched data migrations tested with testcontainers. Use for backfills, data transforms, column splits, and schema-level data moves.
Score 70/100
Autonomous goal execution — give a goal, get a plan, confirm, execute, report. You steer, Claude drives.
Score 70/100
Detect outdated Go patterns and suggest modern idioms — Go 1.21 through 1.24+ features
Score 70/100
Use Go Navigator MCP to explore Go code semantically (packages, symbols, definitions/references, context, metrics, deps) and return file/line/snippets; do not modify code.
Score 70/100
Structured logging, distributed tracing, metrics, and health checks for Go services. Covers slog, OpenTelemetry, Prometheus, and observability best practices.
Score 70/100
Audit Go observability — structured logging, Prometheus metrics, OpenTelemetry traces, pprof, health checks
Score 70/100
Performance optimization techniques including profiling, memory management, benchmarking, and runtime tuning.
Score 70/100
Expert in generating functional options for Go structs using the options-gen library.
Score 70/100
Maintain Go repositories with high-quality standards, adhering to CI/CD, linting, and agent-friendly best practices.
Score 70/100
Detect performance anti-patterns and apply optimization techniques in Go. Covers allocations, string handling, slice/map preallocation, sync.Pool, benchmarking, and profiling with…
Score 70/100
Expert capability for robust, stealthy, and efficient browser automation using Playwright Go.
Score 70/100
Strict product manager that interrogates the user about feature specifications, detects maturity gaps, delegates to go-architect once the spec is solid, and arbitrates spec…
Score 70/100
**Go Code Review**: Reviews Go code for idiomatic patterns, error handling, concurrency safety, and performance.
Score 70/100
Comprehensive guide for browser automation and web scraping with go-rod (Chrome DevTools Protocol) including stealth anti-bot-detection patterns.
Score 70/100
samber/lo generic collection helpers knowledge — Map/Filter/Reduce/FilterMap/GroupBy/KeyBy/Chunk/Uniq/Must/Try, stdlib slices overlap, parallel.Map, performance caveats.
Score 70/100
samber/oops structured errors knowledge — attributes (Code/In/With/Hint/Owner/Public), stack traces, APM serialization, HTTP boundary safety, errors.Is/As compatibility.
Score 70/100
Use when writing Go code to interact with Hetzner Cloud API - automation, infrastructure provisioning, bots, integrations, or programmatic cloud operations
Score 70/100
Review Go code for adherence to Go Style Guide. Use when the user requests a code review of completed work, pull requests, or feature branches in Go projects.
Score 70/100
Maak een lanceringsplan met FORCES per levenscyclusfase, messaging en kanaalstrategie voor beperkte resources.
Score 70/100
Build a go-to-market plan for a launch — messaging, channels, enablement, timeline. Use when you're shipping something that needs coordinated market entry.
Score 70/100
Automate GoToWebinar tasks via Rube MCP (Composio). Always search tools first for current schemas.
Score 70/100
Design and evolve Goa application services. Use for Goa DSL changes, service methods, payload/result modeling, validation, HTTP/gRPC mappings, errors, interceptors, generation,…
Score 70/100
QUANTITATIVE skill for validating wave deliverables against goal milestones using 0-100% alignment scoring.
Score 70/100
FLEXIBLE skill for North Star goal tracking with Serena MCP persistence. Parses vague goals into measurable criteria, tracks progress percentages, maintains goal history,…
Score 70/100
Create and execute Goal-Oriented Action Plans (GOAP) with precondition analysis, cost optimization, and adaptive replanning
Score 70/100
Transform objectives into structured goals with plans. Use when user declares intent ("I want to...", "Goal is to...", "Achieve X by Y").
Score 70/100
Use when establishing targets for defined metrics - validates metric is movable by team, assesses movement needed for company goals, evaluates aggressive vs conservative targets…
Score 70/100
Track goal progress, derive state from execution, identify gaps, trigger actions. Use for goal status checks, progress reviews, and operational goal management.
Score 70/100
Goal-backward verification — validates implementation results match stated goals using 4-level substantiation (exists/substantive/wired/data-flow)
Score 70/100
List and manage cross-session goals and milestones. Use for tracking multi-session work, viewing progress, or managing milestones.
Score 70/100
Verwende diesen Skill fuer einen vollautonomen Goalz-Bot ueber den oeffentlichen Goalz-MCP-Endpunkt, der eigenstaendig spielt, berichtet und den Verein langfristig zum…
Score 70/100
Invoke for complex multi-step tasks requiring intelligent planning and multi-agent coordination. Use when tasks need decomposition, dependency mapping,…
Score 70/100
Use when user requests "parallel" commands, running multiple builds/tests simultaneously, or long-running tasks.
Score 70/100
Guides God Committee members through consensus-building for collective decisions. Use for proposals, voting, and disagreement resolution.
Score 70/100
Guides God Committee members through executing interventions. Use for repairs, rollbacks, and emergency actions. Triggers on: intervention, repair, rollback, emergency action.
Score 70/100
Defines God Committee member behavior and responsibilities with oversight authority. Use when operating as a committee member.
Score 70/100
Automate Godial tasks via Rube MCP (Composio). Always search tools first for current schemas.
Score 70/100
Generate or update a complete Bevy game from a natural-language description. Use when the user wants ${AGENT_NAME} to make, rebuild, or substantially extend a Bevy project end to…
Score 70/100
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Score 70/100
Look up Godot engine class APIs, methods, properties, signals, enums, or C# Godot syntax. Use when you need a targeted Godot API answer or a specific engine-class recommendation.
Score 70/100
Provides Godot-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand Godot-specific behaviors and common pitfalls.
Score 70/100
Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions
Score 70/100
Godot 4.x 核心架构原则。当设计、审查 Godot 组件和系统时使用。关注:组件模式、信号通信、Resource设计、系统架构。触发词:godot, 组件, 信号, 架构, 设计。
Score 70/100
Converts Godot 3.x shader code to Godot 4.x shader syntax. Updates SCREEN_TEXTURE to screen_texture uniform, DEPTH_TEXTURE to depth_texture uniform, texture() function changes,…
Score 70/100
Use when building Godot features and your code creates nodes with .new() instead of using scenes. Detects Timer.new(), Area2D.new(), Sprite2D.new() and other code-created objects.
Score 70/100
GDScript programming skill for Godot Engine, including signals, coroutines, and performance optimization.
Score 70/100
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best…
Score 70/100
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best…
Score 70/100
Use when developing Godot games and need comprehensive test coverage for GDScript classes, signals, scene initialization, and integration flows.
Score 70/100
Modernizes GDScript 1.0 (Godot 3.x) code to GDScript 2.0 (Godot 4.x) syntax. Converts yield to await, onready to @onready, export to @export, setget to property syntax, and adds…
Score 70/100
Use when handling input in Godot 4.x projects and need to modernize patterns. Generates Input Map configurations from hardcoded key checks, sets up joypad rumble (Godot 4.x…
Score 70/100
Modernize Godot 3.x UI to 4.x best practices with theme extraction, responsive layouts, hiDPI support, and RichTextLabel BBCode patterns
Score 70/100
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
Score 70/100
Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques.
Score 70/100
Optimizes Godot 4.x rendering pipeline including renderer selection, 2D batching, occlusion culling, LOD configuration, draw call reduction, and material/shader optimization.
Score 70/100
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