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General-Purpose Claude Skills (Page 270 of 2044)

Productivity, automation, knowledge management, integrations, AI tooling, and general-purpose skills for Claude Code.

122,591 skills · updated 2026-10-11 · showing 16141–16200 of 122,591 by quality score

Sub-topics:Ai Tooling (5,524)Automation (5,432)Integrations (4,803)Business Ops (2,902)Design Creative (2,270)Orchestration Frameworks (2,114)Agents Skills Meta (2,069)Legal Compliance (1,784)

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Test vector stores for embedding inversion, cross-tenant leakage, and poisoning.
Perform expert HR assessment of candidate against job posting with domain knowledge
Generate certification exams for chapters or parts. Extracts concepts first, then generates scenario-based questions. Use "ch X" for chapter, "part X" for part.
Creates comprehensive assessment tools, rubrics, and evaluation materials for student work. Use when the user asks to create rubrics, build assessments, evaluate student learning,…
Formative vs summative, rubric design, authentic assessment, competency-based evaluation, and feedback
Routes between five assessment pathways — formative, rubric/criteria, authentic/performance, peer/self, and diagnostic — with validity and equity checks.
Create valid, reliable assessment items across formats (multiple choice, constructed response, performance tasks) following psychometric best practices
Triages an external LLM assessment against the codebase and FOUNDATIONS.md, writes draft specs for accepted proposals, and updates IMPLEMENTATION-ORDER.md.
Inforcer assessments: listing a tenant's assessments (read-only) and triggering an assessment run — the one mutating action in the entire Inforcer surface.
Agente especializado em processos de direito do consumidor. Use quando: (1) Documentar processos judiciais, (2) Organizar documentos processuais, (3) Preparar petições, (4)…
Use when re-skinning a playable Godot game with coherent, Claude-authored art. Branches on concept.art_direction — raster (representational/illustrated, the default for…
Use to author a catalog asset correctly — a runtime-neutral agent, skill, command, or template that is thin, single-sourced, professionally named, and renders correctly for every…
Manage CSS/JS building with npm/wp-scripts. Use when working on login page styles or scripts.
Analyze and optimize Xcode asset catalogs - find unused assets, missing resolutions, compress images
Use when a Codex game project needs to find, preview, choose, import, or inspect the current user's personal GLB models from Asset Center — including when the user describes a…
앱 아이콘, 스플래시 스크린, Play Store 에셋을 Gemini 이미지 생성 API(gemini-3-pro-image-preview)로 생성하는 스킬. 적응형 아이콘, 피처 그래픽(1024x500), 스크린샷 프레임(폰 목업+캡션)을 실제 PNG 파일로 생성한다.
Strukturierung des Asset Deals (Unternehmenskauf durch Einzelrechtsnachfolge) – sachenrechtlicher Bestimmtheitsgrundsatz bei der Übertragung des Assetkreises, Vertragsübernahme…
Asset-Deals im Insolvenzplan strukturieren wenn Grundstuecke Marken oder Kundendaten uebertragen werden sollen. §§ 311b 398 BGB §§ 27 ff. MarkenG § 15 PatG.
Probe subdomain list with httpx/dnsx/naabu to identify live hosts, open ports, status codes, titles, and basic fingerprints. Use after subdomain-enum produces a sub list.
Edit or refine an existing image using Nano Banana 2's conversational editing. Use when an asset needs color correction, element changes, style adjustments, or iterative…
Generates a post-judgment asset and enforcement report synthesizing debtor asset investigations, exemption analysis, fraudulent transfer assessment, and prioritized collection…
Provide a fallback strategy when an asset is unavailable, over-budget, license-blocked, or style-incompatible — without halting the recipe.
Sofortmassnahmen bei Verdacht auf sanktionierten Besitz oder Kontrollverhaeltnis: Einfrieren von Geldern und wirtschaftlichen Ressourcen nach Art. 2 VO (EU) 269/2014 und Art.
Generate visual assets from text prompts: PNG images (Gemini / xAI Grok), GLB 3D models (Tripo3D), rigged biped characters, retargeted animations, and frame-by-frame animated…
Extracts images, icons, fonts, and other assets from recording data for use in the clone.
Check the health of a data table/asset using Monte Carlo. Activates on "how is table X", "check health of X", "is X healthy", "status of X", "check on X table", or any he — from…
Produces structured asset and liability summaries from financial documents for legal proceedings. Extracts valuations, ownership classifications, and encumbrances, then outputs…
Plan an internal asset library structure (folders, naming, metadata, license tracking, version control) so future recipes find and reuse assets reliably.
Verify license compliance for downloaded 3D assets, textures, HDRIs, fonts before scene build or export.
Analyzes asset lifecycle planning systems for capital expenditure forecasting, replacement scheduling, total cost of ownership modeling, depreciation tracking, and facility…
Complete asset management feature for Polkadot dApps using the Assets pallet. Use when user needs fungible token/asset functionality including creating custom tokens, minting…
Organize design assets, optimize images and fonts, maintain brand asset libraries, implement version control for assets, and enforce naming conventions.
Automated asset packaging—converts validated PNG + IDF JSON into complete production bundle (context.md, tokens.json, usage.md).
Routes a proposed skill, plugin, or agent to its correct home — forge-harness (FH) meta-skill, project-local agent, or drop — by applying a 4-criteria meta-skill bar followed by a…
Specialized logic for strategic placement of Northcote Curio design artifacts (Seeds, Pebbles, Lenses, Stones) based on biological asymmetry and curiosity specimen aesthetics.
Vermögensschutz und Cash-Repatriierung aus China: SAFE-Devisenkontrolle (State Administration of Foreign Exchange), Dividendenausschüttung aus WFOE, Verrechnungspreise als…
Drafts a U.S. Asset Purchase Agreement for deals where a buyer acquires specified business assets while avoiding unwanted liabilities.
Drafts a U.S. asset purchase letter of intent (LOI) separating binding from non-binding terms and capturing deal points, diligence, exclusivity, and closing path.
Review Veklom UI changes against the governed asset spine and proof-first operator flow.
Verify chosen assets share visual style (realism, detail, color treatment) before scene build; flag style drift between assets early.
Asset Tracking und Eigentumskennzeichnung: GPS, RFID, QR-Codes, rechtliche Grundlagen, Datenschutz und Durchsetzung gegenüber Dritten im Leasingrecht.
Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs.
Direct the asset universe subdomain — route asset-class-specific questions to the right specialist skill, define cross-asset analysis frameworks, and resolve conflicts between…
Phát triển tính năng import dữ liệu hàng loạt cho AssetCore — bao gồm BE validation layer (pre-validation + post-processing), API endpoints import, và FE Import Wizard (Vue 3,…
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist.
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`).
Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`.
Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. Creates intermediate folders if missing.
Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying.
Move or rename assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Organize all outputs from slash commands and subagents in assets/ directory by topics, date format, and slugs.
Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration
Close the currently opened prefab edit stage. Optionally saves changes back to the prefab asset before closing. Pair with 'assets-prefab-open' to enter the edit mode first.
Create a Prefab (or Prefab Variant) at a project asset path. Source can be a scene GameObject (`gameObjectRef`) or an existing prefab asset (`sourcePrefabAssetPath`).
Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path.
Open the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances.
Save the currently opened prefab edit stage back to its prefab asset without exiting the stage. Pair with 'assets-prefab-open' to enter the edit mode first.
Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed.
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