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General-Purpose Claude Skills (Page 432 of 491)

Productivity, automation, knowledge management, integrations, AI tooling, and general-purpose skills for Claude Code.

29,427 skills · updated 2026-05-09 · showing 25861–25920 of 29,427 by quality score

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Know the boundaries of your expertise and operate within them. Use when evaluating opportunities, making decisions outside your domain, or assessing when to defer to experts.
Develop and maintain project concepts through guided questions, structured synthesis, and project sync.
Critically analyze ideas through structured techniques from multiple perspectives. Use with /thinking-critique to stress-test concepts before committing to implementation.
Classify problems by complexity domain (clear, complicated, complex, chaotic) and match approach to domain. Use for choosing methodologies, problem framing, and process design.
Systematic checklist to identify and counteract cognitive biases in decision-making. Use before major decisions, when evaluating recommendations, or when stakes are high.
Engages structured analysis to explore multiple perspectives and context dependencies before responding.
Core thinking disciplines for rigorous collaborative reasoning. Invoked by skills that need truth-convergent thinking — come prepared, name confidence, sit with fog, verify before…
Apply Kahneman's Dual-Process Theory to recognize when to trust intuition vs engage deliberate analysis.
Make order-of-magnitude estimates for unknown quantities by decomposing into known or estimable factors.
For non-perishable things, future life expectancy is proportional to current age. Use for technology selection, evaluating frameworks/libraries, and predicting tool longevity.
Combine multiple mental models for richer analysis. Use for complex problems requiring multiple lenses, high-stakes decisions, or when single models leave blind spots.
Rapid decision-making loop for dynamic situations. Use for incident response, competitive scenarios, time-sensitive decisions, and situations requiring quick adaptation.
Express confidence in ranges, update predictions with new information, and track calibration over time.
Argue against the strongest version of opposing positions, not the weakest. Use for design reviews, evaluating alternatives, conflict resolution, and decision validation.
Use when facing a decision, unclear or recurring problem, system behavior question, communication challenge, or when generating novel solutions — loads structured thinking…
Improve by removal rather than addition. Focus on what to stop doing, eliminate the negative, and subtract complexity.
ThinQ integration. Manage data, records, and automate workflows. Use when the user wants to interact with ThinQ data.
Review third-party skill repos for format fit, provenance, and first-party adoption paths without treating them as direct harness dependencies.
Provides guidance on creating custom error types with thiserror, including proper derive macros, error messages, and source error chaining.
GSD 계획 생성 + Architect 검토 + 병렬 실행을 자동으로 수행. "꼼꼼하게", "thorough", "careful phase" 요청 시 사용.
Thoughtful GPT integration. Manage data, records, and automate workflows. Use when the user wants to interact with Thoughtful GPT data.
Thoughtly integration. Manage data, records, and automate workflows. Use when the user wants to interact with Thoughtly data.
ThoughtSpot integration. Manage data, records, and automate workflows. Use when the user wants to interact with ThoughtSpot data.
Structured X thread templates — 12 proven thread formats (listicle, story, how-to, contrarian, etc.) with fill-in frameworks.
PyQt/PySide6 threading and concurrency - QThread, QThreadPool, QTimer, thread safety, concurrent patterns
Model extension lifecycle as intent, materialization, and active runtime layers, then sync each layer with dedicated transitions.
Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or…
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering.
Three.js color pipeline — sRGB vs Linear, toneMapping (None/ACES/Reinhard), texture colorSpace, when to use NoToneMapping for UI textures.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object…
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or…
Three.js vanilla 3D guidelines for WebGL/WebGPU. Apply when editing `.js`/`.ts` files with Three.js imports or `three` package usage.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating…
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material…
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in…
Create 3D scenes, interactive experiences, and visual effects using Three.js. Use when user requests 3D graphics, WebGL experiences, 3D visualizations, animations, or interactive…
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture…
Thrivecart integration. Manage data, records, and automate workflows. Use when the user wants to interact with Thrivecart data.
Implement API throttling policies to protect backend services from overload. Use when controlling API request rates.
Plan and run a campus event people actually show up to: dinner, talk, conference, screening, run, ritual, pop-up, or weird scene. Heavy on wedge, invite design, and distribution.
Thru integration. Manage data, records, and automate workflows. Use when the user wants to interact with Thru data.
Add an idea to the backlog parking lot (999.x numbering)
Add phase to end of current milestone in huntmap
Capture idea or task as todo from current conversation context
Audit milestone completion against original intent before archiving
Run all remaining phases autonomously — discuss→plan→execute per phase
List pending todos and select one to work on
Archive completed milestone and prepare for next version
Route freeform text to the right hunt or THRUNT command automatically
Execute a trivial task inline — no subagents, no planning overhead
Insert urgent work as decimal phase (e.g., 72.1) between existing phases
Surface the agent's assumptions about a phase approach before planning
Interactive command center for managing multiple project or hunt phases from one terminal
Create an isolated workspace with repo copies and independent .planning/
Automatically advance to the next logical step in the active hunt or THRUNT workflow
Zero-friction idea capture. Append, list, or promote notes to todos.
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