Claude Code Skills·Claude Skills·The open SKILL.md registry for Claude
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Alex0nder

@Alex0nder on GitHub →

435 Claude Code skills authored by Alex0nder.

updated 2026-08-22 · showing 361–420 of 435 by quality score

Average Pro QualityScore: 70.2/100

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Use this skill when designing the visual or aesthetic layer of a product, deciding between expressive style and functional restraint, evaluating decorative elements, or arguing…
Use this skill when constructing visual hierarchy through color and tone (value, contrast, saturation) — picking which elements get full-color emphasis and which recede into…
Use this skill when building or auditing a color system that encodes meaning — status colors (success / warning / error), category colors (department, product line, user segment),…
Debug failing Power Automate cloud flows using the FlowStudio MCP server. The Graph API only shows top-level status codes.
Use this skill whenever a design task involves cognition, mental models, learnability, complexity reduction, defaults, memory, scanning, or comprehension — regardless of framework…
Use this skill when designing onboarding, when diagnosing why users keep getting confused, when migrating users from one product convention to another, or when the system…
Use this skill when the user needs Obsidian runtime debugging or developer introspection through official desktop Obsidian CLI developer commands, including devtools,…
Use this skill when the team is in a form-vs-function debate and needs to step back to define what "success" actually means for the design.
Use this skill when the user needs official desktop Obsidian CLI Bases or Bookmarks workflows, including base discovery, view/query operations, base item creation, and bookmark…
Use this skill when deciding *how* to spend emphasis — color, weight, size, motion — across a design so that each instance lands.
Use this skill when designing or fixing data tables and tabular layouts — row spacing, column spacing, header treatment, group separators, total rows, sticky headers, dense vs.
Use this skill when designing inputs or displays for numeric strings — phone numbers, OTP / verification codes, credit card numbers, account IDs, license keys, currency, dates,…
Use this skill when picking which kind of prototype to build for the question at hand — concept (exploratory), throwaway (testing one specific aspect), or evolutionary…
Use this skill when the question is whether users can *operate* a UI — keyboard, switch device, voice, screen-reader gestures — not just by mouse or touch.
Use this skill whenever a design task involves visual perception, layout, hierarchy, grouping, scanning order, attention, color organization, or composition — regardless of…
Use this skill whenever a design task involves the felt quality of an interface — beauty, polish, brand voice, persuasion, emotional response, marketing surfaces, hero sections,…
Use this skill when the question is *what to delete* — running a structured audit of a UI to remove decorative elements that don''t earn their pixels.
Use this skill when the user wants local Obsidian note or metadata work done primarily through documented official desktop `obsidian` CLI commands, with limited local vault…
Foundation skill for Power Automate via FlowStudio MCP — auth setup, the reusable MCP helper (Python + Node.js), tool discovery via `list_skills` / `tool_search`, and…
Use this skill whenever the question is *how* to design well over time or *how* to make a design that doesn''t break — accessibility, prototyping cadence, MVP scoping, edge cases,…
Use this skill when picking a brand archetype, propagating it across product and marketing surfaces, or auditing brand-voice consistency.
Use this skill when designing menus, dropdowns, navigation, command palettes, or any interface where the user picks from a list.
Use this skill when deciding *what to surface* and *what to tuck* — the editorial choices behind progressive disclosure.
Use this skill when the question is whether users can *perceive* the content — see it, hear it, or feel it — regardless of impairment.
Use this skill when the user needs Obsidian runtime administration through official desktop CLI commands for plugins, restricted mode, themes, CSS snippets, command…
Use this skill when designing brand voice, marketing positioning, mascot or character design, narrative arcs in product onboarding, or any expressive surface where the design must…
Use this skill when designing pickers, dropdowns, comboboxes, autocompletes, command palettes, or any UI that lets the user select from a known set.
Use this skill whenever the design must structurally prevent invalid actions — input validation, disabled states, required fields, type-restricted inputs, mode locks, role-based…
Use this skill when picking the appropriate prototype fidelity for an iteration cycle — sketches vs. wireframes vs. clickable Figma vs. code prototypes vs. production beta.
Use this skill when designing narrative content — landing pages, case studies, onboarding flows, marketing campaigns, sales decks, ad arcs.
Use this skill whenever a design task involves what users *can do* and what happens when they do it — affordances, feedback, errors, undo, confirmation, target sizing, keyboard…
Use this skill when the question is what to *pre-select* in a list of options — radio groups, dropdowns, configuration UIs, plan pickers, sign-up flows, settings.
Use this skill when designing for touch — phones, tablets, kiosks, in-car displays, smart-TV remotes, anything where the input is a finger or thumb rather than a precise pointer.
Build, scaffold, and deploy Power Automate cloud flows using the FlowStudio MCP server. Your agent constructs flow definitions, wires connections, deploys, and tests — al — from…
Use this skill whenever a design lets users do something they might regret — delete, send, publish, charge, transfer, archive, overwrite, irrecoverably commit.
Use this skill whenever the question is *how* to develop a design — through one big push or through repeated cycles of build, test, learn, refine.
Use this skill when scoping a redesign or refactor — choosing which existing surfaces deserve full attention and which can be left mostly alone.
Use this skill when designing or fixing controls that mislead users — elements that look interactive but aren''t (false affordance), or controls that need to clearly communicate…
Use this skill when distinguishing the two mental-model types — system models (how the user thinks the system works) and interaction models (how the user thinks they should use…
Use this skill when the user needs official desktop Obsidian CLI workspace, vault, tab, navigation, and utility operations, including workspace save/load/delete, tab and…
Use this skill when designing to prevent errors of intention — wrong actions taken because the user''s model of the situation was wrong.
Use this skill when designing color systems that must satisfy accessibility requirements, work in both light and dark modes, support high-contrast preferences, and remain…
Use this skill whenever a user must navigate within a non-trivial space — a multi-page web app, a documentation site, a hierarchical settings panel, a conference site, a…
Use this skill whenever a design has more than one element competing for the viewer''s attention — which is essentially every design.
Use this skill when laying out a form, fixing a confusing form, or building a form layout convention for a design system.
Use this skill when the question is specifically about how to construct visual hierarchy through typography — picking a type scale, ladders of weight, line-height steps, and the…
Use this skill when scoping a roadmap, prioritizing features, planning an MVP, or deciding what to ship and what to defer.
Use this skill whenever a design has too much or too little visual content competing for attention — when a screen "feels noisy," "looks busy," "feels cluttered," "feels empty,"…
Use this skill when designing reversibility — undo systems, soft delete, archive-with-recovery, version history, "Undo Send" patterns, and any mechanism that lets a user step back…
Use this skill when designing or fixing navigation — sidebars, top nav, footer nav, mobile menus, breadcrumbs, tab bars, command palette groupings.
Use this skill when applying the descriptive form-follows-function interpretation — functional clarity as a source of aesthetic quality.
Govern Power Automate flows and Power Apps at scale using the FlowStudio MCP cached store. Classify flows by business impact, detect orphaned resources, audit connector u — from…
Use this skill whenever the design will be used by people who bring prior expectations — which is essentially every design.
Use this skill when the design''s perceived quality affects whether users will tolerate friction, give the product a chance, or judge it as well-made — which is most…
Use this skill when designing for the edges and corners of the screen — where the cursor cannot overshoot, making them effectively infinite-sized targets along one axis.
Use this skill when designing the visible states an interactive element passes through (idle / pending / success / error) and matching feedback timing to the user''s perceptual…
Use this skill when designing pricing tables, plan pickers, tier selectors, or any conversion surface where the choice itself is the conversion event.
Use this skill when deciding what to prototype, what fidelity to use, and when to stop prototyping and ship.
Inverts the traditional documentation flow from code-to-wiki-for-humans (which rots) into code-to-CLAUDE.md-to-skills-for-agents (which stays current).
Use this skill when designing system architecture or product mechanics that involve feedback loops at a higher level than UI state — recommendation engines, gamification, growth…
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