Claude Code Skills·Claude Skills·The open SKILL.md registry for Claude
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Alex0nder

@Alex0nder on GitHub →

435 Claude Code skills authored by Alex0nder.

updated 2026-10-04 · showing 361–420 of 435 by quality score

Average Pro QualityScore: 70.2/100

For the full experience including quality scoring and one-click install features for each skill — upgrade to Pro.

Use this skill when designing or fixing navigation — sidebars, top nav, footer nav, mobile menus, breadcrumbs, tab bars, command palette groupings.
Use this skill when the user needs official desktop Obsidian CLI workspace, vault, tab, navigation, and utility operations, including workspace save/load/delete, tab and…
Use this skill when the question is whether users can *operate* a UI — keyboard, switch device, voice, screen-reader gestures — not just by mouse or touch.
Use this skill whenever a design task involves cognition, mental models, learnability, complexity reduction, defaults, memory, scanning, or comprehension — regardless of framework…
Use this skill when the question is whether users can *perceive* the content — see it, hear it, or feel it — regardless of impairment.
Use this skill when deciding what to prototype, what fidelity to use, and when to stop prototyping and ship.
Use this skill whenever a design has more than one element competing for the viewer''s attention — which is essentially every design.
Use this skill when designing to prevent or recover from execution errors — actions that don''t match the user''s intent.
Use this skill when picking which kind of prototype to build for the question at hand — concept (exploratory), throwaway (testing one specific aspect), or evolutionary…
Before any explanation or answer, require the learner to produce a free-recall attempt and confidence rating.
Use this skill when the question involves cursor speed, pointer acceleration curves, or interaction with input devices that vary in precision (mouse, trackpad, stylus,…
Use this skill when scoping a redesign or refactor — choosing which existing surfaces deserve full attention and which can be left mostly alone.
Use this skill when designing menus, dropdowns, navigation, command palettes, or any interface where the user picks from a list.
Use this skill for one-command Obsidian workflow orchestration across the existing six domain skills.
Use this skill when applying the descriptive form-follows-function interpretation — functional clarity as a source of aesthetic quality.
Use this skill whenever the design will be used by people who bring prior expectations — which is essentially every design.
Use this skill when designing UI to survive content extremes — long names, big numbers, multi-line addresses, missing images, internationalized strings, dense data.
Use this skill when deciding *what to surface* and *what to tuck* — the editorial choices behind progressive disclosure.
Inverts the traditional documentation flow from code-to-wiki-for-humans (which rots) into code-to-CLAUDE.md-to-skills-for-agents (which stays current).
Use this skill when designing inputs or displays for numeric strings — phone numbers, OTP / verification codes, credit card numbers, account IDs, license keys, currency, dates,…
Use this skill when designing color systems that must satisfy accessibility requirements, work in both light and dark modes, support high-contrast preferences, and remain…
Use this skill when designing constraints that work through perception, expectation, and learned convention — symbols, conventions, mappings.
Use this skill when designing pickers, dropdowns, comboboxes, autocompletes, command palettes, or any UI that lets the user select from a known set.
Use this skill when designing text-alignment and numeric-alignment decisions — choosing between left, right, center, and justified text; right-aligning numeric columns in tables;…
Use this skill whenever a design task involves what users *can do* and what happens when they do it — affordances, feedback, errors, undo, confirmation, target sizing, keyboard…
Use this skill when the design has interactive capability but users aren''t *seeing* it — when the affordance is technically present but the signifier (the visible cue that tells…
Use this skill when picking a brand archetype, propagating it across product and marketing surfaces, or auditing brand-voice consistency.
Use this skill when planning capacity, redundancy, graceful degradation, or recovery for systems that must keep working under stress — performance budgets, dependency failure…
Use this skill whenever the user must locate or choose something from many possibilities — pickers, command palettes, navigation menus, autocompletes, recents lists, search…
Build, scaffold, and deploy Power Automate cloud flows using the FlowStudio MCP server. Your agent constructs flow definitions, wires connections, deploys, and tests — al — from…
Use this skill when designing onboarding, when diagnosing why users keep getting confused, when migrating users from one product convention to another, or when the system…
Use this skill when designing or fixing data tables and tabular layouts — row spacing, column spacing, header treatment, group separators, total rows, sticky headers, dense vs.
Use this skill when designing narrative content — landing pages, case studies, onboarding flows, marketing campaigns, sales decks, ad arcs.
Use this skill when the question is whether users can *understand* the UI — predict its behavior, recover from errors, comprehend its labels and copy.
Use this skill when designing brand voice, marketing positioning, mascot or character design, narrative arcs in product onboarding, or any expressive surface where the design must…
Use this skill when the question is whether assistive technologies — screen readers, voice control, switch devices, refreshable braille displays — can reliably interpret your UI.
Use this skill whenever a design task involves visual perception, layout, hierarchy, grouping, scanning order, attention, color organization, or composition — regardless of…
Use this skill when building or auditing a color system that encodes meaning — status colors (success / warning / error), category colors (department, product line, user segment),…
Use this skill when designing system architecture or product mechanics that involve feedback loops at a higher level than UI state — recommendation engines, gamification, growth…
Use this skill whenever the question is whether the user can tell what an element does — whether it looks clickable, draggable, expandable, editable, or interactive at all.
Use this skill when the team is in a form-vs-function debate and needs to step back to define what "success" actually means for the design.
Use this skill when picking the appropriate prototype fidelity for an iteration cycle — sketches vs. wireframes vs. clickable Figma vs. code prototypes vs. production beta.
Use this skill when the user needs Obsidian runtime debugging or developer introspection through official desktop Obsidian CLI developer commands, including devtools,…
Use this skill whenever the design has many features, controls, or content elements and decisions about which to prioritize matter — feature roadmaps, redesign scoping, IA…
Use when the user wants to search Upwork, qualify roles, draft proposals, submit applications, or continue an active Upwork application session.
Use this skill when deciding *how* to spend emphasis — color, weight, size, motion — across a design so that each instance lands.
Use this skill when designing structural constraints that prevent invalid actions through the shape, layout, or behavior of the design itself — paths (channels of motion), axes…
Use this skill when constructing visual hierarchy through color and tone (value, contrast, saturation) — picking which elements get full-color emphasis and which recede into…
Foundation skill for Power Automate via FlowStudio MCP — auth setup, the reusable MCP helper (Python + Node.js), tool discovery via `list_skills` / `tool_search`, and…
Use this skill when the design''s perceived quality affects whether users will tolerate friction, give the product a chance, or judge it as well-made — which is most…
Use this skill when the user needs official desktop Obsidian CLI Bases or Bookmarks workflows, including base discovery, view/query operations, base item creation, and bookmark…
Use this skill when designing the orientation chrome that tells users where they are — breadcrumbs, current-page indicators, page titles, header context, "you are here" markers,…
Use this skill when designing search as the universal wayfinding recovery, or when designing for users who got lost — 404 pages, "results not found," "you''ve reached an…
Use this skill when designing pricing tables, plan pickers, tier selectors, or any conversion surface where the choice itself is the conversion event.
Use this skill whenever the design must structurally prevent invalid actions — input validation, disabled states, required fields, type-restricted inputs, mode locks, role-based…
Use this skill when the question is what to *pre-select* in a list of options — radio groups, dropdowns, configuration UIs, plan pickers, sign-up flows, settings.
Use this skill whenever a design has too much or too little visual content competing for attention — when a screen "feels noisy," "looks busy," "feels cluttered," "feels empty,"…
Use this skill whenever a design task involves the felt quality of an interface — beauty, polish, brand voice, persuasion, emotional response, marketing surfaces, hero sections,…
Use this skill when designing surfaces that accelerate repeat tasks through recents, frequently-used items, and contextual suggestions.
Use this skill whenever a design lets users do something they might regret — delete, send, publish, charge, transfer, archive, overwrite, irrecoverably commit.
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