Claude Code Skills·Claude Skills·The open SKILL.md registry for Claude
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Claude Engineering Skills (Page 203 of 459)

Code review, refactoring, testing, DevOps, CI/CD, databases, cloud platforms, and full-stack development skills for Claude Code.

27,519 skills · updated 2026-08-26 · showing 12121–12180 of 27,519 by quality score

Sub-topics:Testing (3,955)Devops (3,719)Architecture (3,060)Backend (2,477)Frontend (1,674)Languages (1,461)Code Quality (1,434)Cloud Platforms (1,292)

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Erstelle CI-konforme Galledia-Dokumente (.docx): Angebote, Offerten, Dokumentationen, Schulungsunterlagen.
Interact with the Galtea platform -- the AI product testing and evaluation platform for AI/LLM products -- and access its documentation.
Analyze TraitorSim game logs, trust matrix evolution, voting patterns, mission outcomes, and emergent social behaviors.
Validate codebase architecture and organization before releases. Use when user asks to 'check architecture', 'validate structure', 'pre-release check', or before versioning.
Use when building game servers, WebSocket connections, room management, game tick loops, or server-authoritative architecture with Elysia.
Review game code architecture for component coupling, ECS vs OOP design, update loop organization (deltaTime, fixed timestep, frame budget), state machine quality (boolean soup,…
Use when porting a game to consoles (Nintendo Switch, PlayStation, Xbox) and passing first-party certification — the platform-holder requirement categories (Nintendo Lotcheck,…
Authors Godot 4.3+ gameplay in C# with GodotSharp: partial classes, [Export] properties, [Signal] EventHandler delegates, ToSignal awaits, Variant marshalling, and GDScript…
Database design for multiplayer games with PostgreSQL. Use when designing schemas, handling game persistence, managing user accounts, implementing lobbies, or optimizing queries.
Define game feature requirements and architecture with structured output. Use with /game-define to create detailed game feature specifications before building.
The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation,…
Reusable governance framework for game design documentation ?sets up a multi-document authority system, picks a genre profile, defines cross-document boundaries and change-safety…
Patterns de conception spécifiques au développement de jeux vidéo. Se déclenche avec "game pattern", "game architecture", "ECS", "game loop", "state machine game", "compo — from…
Game development workflow using Rust+WASM or Godot 4.x for HTML5 games. Use when creating new games, implementing game mechanics, or porting existing games.
Game development orchestrator. Routes to platform-specific skills based on project needs. — from t2k2pp/lllmAgents
Game development orchestrator. Routes to platform-specific skills based on project needs. — from engineering/workflow-orchestration
Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.
Tests, exports, and deploys Godot 4 games with GdUnit4 (in-engine) and PlayGodot (external Python E2E).
Implements Godot 4.3+ 2D platformers: CharacterBody2D coyote time, jump buffering, variable jump height, squash/stretch juice, checkpoints, collectibles, and assist options.
Structure game loops with fixed-timestep simulation, interpolated rendering, and spiral-of-death protection.
Design, implement, debug, and review multiplayer game systems. Use when Codex is asked about client/server architecture, authoritative servers, listen servers, dedicated servers,…
Use when designing or debugging real-time netcode in any engine — choosing a sync model (authoritative server vs deterministic lockstep vs rollback/GGPO), client-side prediction…
Expertise in real-time multiplayer networking, lag compensation, and authoritative server architectureUse when "multiplayer game, netcode, client-server game, P2P networking, lag…
Plan, run, analyze, and review game playtests, usability sessions, player feedback, telemetry, onboarding tests, difficulty tests, controls tests, fun/enjoyability research,…
Batch refactor code quality for Godot projects after testing with parallel analysis and GDScript-aware patterns. Use with /game-refactor after /game-verify.
Trigger when the user wants to learn, implement, debug, or extend a build-your-own project for 游戏 using Python.
Build save systems with versioned formats, corruption resistance, and autosave that never loses real progress.
Game server architecture, scalability, matchmaking, and backend systems for online games. Build robust, scalable multiplayer infrastructure.
Expert knowledge of Unity-based game skill configuration system. Use when working with skill JSON files, generating/modifying/analyzing game skills, debugging skill configs, or…
Use when implementing client-server state synchronization, delta compression, optimistic updates, rollback netcode, or real-time game state reconciliation.
Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a spe — from…
Review code changes for game/engine systems with a focused Game Systems Engineer mindset. Use when the user asks to review code, check consistency, or validate changes against…
Capture game feature ideas during playtesting or brainstorming. Combines quick backlog entry with optional light thinking rounds.
Use when building games in Unity 6.x with C# — MonoBehaviour lifecycle and component architecture, prefabs and ScriptableObjects, the Input System, coroutines vs async/await,…
Audit game user experience across HUD clarity, menu navigation, tutorial effectiveness, control responsiveness, camera systems, feedback loops, loading screens, and settings…
Human playtest verification with structured feedback and fix loop. Use with /game-verify after /game-build for manual testing of game features.
Use when building VR/AR/XR applications in Godot 4.3+ — OpenXR setup, XROrigin3D/XRCamera3D/XRController3D rigs, session init, controller input actions, hand tracking, passthrough…
Guides creating detailed execution plans for features, refactors, and code changes. Use when user requests a gameplan, or when user invokes /gameplan.
Use when tracking player events, implementing retention analytics, building engagement funnels, measuring D1/D7/D30 retention, or setting up gameplay telemetry.
Professional gameplay tester and QA analyst persona for playtesting, bug finding, UX assessment, balance evaluation, and player experience feedback.
Guide GameplayKit simulation and gameplay-architecture work. Use when Codex works on GKEntity, GKComponent, GKComponentSystem, GKState, GKStateMachine, GKGraph, GKAgent, GKGoal,…
Game testing production — Vitest config, headless Phaser/Three.js test helpers, E2E game test patterns, performance benchmark, memory leak detection.
Configure Gamma CI/CD integration with GitHub Actions and testing. Use when setting up automated testing, configuring CI pipelines, or integrating Gamma tests into your build…
Comprehensive debugging toolkit for Gamma integration issues. Use when you need detailed diagnostics, request tracing, or systematic debugging of Gamma API problems.
Deploy Gamma-integrated applications to production environments. Use when deploying to Vercel, AWS, GCP, or other cloud platforms with proper secret management and configuration.
Generate your first Gamma presentation via the API. Use when learning the generate-poll-retrieve workflow, testing API connectivity, or creating a minimal example.
Create a minimal working Gamma example. Use when starting a new Gamma integration, testing your setup, or learning basic Gamma API patterns.
Set up local development workflow for Gamma API integration. Use when building automation scripts, testing API calls locally, or configuring a dev environment with mock responses.
Configure Gamma across development, staging, and production environments. Use when setting up multi-environment deployments, configuring per-environment secrets, or implementing…
Production readiness checklist for Gamma integration. Use when preparing to deploy Gamma integration to production, or auditing existing production setup.
Understand and manage Gamma API rate limits effectively. Use when hitting rate limits, optimizing API usage, or implementing request queuing systems.
Understand and manage Gamma API rate limits effectively. Use when hitting rate limits, optimizing API usage, or implementing request queuing systems.
Reference architecture for enterprise Gamma integrations. Use when designing systems, planning integrations, or implementing best-practice Gamma architectures.
Garden is a DevOps automation tool for developing and testing Kubernetes apps faster. It spins up production-like environments on demand, provides smart build caching with…
Zentraler SEO-, GEO- und Verlinkungsskill für gastro-master.de — vereint interne Verlinkung, SEO/GEO-Optimierung und Wettbewerbsanalyse in einem Skill mit automatischer…
Execute Phase 1 (Analysis & Understanding) of issue roadmaps through systematic 5-checkpoint technical analysis
Use when targeting Gastroenterology (AGA) or deciding whether a GI/hepatology manuscript fits this venue.
Gate 4b validation: Integration test creation and no-hardcoded-values enforcement
Compare coverage reports against a git diff so an agent can flag newly changed lines that still lack tests before merge.
Run a blameless postmortem on a gate escape — something that shipped to develop that a gate should have caught (a non-SUCCESS check at merge, an override label, a Revert, an…
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