Claude Code Skills·Claude Skills·The open SKILL.md registry for Claude
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General-Purpose Claude Skills (Page 851 of 2118)

Productivity, automation, knowledge management, integrations, AI tooling, and general-purpose skills for Claude Code.

127,060 skills · updated 2026-11-01 · showing 51001–51060 of 127,060 by quality score

Sub-topics:Ai Tooling (5,689)Automation (5,552)Integrations (4,857)Business Ops (3,263)Design Creative (2,331)Orchestration Frameworks (2,178)Agents Skills Meta (2,132)Legal Compliance (1,848)

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Game state management for turn-based board games. Use when designing state structure, implementing game logic, validating actions, managing phases/turns, or handling complex game…
Use when integrating the Steamworks SDK into a PC game — Steam achievements and stats, leaderboards, Steam Cloud saves, Workshop (UGC) modding, matchmaking lobbies and P2P, rich…
What-if scenario analyzer for sports. Play-calling recommendations, clock management, substitution patterns, risk/reward calculations.
Implements common game systems including inventory, shops, trading, quests, achievements, pets, crafting, and leveling.
Game theory expert covering Nash equilibrium, strategic thinking, auction theory, and cooperative games
Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.
Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.
Navigate game-used and game-worn memorabilia — photo-matched (the trophy tier), team-letter authenticated, player-issued.
Evolve and maintain game vision through Q&A interviews and decision tracking. Use when exploring game concepts, validating feature alignment, or making design decisions.
GameAnalytics integration. Manage data, records, and automate workflows. Use when the user wants to interact with GameAnalytics data.
Use when planning GameDay exercises, designing failure scenarios, or conducting chaos drills. Covers GameDay preparation, execution, and follow-up.
Complete Game Designer workflow - skill invocation protocol, GDD creation, playtest flow with GDD review, design sessions. MUST load before starting assignments.
面向 GameGeeking 的社区活跃 skill。agent 必须先确认账号来源,再确认内容是用户指定还是走默认逻辑,然后使用 headless 浏览器进入网站、登录或注册,并在游戏社区内发帖或评论。
Креативный коуч для геймджемов: помогает участнику быстро пройти путь от темы или ограничения до оригинального, отскоупленного и реально собираемого концепта игры — через воркфлоу…
Integrate Game Center features using GameKit. Use when authenticating players with GKLocalPlayer, submitting scores to leaderboards, unlocking achievements, implementing real-time…
實作固定 60 tick/s 的主迴圈,包裝 PixiJS Ticker、每幀遞增全域 tick、並分發 (delta, tick) 給註冊的 callbacks。重建任何需要「每幀更新」的系統(移動、戰鬥、怪物 AI、同步節流)前先讀這份。
Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback.
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed.
Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties.
List the fully-qualified C# type names of every concrete `UnityEngine.Component` subclass available in the project. Paginated (default 5/page, max 500).
Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure.
Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned.
Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. Returns the destroyed GameObject's name, path, and instance ID for confirmation.
Duplicate a batch of GameObjects in the currently opened Prefab or active Scene. Marks each affected scene as dirty after duplication.
Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. Optionally include editable data, components preview, bounds, and limited hierarchy.
Modify GameObject fields and properties in opened Prefab or in a Scene. You can modify multiple GameObjects at once.
Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. Per-item failures are reported in the returned status string instead of aborting…
Test game via browser with Chrome DevTools. Navigate UI, play through game flow, observe behavior and report issues.
Core gameplay loop focusing on crime investigation, evidence photography, and time loop mechanics. Use when working on investigation features, photo system, or game progression.
Core gameplay mechanics implementation, system interactions, feedback loops, and iterative balance refinement for engaging player experiences.
NavMesh and pathfinding specification for BlastSimulator2026: 2D NavGrid derived from VoxelGrid surface, A* with 8-directional movement and octile heuristic, multi-level ramp…
Design and build dense, navigable, reference-matched gameplay spaces from a scene image or level brief.
Design and critique core gameplay loops, mechanics, verbs, systems, dynamics, emergence, and player-facing structure.
Build a personal gaming system for video games, board games, party games, and family activities.
Use when targeting Games and Economic Behavior (GEB) or deciding whether a game-theory manuscript or its application fits this venue.
Game deploy pipeline — GitHub Pages, Itch.io Butler, Vercel. CI/CD tự động, zero-downtime, PWA-ready.
PWA for game — manifest, service worker, offline support, app icons, install prompt. Game load < 3s trên 3G.
Minecraft mod の GameTest(ゲーム内統合テスト)を作成するスキル。 /gametest で呼び出す。「GameTest を書いて」「テストケースを追加して」 「メイドさんのスポーンテストを作って」「Forge 用のテストも作って」 などと言われた場合にこのスキルを使用する。…
Expert in gamification mechanics - points, badges, streaks, progress bars, and the psychology that makes them work.
Implement gamification mechanics including achievements, streaks, XP, and rewards. Use when adding game elements, designing progression systems, or creating engagement features.
XP system for productivity gamification via ClawdBot - track levels, badges, streaks, and achievements
Gaming ecosystem for Bazzite. Steam fixes, Proton troubleshooting, EmuDeck emulation, Decky Loader plugins, Sunshine game streaming, frame generation, and media apps.
Branchen-Spezialskill für Gaming AGB: prüft typische AGB-Risiken des Vertragstyps und erzeugt Klauselarchitektur, Red Flags und bessere Bedingungen.
Use when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive media — from dylantarre/animation-principles
Use when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive media — from majiayu000/claude-skill-registry
Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components with state-driven visuals.
Generate AI-powered presentations, documents, and social posts using Gamma.app API. Use when user asks to create a presentation, pitch deck, slide deck, document, or social media…
Create presentations, documents, social posts, and websites using Gamma's AI API. Use when asked to create slides, presentations, decks, documents, or web content via Gam — from…
Automate Gamma tasks via Rube MCP (Composio). Always search tools first for current schemas. — from general/automation
Debug and resolve common Gamma API errors. Use when encountering authentication failures, rate limits, generation errors, or unexpected API responses.
Generate presentations, documents, and webpages via Gamma API. Use when creating content from text prompts, configuring themes, image styles, text modes, and output formats.
Generate from templates, retrieve exports, and manage sharing via Gamma API. Use when creating content from template gammas, downloading PDF/PPTX/PNG exports, or configuring…
Optimize Gamma usage costs and manage API spending. Use when reducing API costs, implementing usage quotas, or planning for scale with budget constraints.
Optimize Gamma usage costs and manage API spending. Use when reducing API costs, implementing usage quotas, or planning for scale with budget constraints.
Handle data privacy, retention, and compliance for Gamma integrations. Use when implementing GDPR compliance, data retention policies, or managing user data within Gamma…
Implement enterprise role-based access control for Gamma integrations. Use when configuring team permissions, multi-tenant access, or enterprise authorization patterns.
Manage incident response for Gamma integration issues. Use when experiencing production incidents, outages, or need systematic troubleshooting procedures.
Set up Gamma API v1.0 authentication and first request. Use when configuring API keys, setting up X-API-KEY header, or initializing Gamma REST API access in a project.
Install and configure Gamma API authentication. Use when setting up a new Gamma integration, configuring API keys, or initializing Gamma in your project.
Deep dive into migrating to Gamma from other presentation platforms. Use when migrating from PowerPoint, Google Slides, Canva, or other presentation tools to Gamma.
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