Gameplay scripting, engine workflows (Unity, Unreal, Godot), shader help, and asset-pipeline automation. Skills for the engineers building interactive worlds.
Related searches: claude code skills for game developers, AI game development skills, claude Unity skills, claude code gamedev skills.
Plan, implement, debug, and review real-time 3D game development work. Use when Codex is asked to build or improve 3D gameplay, cameras, controllers, physics interactions, animation integration, spati
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Game development task router across Unity, Unreal Engine, Godot, Blender, and Roblox Studio. Use when the user asks about game design, level design, shaders, multiplayer networking (NGO / GAS / replic
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Développement de jeux avec Unity et C#. Se déclenche avec "Unity", "game development", "jeu vidéo", "C# Unity", "GameObject", "ScriptableObject", "2D game", "3D game", "U — from content/content-misc
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Plan, create, optimize, import, export, and review game-ready 3D assets. Use when Codex is asked to work on props, environment pieces, modular kits, materials, textures, LODs, collision, pivots, scale
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Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.
engineering
Analyze game code for performance bottlenecks including draw call batching and overdraw, shader complexity and LOD strategy, per-frame GC allocation pressure, object pooling gaps, physics timestep and
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Audit game user experience across HUD clarity, menu navigation, tutorial effectiveness, control responsiveness, camera systems, feedback loops, loading screens, and settings completeness. Detects game
engineering
Développement de jeux avec Unity et C#. Se déclenche avec "Unity", "game development", "jeu vidéo", "C# Unity", "GameObject", "ScriptableObject", "2D game", "3D game", "U — from content/content-misc
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Phaser 3 2D game dev: scenes, physics, tilemaps, sprites, polish.
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End-to-end PBR material authoring in Blender. Principled BSDF setup with physically valid parameters, texture map import with correct color spaces, normal-map chain, baking (high-to-low, Selected-to-A
engineering
Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in c
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Evaluating a dev job, studio, or employer? Before taking it, screen who the work actually serves — is it military/defense behind civilian language, and is the buyer one your red line rules out? Runs c
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Audit game projects for accessibility across visual (colorblind modes, contrast, font scaling, photosensitivity), audio (subtitles, captions, visual sound indicators, mono audio), motor (remappable co
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Analyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-star and NavMesh pathfinding, steering and flocking behaviors, perception and awareness mo
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Design, storyboard, implement, render, and review game cutscenes, intro videos, cinematics, trailers, and in-engine camera sequences. Use when Codex is asked about storyboards, animatics, shot lists,
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Review game code architecture for component coupling, ECS vs OOP design, update loop organization (deltaTime, fixed timestep, frame budget), state machine quality (boolean soup, string states), save/l
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Expert in interactive entertainment, creating immersive experiences with Unity, Unreal Engine, and Godot.
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Design, implement, debug, and review multiplayer game systems. Use when Codex is asked about client/server architecture, authoritative servers, listen servers, dedicated servers, peer-to-peer, replica
engineering
Run a full game QA audit on Unity, Unreal, Godot, or web game projects. Finds null reference bugs, missing asset references, broken scene transitions, physics edge cases, input binding conflicts, save
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Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance wor
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Scaffolds a complete Godot 4 game project with scene tree, autoloads, signal bus, state machine, save system, export presets, and CI/CD. Triggers on: \"godot project\", \"godot game\", \"make a godot
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Comprehensive libGDX cross-platform game development knowledge base covering project generation via gdx-liftoff, the rendering pipeline, Scene2D and Ashley ECS architecture, Box2D physics, AssetManage
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Expert mobile game developer specializing in iOS and Android game optimization, touch input design, battery and thermal management, device fragmentation handling, and App Store/Play Store submission.
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Audit multiplayer netcode, online game networking, and real-time synchronization. Reviews client-server authority, lag compensation, client-side prediction, server reconciliation, entity interpolation
engineering
Navigation mesh generation and pathfinding skill for game AI. Enables creation and configuration of navigation meshes, pathfinding queries, dynamic obstacles, and navigation agent setup across Unity,
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World-class character rigging and animation systems expertise - skeleton hierarchies, deformation, FK/IK, facial rigs, weight painting, and game engine integration from someone who has shipped AAA cha
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Scaffolds a Unity game project with folder structure, assembly definitions, new Input System, scriptable object architecture, scene management, Git LFS, and CI/CD via GameCI. Triggers on: \"unity proj
engineering
Building AAA-quality games and real-time experiences with Unreal Engine 5Use when "unreal, ue5, ue4, unreal engine, blueprints, blueprint, actor component, gameplay ability, gas unreal, niagara, nanit
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Expert Unreal Engine 5 developer and technical artist for complete game development via agentic coding. Enables AI-driven control of Unreal Editor through MCP, Python scripting, Blueprints, and C++ fo
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Comprehensive expertise in blockchain game development, including play-to-earn (P2E) mechanics, play-to-own (P2O) models, in-game economies, NFT integration, dual token systems, and sustainable game t
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