Claude Code Skills·Claude Skills·The open SKILL.md registry for Claude
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Claude Code skills for game developers

Gameplay scripting, engine workflows (Unity, Unreal, Godot), shader help, and asset-pipeline automation. Skills for the engineers building interactive worlds.

Related searches: claude code skills for game developers, AI game development skills, claude Unity skills, claude code gamedev skills.

game-3d-development

Plan, implement, debug, and review real-time 3D game development work. Use when Codex is asked to build or improve 3D gameplay, cameras, controllers, physics interactions, animation integration, spati

science

game-development-routing

Game development task router across Unity, Unreal Engine, Godot, Blender, and Roblox Studio. Use when the user asks about game design, level design, shaders, multiplayer networking (NGO / GAS / replic

content

game-blender-asset-pipeline

Use when authoring and optimizing 3D game assets in Blender for export to a game engine — clean topology and retopo, UV unwrapping, baking high-to-low normal/AO maps, scale/orientation and apply-trans

general

dev-unity-game-helper

Développement de jeux avec Unity et C#. Se déclenche avec "Unity", "game development", "jeu vidéo", "C# Unity", "GameObject", "ScriptableObject", "2D game", "3D game", "U — from content/content-misc

content

game-3d-asset-design

Plan, create, optimize, import, export, and review game-ready 3D assets. Use when Codex is asked to work on props, environment pieces, modular kits, materials, textures, LODs, collision, pivots, scale

general

game-creativity-director

Directs the pre-production vision layer of a game: player personas, market positioning, feeling-led pillars, volume ideation, cheapest-prototype choice, toy tests, level pitches, and a style bible, th

product

game-engines

Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.

engineering

game-performance

Analyze game code for performance bottlenecks including draw call batching and overdraw, shader complexity and LOD strategy, per-frame GC allocation pressure, object pooling gaps, physics timestep and

science

game-performance-profiling

Use when a game drops frames, stutters, or must hit a frame budget — engine-agnostic profiling and optimization: CPU-vs-GPU bottleneck diagnosis, millisecond frame budgets, draw-call batching/instanci

content

game-unreal-engine

Use when building games in Unreal Engine 5.x — C++ gameplay code, Blueprints, the Gameplay Framework (GameMode/Pawn/Character/PlayerController), Gameplay Ability System (GAS), Nanite/Lumen rendering,

content

game-ux

Audit game user experience across HUD clarity, menu navigation, tutorial effectiveness, control responsiveness, camera systems, feedback loops, loading screens, and settings completeness. Detects game

engineering

Pixel Art Exporter

Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file format

general

unity-game-helper

Développement de jeux avec Unity et C#. Se déclenche avec "Unity", "game development", "jeu vidéo", "C# Unity", "GameObject", "ScriptableObject", "2D game", "3D game", "U — from content/content-misc

content

unity-gamedev

Ecossistema COMPLETO de desenvolvimento de jogos Unity 3D em Linux (referência: Arch/CachyOS). É o ROUTER da suíte: instala Unity Hub e Editor, resolve licença, cria projetos novos JÁ com TDD/PlayMode

content

unreal-engine-5-development

Covers UE5.3–5.5 on Windows: C++ modules, Blueprints vs C++, Gameplay Framework/GAS intro, Enhanced Input, Nanite/Lumen, packaging, and Unreal Insights. Use when the task involves UE5, UObject, GameMo

security

game-unreal-specialist

Invoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition. Triggers on: "Unreal", "UE5", "Blueprint",

engineering

godomaster

GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, locali

science

phaser-gamedev

Phaser 3 2D game dev: scenes, physics, tilemaps, sprites, polish.

science

3d-material

End-to-end PBR material authoring in Blender. Principled BSDF setup with physically valid parameters, texture map import with correct color spaces, normal-map chain, baking (high-to-low, Selected-to-A

engineering

animation-systems

Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in c

ads

dev-job-defense-ties

Evaluating a dev job, studio, or employer? Before taking it, screen who the work actually serves — is it military/defense behind civilian language, and is the buyer one your red line rules out? Runs c

sales

engine-selection

Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). Covers Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Go

engineering

game-accessibility

Audit game projects for accessibility across visual (colorblind modes, contrast, font scaling, photosensitivity), audio (subtitles, captions, visual sound indicators, mono audio), motor (remappable co

product

game-ai

Analyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-star and NavMesh pathfinding, steering and flocking behaviors, perception and awareness mo

general

game-cinematic-cutscene-design

Design, storyboard, implement, render, and review game cutscenes, intro videos, cinematics, trailers, and in-engine camera sequences. Use when Codex is asked about storyboards, animatics, shot lists,

content

game-code-review

Review game code architecture for component coupling, ECS vs OOP design, update loop organization (deltaTime, fixed timestep, frame budget), state machine quality (boolean soup, string states), save/l

engineering

game-custom-physics-solvers

Use when implementing physics simulation math from scratch instead of a built-in engine — SAT, GJK/EPA collision detection, impulse-based and constraint (Gauss-Seidel/PBD) resolution, numerical integr

science

game-developer

Expert in interactive entertainment, creating immersive experiences with Unity, Unreal Engine, and Godot.

general

game-fmod-wwise-integration

Integrates FMOD Studio or Audiokinetic Wwise: named events, parameters/RTPCs, banks, buses/snapshots/ducking, adaptive music, 3D spatialization, and Unreal/Unity/Godot plugins. Use when wiring FMOD, W

content

game-godot-genre-shooter

Godot 4 FPS/TPS gunplay blueprint covering WeaponData resources, recoil and bloom, hitscan vs projectile, aim assist, client prediction, and hit registration. Use when building competitive shooters, b

general