3d Material
End-to-end PBR material authoring in Blender. Principled BSDF setup with physically valid parameters, texture map import with correct color spaces, normal-map chain, baking (high-to-low, Selected-to-Active, cage), node-based layering with Mix Shader chains, procedural masks (edge wear via Pointiness, snow via Normal Z, Fresnel rims), and ORM packing for game export. Use when the user mentions PBR, Principled BSDF, shader, material, texture map, albedo, base color, roughness, metallic, normal map, AO, color space (sRGB vs Non-Color), baking, Selected to Active, cage object, Mix Shader, Add Shader, edge wear, dirt, weathering, ORM packing, material export for Unity / Unreal / glTF, washed-out colors, metallic looking wrong on wood/plastic/stone, normal map appears yellow-green or inverted, dark crevices that ignore lighting, or any material that "looks off" under any lighting.
Security AStatic scan found no risk patternsHow grading works ›
From the source SKILL.md
End-to-end PBR material pipeline. Three phases, three quality gates. The most parameter-sensitive skill in the 3D suite: a single wrong color space corrupts every downstream calculation, and a single non-zero Metallic on a dielectric breaks the physical basis of shading more completely than most topology errors.
What this skill does
3d Material is a community-contributed Claude Code skill in the engineering-misc sub-category. It ships as a SKILL.md file that Claude Code auto-discovers under ~/.claude/skills/3d-material/ and loads when your prompt matches the skill's trigger.
When to invoke it: Use when the user mentions PBR, Principled BSDF, shader, material, texture map, albedo, base color, roughness, metallic, normal map, AO, color space (sRGB vs Non-Color), baking, Selected to Active, cage object, Mix Shader, Add Shader, edge wear, dirt, weathering, ORM packing, material export for Unity / Unreal / glTF, washed-out colors, metallic looking wrong on wood/plastic/stone, normal map appears yellow-green or inverted, dark crevices that ignore lighting, or any material that "looks off" under any lighting.
Who uses this skill
The 3d Material Claude Code skill is built for software engineers, backend developers, full-stack teams, and technical leads building and maintaining production systems. It's part of ClaudSkills (also referred to as Claude Skills or Claude Code Skills) — the open community-curated registry of 115,000+ SKILL.md files for Anthropic's Claude Code agent and the wider Claude ecosystem (Claude API, Claude Agent SDK).
How to install
Free
Manual install (2 steps)
mkdir -p ~/.claude/skills/3d-material
curl -L https://claudskills.com/skills/3d-material/SKILL.md \
-o ~/.claude/skills/3d-material/SKILL.md
Or just download SKILL.md directly and drop it into ~/.claude/skills/3d-material/. Claude Code auto-discovers it on next session.
Skills live at ~/.claude/skills/3d-material/SKILL.md on macOS/Linux, or %USERPROFILE%\.claude\skills\3d-material\SKILL.md on Windows. See the full install guide for step-by-step instructions.
Telegram
📱 Install from your phone or desktop Telegram
Open @claudskills_bot on Telegram, tap Open Desktop App, and the desktop app installs this skill for you. Or share the bot link with a colleague — they get the same one-tap install. Learn more →
Pro
One-click install via the desktop app
The ClaudSkills desktop app installs any skill directly into ~/.claude/skills/ with one click — no terminal required. Pro starts at $9/mo or $149 lifetime.
Pro
For the full experience including quality scoring and one-click install features for each skill — upgrade to Pro.
Frequently asked questions
How do I install the 3d Material Claude Code skill?
Install via the ClaudSkills desktop app (one click) or copy
SKILL.md from the source repository to
~/.claude/skills/3d-material/SKILL.md and restart Claude Code. Both flows are detailed at
claudskills.com/install/.
What does the 3d Material skill do?
End-to-end PBR material authoring in Blender. Principled BSDF setup with physically valid parameters, texture map import with correct color spaces, normal-map chain, baking (high-to-low, Selected-to-Active, cage), node-based layering with Mix Shader chains, procedural masks (edge wear via Pointiness, snow via Normal Z, Fresnel rims), and ORM packing for game export. Use when the user mentions PBR, Principled BSDF, shader, material, texture map, albedo, base color, roughness, metallic, normal map, AO, color space (sRGB vs Non-Color), baking, Selected to Active, cage object, Mix Shader, Add Shader, edge wear, dirt, weathering, ORM packing, material export for Unity / Unreal / glTF, washed-out colors, metallic looking wrong on wood/plastic/stone, normal map appears yellow-green or inverted, dark crevices that ignore lighting, or any material that "looks off" under any lighting.
Is this skill free to install?
Yes. ClaudSkills is an open registry — every skill keeps its source repository's license, and manual install via copy is free. ClaudSkills Pro ($9/mo, $79/yr, or $149 one-time) adds one-click install via the desktop app and a multi-signal Quality Score.
When should I use the 3d Material skill?
Use 3d Material when your Claude Code task falls under the Engineering category — specifically in the engineering misc area. Claude Code auto-discovers installed skills and invokes the right one based on the task description, so you can also ask Claude directly (e.g. "use 3d Material" or describe the task and let Claude pick). Browse related skills at
/category/engineering/.
What is a Claude Code skill and how does the 3d Material skill fit in?
A Claude Code skill is a
SKILL.md file that lives under
~/.claude/skills/<name>/ and tells the Claude Code CLI agent how to perform a specific task (instructions, prompts, allowed tools). Skills are auto-discovered at session start. 3d Material is one of 67,000+ skills indexed in the open ClaudSkills catalog, classified under the Engineering category. Learn more at
/learn/what-is-a-claude-skill/.
Attribution & license
Cite this skill
If you reference this skill in a blog post, paper, or documentation, you can cite it as:
APA
ProvenLabsAI. (2026). 3d Material [Claude Code skill]. ClaudSkills. https://claudskills.com/skills/3d-material/
BibTeX
@misc{3d-material-2026,
author = {ProvenLabsAI},
title = {3d Material [Claude Code skill]},
year = {2026},
publisher = {ClaudSkills},
url = {https://claudskills.com/skills/3d-material/}
}
Embed this skill
Promote, attribute, or link this skill from your own README, blog post, or documentation. All three snippets are free to use — no sign-up, no API key. More distribution surfaces →
Badge
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<script>
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<iframe>
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Security scan
Grade A · scanned 2026-06-13 — free static scan against the OWASP Agentic Skills Top 10.
No risk patterns were found in any of the ten OWASP-aligned categories. How grading works ›
- ✓ Prompt injection
- ✓ Data exfiltration
- ✓ Supply chain
- ✓ Reverse shell
- ✓ Credentials
- ✓ Execution
- ✓ Filesystem
- ✓ Persistence
- ✓ Obfuscation
- ✓ Network
Show this grade on your repo (click to copy):
[](https://claudskills.com/skills/3d-material/#security)
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