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Godot Runtime Verify

Category: General  ·  Sub-category: ai-tooling  ·  Last updated:
ai:mcptype:debug
Verify a built Godot 2D scene at runtime: run the scene (press-play or headless), read the captured debugger output, classify any runtime errors against a Godot-specific taxonomy, and decide a PASS/FAIL runtime gate for the slice's acceptance behavior. The run's real output IS the Layer-1 runtime evidence (ADR-0048); a claimed-but-not-shown run is unverified. MCP-agnostic about how the scene is run; it verifies and routes fixes, it does not apply them. Use after a Godot slice is implemented to gate runtime behavior the static checks (lint, typecheck) cannot catch. Do not use to plan a scene (use godot-scene-plan), to write or fix the code (use implement-approved-slice or implement-slice-complement), to triage a failure into a fix size (use incident-triage), or with no implemented scene to run.
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From the source SKILL.md

Act as a senior Godot engineer running a built 2D scene and verifying its runtime behavior before the slice is closed.

What this skill does

Godot Runtime Verify is a community-contributed Claude Code skill in the ai-tooling sub-category. It ships as a SKILL.md file that Claude Code auto-discovers under ~/.claude/skills/godot-runtime-verify/ and loads when your prompt matches the skill's trigger.

Who uses this skill

The Godot Runtime Verify Claude Code skill is built for Claude Code users and developers across all disciplines looking for general-purpose AI assistance. It's part of ClaudSkills (also referred to as Claude Skills or Claude Code Skills) — the open community-curated registry of 158,000+ SKILL.md files for Anthropic's Claude Code agent and the wider Claude ecosystem (Claude API, Claude Agent SDK).

How to install

Free

Manual install (2 steps)

mkdir -p ~/.claude/skills/godot-runtime-verify
curl -L https://claudskills.com/skills/godot-runtime-verify/SKILL.md \
  -o ~/.claude/skills/godot-runtime-verify/SKILL.md

Or just download SKILL.md directly and drop it into ~/.claude/skills/godot-runtime-verify/. Claude Code auto-discovers it on next session.

Skills live at ~/.claude/skills/godot-runtime-verify/SKILL.md on macOS/Linux, or %USERPROFILE%\.claude\skills\godot-runtime-verify\SKILL.md on Windows. See the full install guide for step-by-step instructions.

Telegram

📱 Install from your phone or desktop Telegram

Open @claudskills_bot on Telegram, tap Open Desktop App, and the desktop app installs this skill for you. Or share the bot link with a colleague — they get the same one-tap install. Learn more →

Pro

One-click install via the desktop app

The ClaudSkills desktop app installs any skill directly into ~/.claude/skills/ with one click — no terminal required. Pro starts at $9/mo or $149 lifetime.

Pro

For the full experience including quality scoring and one-click install features for each skill — upgrade to Pro.

Frequently asked questions

How do I install the Godot Runtime Verify Claude Code skill?
Install via the ClaudSkills desktop app (one click) or copy SKILL.md from the source repository to ~/.claude/skills/godot-runtime-verify/SKILL.md and restart Claude Code. Both flows are detailed at claudskills.com/install/.
What does the Godot Runtime Verify skill do?
Verify a built Godot 2D scene at runtime: run the scene (press-play or headless), read the captured debugger output, classify any runtime errors against a Godot-specific taxonomy, and decide a PASS/FAIL runtime gate for the slice's acceptance behavior. The run's real output IS the Layer-1 runtime evidence (ADR-0048); a claimed-but-not-shown run is unverified. MCP-agnostic about how the scene is run; it verifies and routes fixes, it does not apply them. Use after a Godot slice is implemented to gate runtime behavior the static checks (lint, typecheck) cannot catch. Do not use to plan a scene (use godot-scene-plan), to write or fix the code (use implement-approved-slice or implement-slice-complement), to triage a failure into a fix size (use incident-triage), or with no implemented scene to run.
Is this skill free to install?
Yes. ClaudSkills is an open registry — every skill keeps its source repository's license, and manual install via copy is free. ClaudSkills Pro ($9/mo, $79/yr, or $149 one-time) adds one-click install via the desktop app and a multi-signal Quality Score.
When should I use the Godot Runtime Verify skill?
Use Godot Runtime Verify when your Claude Code task falls under the General category — specifically in the ai tooling area. Claude Code auto-discovers installed skills and invokes the right one based on the task description, so you can also ask Claude directly (e.g. "use Godot Runtime Verify" or describe the task and let Claude pick). Browse related skills at /category/general/.
What is a Claude Code skill and how does the Godot Runtime Verify skill fit in?
A Claude Code skill is a SKILL.md file that lives under ~/.claude/skills/<name>/ and tells the Claude Code CLI agent how to perform a specific task (instructions, prompts, allowed tools). Skills are auto-discovered at session start. Godot Runtime Verify is one of 67,000+ skills indexed in the open ClaudSkills catalog, classified under the General category. Learn more at /learn/what-is-a-claude-skill/.

Attribution & license

Cite this skill

If you reference this skill in a blog post, paper, or documentation, you can cite it as:

APA
Mozurok. (2026). Godot Runtime Verify [Claude Code skill]. ClaudSkills. https://claudskills.com/skills/godot-runtime-verify/
BibTeX
@misc{godot-runtime-verify-2026,
  author    = {Mozurok},
  title     = {Godot Runtime Verify [Claude Code skill]},
  year      = {2026},
  publisher = {ClaudSkills},
  url       = {https://claudskills.com/skills/godot-runtime-verify/}
}

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