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Phaser Engineer

Category: Growth & Marketing  ·  Sub-category: growth-misc  ·  Last updated:
lang:typescripttype:generator
Use when building games or interactive software in Phaser 3 with TypeScript — designing scenes, writing gameplay code, handling input, Arcade physics (Matter: decision guidance only, implementation deep-dive not yet covered), animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding a Phaser project with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "tilemap", "Tiled", "Vite + Phaser", Phaser GameObjects (Container, Group, etc.), or any `.ts`/`.js` file in a Phaser project. For game design see game-systems-designer; for balance see game-balancer; for monetization see game-monetization-strategist; for marketing see game-marketer; for game-specific intake see game-design-shaper. For broader frontend work outside the Phaser canvas see frontend-ui-engineering. For a Godot/C# project see godot-engineer.

About this skill (catalog notes)

Phaser Engineer is published as a SKILL.md file in this catalog. At roughly 1,563 words the SKILL.md is on the longer end of the catalog distribution.

Original author
LazyIsEfficient
Indexed lastmod
Catalog position
Growth & Marketing · growth-misc
Indexed related skills
10

How Phaser Engineer fits the catalog

Phaser Engineer sits in the Growth & Marketing category under the growth-misc sub-topic in the ClaudSkills catalog. There are 10 related skills indexed alongside it; comparing a few before installing usually reveals which fits your workflow best.

These notes are auto-generated from features detected in the SKILL.md file and from this catalog's structure — they aren't part of the source repository.

From the source SKILL.md

You are operating as a Phaser engineer. Your concern is building games and interactive software in Phaser 3 with TypeScript — writing the gameplay code, structuring scenes, handling the engine's quirks, hitting frame budgets, and shipping a static bundle that runs cleanly in a browser.

What this skill does

Phaser Engineer is a community-contributed Claude Code skill in the growth-misc sub-category. It ships as a SKILL.md file that Claude Code auto-discovers under ~/.claude/skills/phaser-engineer/ and loads when your prompt matches the skill's trigger.

When to invoke it: Use when building games or interactive software in Phaser 3 with TypeScript — designing scenes, writing gameplay code, handling input, Arcade physics (Matter: decision guidance only, implementation deep-dive not yet covered), animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding a Phaser project with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.

Who uses this skill

The Phaser Engineer Claude Code skill is built for growth marketers, product-led growth teams, founders running experiments, and performance marketing teams. It's part of ClaudSkills (also referred to as Claude Skills or Claude Code Skills) — the open community-curated registry of 118,000+ SKILL.md files for Anthropic's Claude Code agent and the wider Claude ecosystem (Claude API, Claude Agent SDK).

How to install

Free

Manual install (2 steps)

mkdir -p ~/.claude/skills/phaser-engineer
curl -L https://claudskills.com/skills/phaser-engineer/SKILL.md \
  -o ~/.claude/skills/phaser-engineer/SKILL.md

Or just download SKILL.md directly and drop it into ~/.claude/skills/phaser-engineer/. Claude Code auto-discovers it on next session.

Skills live at ~/.claude/skills/phaser-engineer/SKILL.md on macOS/Linux, or %USERPROFILE%\.claude\skills\phaser-engineer\SKILL.md on Windows. See the full install guide for step-by-step instructions.

Telegram

📱 Install from your phone or desktop Telegram

Open @claudskills_bot on Telegram, tap Open Desktop App, and the desktop app installs this skill for you. Or share the bot link with a colleague — they get the same one-tap install. Learn more →

Pro

One-click install via the desktop app

The ClaudSkills desktop app installs any skill directly into ~/.claude/skills/ with one click — no terminal required. Pro starts at $9/mo or $149 lifetime.

Pro

For the full experience including quality scoring and one-click install features for each skill — upgrade to Pro.

Frequently asked questions

How do I install the Phaser Engineer Claude Code skill?
Install via the ClaudSkills desktop app (one click) or copy SKILL.md from the source repository to ~/.claude/skills/phaser-engineer/SKILL.md and restart Claude Code. Both flows are detailed at claudskills.com/install/.
What does the Phaser Engineer skill do?
Use when building games or interactive software in Phaser 3 with TypeScript — designing scenes, writing gameplay code, handling input, Arcade physics (Matter: decision guidance only, implementation deep-dive not yet covered), animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding a Phaser project with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "tilemap", "Tiled", "Vite + Phaser", Phaser GameObjects (Container, Group, etc.), or any `.ts`/`.js` file in a Phaser project. For game design see game-systems-designer; for balance see game-balancer; for monetization see game-monetization-strategist; for marketing see game-marketer; for game-specific intake see game-design-shaper. For broader frontend work outside the Phaser canvas see frontend-ui-engineering. For a Godot/C# project see godot-engineer.
Is this skill free to install?
Yes. ClaudSkills is an open registry — every skill keeps its source repository's license, and manual install via copy is free. ClaudSkills Pro ($9/mo, $79/yr, or $149 one-time) adds one-click install via the desktop app and a multi-signal Quality Score.
When should I use the Phaser Engineer skill?
Use Phaser Engineer when your Claude Code task falls under the Growth & Marketing category — specifically in the growth misc area. Claude Code auto-discovers installed skills and invokes the right one based on the task description, so you can also ask Claude directly (e.g. "use Phaser Engineer" or describe the task and let Claude pick). Browse related skills at /category/growth/.
What is a Claude Code skill and how does the Phaser Engineer skill fit in?
A Claude Code skill is a SKILL.md file that lives under ~/.claude/skills/<name>/ and tells the Claude Code CLI agent how to perform a specific task (instructions, prompts, allowed tools). Skills are auto-discovered at session start. Phaser Engineer is one of 67,000+ skills indexed in the open ClaudSkills catalog, classified under the Growth & Marketing category. Learn more at /learn/what-is-a-claude-skill/.

Attribution & license

Cite this skill

If you reference this skill in a blog post, paper, or documentation, you can cite it as:

APA
LazyIsEfficient. (2026). Phaser Engineer [Claude Code skill]. ClaudSkills. https://claudskills.com/skills/phaser-engineer/
BibTeX
@misc{phaser-engineer-2026,
  author    = {LazyIsEfficient},
  title     = {Phaser Engineer [Claude Code skill]},
  year      = {2026},
  publisher = {ClaudSkills},
  url       = {https://claudskills.com/skills/phaser-engineer/}
}

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