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Revenantworks Gamedev Pixelsmith

Category: Dev Tools  ·  Sub-category: scaffolders  ·  Last updated:
type:audittype:generator
Directs pixel art that must read at several zoom scales at once — per-scale palette and silhouette rules, terrain-versus-unit contrast, a one-scene look test, and briefs for an artist or image generator. Trigger when a game renders one world through zoom bands or levels of detail, a pixelated 3D or 2.5D band with billboards included; when a sprite, unit or icon vanishes against terrain zoomed out; for a cross-band look test or pixel-art style guide; or say pixelsmith (test, brief, audit, 3d). Works from a described scene. Drawing is an art tool's job; rendering and LOD code the game's engineering; a brand palette brandscribe's; game audio soundsmith's.
Security AStatic scan found no risk patternsHow grading works ›

From the source SKILL.md

history in CHANGELOG.md · sources in SOURCES.md · Apache-2.0 (LICENSE)

What this skill does

Revenantworks Gamedev Pixelsmith is a community-contributed Claude Code skill in the scaffolders sub-category. It ships as a SKILL.md file that Claude Code auto-discovers under ~/.claude/skills/revenantworks-gamedev-pixelsmith/ and loads when your prompt matches the skill's trigger.

Who uses this skill

The Revenantworks Gamedev Pixelsmith Claude Code skill is built for developers, power users, and teams automating repetitive workflows and improving developer experience. It's part of ClaudSkills (also referred to as Claude Skills or Claude Code Skills) — the open community-curated registry of 211,000+ SKILL.md files for Anthropic's Claude Code agent and the wider Claude ecosystem (Claude API, Claude Agent SDK).

How to install

Free

Manual install (2 steps)

mkdir -p ~/.claude/skills/revenantworks-gamedev-pixelsmith
curl -L https://claudskills.com/skills/revenantworks-gamedev-pixelsmith/SKILL.md \
  -o ~/.claude/skills/revenantworks-gamedev-pixelsmith/SKILL.md

Or just download SKILL.md directly and drop it into ~/.claude/skills/revenantworks-gamedev-pixelsmith/. Claude Code auto-discovers it on next session.

Skills live at ~/.claude/skills/revenantworks-gamedev-pixelsmith/SKILL.md on macOS/Linux, or %USERPROFILE%\.claude\skills\revenantworks-gamedev-pixelsmith\SKILL.md on Windows. See the full install guide for step-by-step instructions.

Telegram

📱 Install from your phone or desktop Telegram

Open @claudskills_bot on Telegram, tap Open Desktop App, and the desktop app installs this skill for you. Or share the bot link with a colleague — they get the same one-tap install. Learn more →

Pro

One-click install via the desktop app

The ClaudSkills desktop app installs any skill directly into ~/.claude/skills/ with one click — no terminal required. Pro starts at $9/mo or $149 lifetime.

Pro

For the full experience including quality scoring and one-click install features for each skill — upgrade to Pro.

Frequently asked questions

How do I install the Revenantworks Gamedev Pixelsmith Claude Code skill?
Install via the ClaudSkills desktop app (one click) or copy SKILL.md from the source repository to ~/.claude/skills/revenantworks-gamedev-pixelsmith/SKILL.md and restart Claude Code. Both flows are detailed at claudskills.com/install/.
What does the Revenantworks Gamedev Pixelsmith skill do?
Directs pixel art that must read at several zoom scales at once — per-scale palette and silhouette rules, terrain-versus-unit contrast, a one-scene look test, and briefs for an artist or image generator. Trigger when a game renders one world through zoom bands or levels of detail, a pixelated 3D or 2.5D band with billboards included; when a sprite, unit or icon vanishes against terrain zoomed out; for a cross-band look test or pixel-art style guide; or say pixelsmith (test, brief, audit, 3d). Works from a described scene. Drawing is an art tool's job; rendering and LOD code the game's engineering; a brand palette brandscribe's; game audio soundsmith's.
Is this skill free to install?
Yes. ClaudSkills is an open registry — every skill keeps its source repository's license, and manual install via copy is free. ClaudSkills Pro ($9/mo, $79/yr, or $149 one-time) adds one-click install via the desktop app and a multi-signal Quality Score.
When should I use the Revenantworks Gamedev Pixelsmith skill?
Use Revenantworks Gamedev Pixelsmith when your Claude Code task falls under the Dev Tools category — specifically in the scaffolders area. Claude Code auto-discovers installed skills and invokes the right one based on the task description, so you can also ask Claude directly (e.g. "use Revenantworks Gamedev Pixelsmith" or describe the task and let Claude pick). Browse related skills at /category/tools/.
What is a Claude Code skill and how does the Revenantworks Gamedev Pixelsmith skill fit in?
A Claude Code skill is a SKILL.md file that lives under ~/.claude/skills/<name>/ and tells the Claude Code CLI agent how to perform a specific task (instructions, prompts, allowed tools). Skills are auto-discovered at session start. Revenantworks Gamedev Pixelsmith is one of 67,000+ skills indexed in the open ClaudSkills catalog, classified under the Dev Tools category. Learn more at /learn/what-is-a-claude-skill/.

Attribution & license

Cite this skill

If you reference this skill in a blog post, paper, or documentation, you can cite it as:

APA
revenantworks. (2026). Revenantworks Gamedev Pixelsmith [Claude Code skill]. ClaudSkills. https://claudskills.com/skills/revenantworks-gamedev-pixelsmith/
BibTeX
@misc{revenantworks-gamedev-pixelsmith-2026,
  author    = {revenantworks},
  title     = {Revenantworks Gamedev Pixelsmith [Claude Code skill]},
  year      = {2026},
  publisher = {ClaudSkills},
  url       = {https://claudskills.com/skills/revenantworks-gamedev-pixelsmith/}
}

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Security scan

Grade A · scanned 2026-10-25 — free static scan against the OWASP Agentic Skills Top 10.

No risk patterns were found in any of the ten OWASP-aligned categories. How grading works ›

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