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Threejs Scene Authoring

Category: Dev Tools  ·  Sub-category: scaffolders  ·  Last updated:
fw:reacttype:generator
How to BUILD / lay out Three.js / react-three-fiber scenes in this project. MANDATORY whenever placing, composing, arranging, or "dressing" scene geometry — buildings, props, trees/cones, ruins, terrain features, colored figures, level layout, greybox/blockout. Enforces the project's absolute rule (AGENTS.md #3): scenes are ALWAYS authored by hand — no RNG scatter, no seeded generators, no `range()`/random placement, no "spawn N from a loop to fill space". Every element is placed deliberately to serve a composition/reference, and EVERY step is confirmed with a headed (visible-window) screenshot before moving on. Trigger on: "build the scene", "lay out", "place", "arrange", "compose", "match the reference", "dress the set", "add buildings/trees/props", "the scene looks…", scene/level construction of any kind. Pairs with threejs-instancing-materials (draw calls) and threejs-scene-architecture (frame cost / static-dynamic).
Security AStatic scan found no risk patternsHow grading works ›

From the source SKILL.md

Absolute rule (AGENTS.md #3): never build a scene procedurally. No makeRng, no range(lo,hi) positions, no for loop that scatters objects to "fill" an area. A random scatter looks random — flat, characterless, accidental. Authored scenes read as designed: every block, cone and ruin is where it is for a reason. This is the difference between a tech demo and a place.

What this skill does

Threejs Scene Authoring is a community-contributed Claude Code skill in the scaffolders sub-category. It ships as a SKILL.md file that Claude Code auto-discovers under ~/.claude/skills/threejs-scene-authoring/ and loads when your prompt matches the skill's trigger.

Who uses this skill

The Threejs Scene Authoring Claude Code skill is built for developers, power users, and teams automating repetitive workflows and improving developer experience. It's part of ClaudSkills (also referred to as Claude Skills or Claude Code Skills) — the open community-curated registry of 211,000+ SKILL.md files for Anthropic's Claude Code agent and the wider Claude ecosystem (Claude API, Claude Agent SDK).

How to install

Free

Manual install (2 steps)

mkdir -p ~/.claude/skills/threejs-scene-authoring
curl -L https://claudskills.com/skills/threejs-scene-authoring/SKILL.md \
  -o ~/.claude/skills/threejs-scene-authoring/SKILL.md

Or just download SKILL.md directly and drop it into ~/.claude/skills/threejs-scene-authoring/. Claude Code auto-discovers it on next session.

Skills live at ~/.claude/skills/threejs-scene-authoring/SKILL.md on macOS/Linux, or %USERPROFILE%\.claude\skills\threejs-scene-authoring\SKILL.md on Windows. See the full install guide for step-by-step instructions.

Telegram

📱 Install from your phone or desktop Telegram

Open @claudskills_bot on Telegram, tap Open Desktop App, and the desktop app installs this skill for you. Or share the bot link with a colleague — they get the same one-tap install. Learn more →

Pro

One-click install via the desktop app

The ClaudSkills desktop app installs any skill directly into ~/.claude/skills/ with one click — no terminal required. Pro starts at $9/mo or $149 lifetime.

Pro

For the full experience including quality scoring and one-click install features for each skill — upgrade to Pro.

Frequently asked questions

How do I install the Threejs Scene Authoring Claude Code skill?
Install via the ClaudSkills desktop app (one click) or copy SKILL.md from the source repository to ~/.claude/skills/threejs-scene-authoring/SKILL.md and restart Claude Code. Both flows are detailed at claudskills.com/install/.
What does the Threejs Scene Authoring skill do?
How to BUILD / lay out Three.js / react-three-fiber scenes in this project. MANDATORY whenever placing, composing, arranging, or "dressing" scene geometry — buildings, props, trees/cones, ruins, terrain features, colored figures, level layout, greybox/blockout. Enforces the project's absolute rule (AGENTS.md #3): scenes are ALWAYS authored by hand — no RNG scatter, no seeded generators, no `range()`/random placement, no "spawn N from a loop to fill space". Every element is placed deliberately to serve a composition/reference, and EVERY step is confirmed with a headed (visible-window) screenshot before moving on. Trigger on: "build the scene", "lay out", "place", "arrange", "compose", "match the reference", "dress the set", "add buildings/trees/props", "the scene looks…", scene/level construction of any kind. Pairs with threejs-instancing-materials (draw calls) and threejs-scene-architecture (frame cost / static-dynamic).
Is this skill free to install?
Yes. ClaudSkills is an open registry — every skill keeps its source repository's license, and manual install via copy is free. ClaudSkills Pro ($9/mo, $79/yr, or $149 one-time) adds one-click install via the desktop app and a multi-signal Quality Score.
When should I use the Threejs Scene Authoring skill?
Use Threejs Scene Authoring when your Claude Code task falls under the Dev Tools category — specifically in the scaffolders area. Claude Code auto-discovers installed skills and invokes the right one based on the task description, so you can also ask Claude directly (e.g. "use Threejs Scene Authoring" or describe the task and let Claude pick). Browse related skills at /category/tools/.
What is a Claude Code skill and how does the Threejs Scene Authoring skill fit in?
A Claude Code skill is a SKILL.md file that lives under ~/.claude/skills/<name>/ and tells the Claude Code CLI agent how to perform a specific task (instructions, prompts, allowed tools). Skills are auto-discovered at session start. Threejs Scene Authoring is one of 67,000+ skills indexed in the open ClaudSkills catalog, classified under the Dev Tools category. Learn more at /learn/what-is-a-claude-skill/.

Attribution & license

Cite this skill

If you reference this skill in a blog post, paper, or documentation, you can cite it as:

APA
vibegameengine. (2026). Threejs Scene Authoring [Claude Code skill]. ClaudSkills. https://claudskills.com/skills/threejs-scene-authoring/
BibTeX
@misc{threejs-scene-authoring-2026,
  author    = {vibegameengine},
  title     = {Threejs Scene Authoring [Claude Code skill]},
  year      = {2026},
  publisher = {ClaudSkills},
  url       = {https://claudskills.com/skills/threejs-scene-authoring/}
}

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Security scan

Grade A · scanned 2026-10-25 — free static scan against the OWASP Agentic Skills Top 10.

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