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Physics (Page 3 of 7)

416 Claude Code skills in the Physics sub-category of Science & Research.

416 skills · updated 2026-08-26 · showing 121–180 of 416 by quality score

For the full experience including quality scoring and one-click install features for each skill — upgrade to Pro.

Dial in interface parameters of any kind — add live, tweakable controls (dials/knobs/sliders/timelines) to a UI so values like animation timing, spacing, colors, and physics can…
Expert in ODEs and PDEs covering solution methods, qualitative analysis, and applications to physics and engineering
The cosmic distance ladder from radar ranging to Hubble flow. Covers parallax, spectroscopic parallax, cluster main-sequence fitting, Cepheid and RR Lyrae period-luminosity…
Validates code and provides physics reasoning for the 2-D injection-production doublet model using streamline methods.
Model charge transport in perovskite solar cells using drift-diffusion equations. Apply conservation equations, flux equations, and Poisson's equation for perovskite, ETL, and HTL…
Formalizes the LRC bracket as a dual-lens isomorphism. Physics lens: L=binding, R=resonance, C=coherence. Ethics lens: H1=Energy, H2=Love, H3=Alignment.
Use when targeting Earth and Planetary Science Letters (EPSL) or deciding whether a quantitative solid-earth or planetary-science manuscript fits this venue.
Guide installing Earth2Studio via uv or pip, selecting model extras, and configuring the environment.
Route AI agent compute tasks to the cheapest viable backend. Supports local inference (Ollama), cloud GPU (Vast.ai), and quantum hardware (Wukong 72Q).
Emerging and transformative technologies -- artificial intelligence, biotechnology, quantum computing, blockchain, robotics, IoT, augmented/virtual reality, and nanotechnology.
Audit-first skill for elevating an existing website or web app with 3D and cinematic motion — Three.js / React Three Fiber for the scene, GSAP ScrollTrigger for scroll-driven…
Skill invariante de Camada 3 — define a estrutura canonica das entregas do plugin (peca civel, criminal, PED, MS, contrato, parecer).
Experimental methods for physics including measurement, uncertainty analysis, and experimental design.
Expert guidance for Meta's FAIRChem library - machine learning methods for materials science and quantum chemistry using pretrained UMA models with ASE integration for fast,…
Apply first-principles thinking to break down complex problems into fundamental truths and rebuild solutions from the ground up.
Reason about rounding, precision limits, and comparison in floating point so numerical results are predictable.
Comprehensive guide for implementing animations in Flutter. Use when adding motion and visual effects to Flutter apps: implicit animations (AnimatedContainer, AnimatedOpacity,…
The fifteen fundamental cooking techniques that together cover most home kitchen work. Organized by the transformation they perform (heat transfer, water management, emulsion,…
Formulate a quantum mechanics or quantum chemistry problem with proper mathematical framework including Hilbert space, operators, boundary conditions, and approximation method…
Strip a problem down to what's actually true — the physics, economics, and human basics — and rebuild the answer from there, ignoring 'how it's normally done'.
Premium frontend design skills that override LLM defaults. Prevents generic 'AI-looking' UI. Enforces deterministic typography, calibrated color, asymmetric layouts, spring…
Use when you are evaluating or selecting FT-ICR MS software for a specific metabolomics workflow and need to assess which tools support your required analytical dimensions (e.g.,…
Chief Financial and Operating Officer. Stability guardian. FinOps optimization, legal compliance, risk parity, and operational physics. Apex instance of the Humans 3.0 protocol.
Plan, implement, debug, and review real-time 3D game development work. Use when Codex is asked to build or improve 3D gameplay, cameras, controllers, physics interactions,…
Use when implementing physics simulation math from scratch instead of a built-in engine — SAT, GJK/EPA collision detection, impulse-based and constraint (Gauss-Seidel/PBD)…
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
Game technical architecture review. Evaluates engine choice, rendering pipeline, networking, physics, data persistence, and platform adaptation.
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript.
Blueprints Godot 4 racing: VehicleBody3D and VehicleWheel3D, sequential checkpoints, rubber-banding AI, drift-boost, speed-FOV camera, lap UI, and ghost cars.
Builds Godot 4.3+ sports sims: RigidBody3D Magnus ball physics, formation-slot team AI, contextual pass/shoot/tackle input, and broadcast cameras.
Fixed timestep game loop with interpolation for frame-rate independent physics. Separates physics updates from rendering, prevents spiral of death, and supports hitstop/slow-mo…
Analyze game code for performance bottlenecks including draw call batching and overdraw, shader complexity and LOD strategy, per-frame GC allocation pressure, object pooling gaps,…
Run a full game QA audit on Unity, Unreal, Godot, or web game projects. Finds null reference bugs, missing asset references, broken scene transitions, physics edge cases, input…
Build, debug, optimize, and review 3D browser games with Three.js. Use when Codex is asked about Three.js scenes, cameras, render loops, WebGLRenderer, asset loading, GLTF/GLB,…
Game development patterns for Bevy/Rust ECS, game loops, state machines, physics, and audio. Invoke with /gamedev.
Erklärt Erlaubnis, Auflagen, Außengastronomie, Sondernutzung, Lärm, Hygiene und Ordnungsamt.
Gazebo 物理配置技能 - ODE/ Bullet/DART 物理引擎、接触参数、步长设置
Expert skill for Gazebo Classic and Ignition/Gazebo Sim world creation and plugin development. Create SDF worlds with terrain, lighting, physics configuration, sensor models, and…
Design simulation worlds using SDF with ground planes, models, physics configuration, and lighting
Generate frontend code drafts using Gemini 3.1 Pro's one-shot UI generation. Use when building React components, HTML/CSS pages, SVG animations, or converting screenshots to code.
Provides physics-based, data-grounded Earth science reasoning with explicit uncertainty for geology, wells, seismic, petrophysics, and subsurface analyses.
Use when the user asks for Gibbs free energy, zero-point energy (ZPE), thermal corrections, or thermodynamic properties from DFT + frequency data.
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries.
Controls Godot Camera2D/Camera3D follow: position_smoothing, trauma shake on offset, drag_margin deadzones, look-ahead, SpringArm3D, and split-screen viewports.
Implements CharacterBody2D locomotion: move_and_slide, coyote_time, jump_buffer, variable jump height, 8-way/tank top-down, one-way platforms, and wall cling.
Godot game development knowledge skill using the official godotengine/godot-docs repository as the primary source.
Consolidated expert library for professional Godot 4.x game and application development. Orchestrates 94 specialized blueprints through architectural workflows, anti-pattern…
Migrates legacy TileMap (Godot 4.0-4.2) to new TileMapLayer system (Godot 4.3+). Handles TileMap node conversion, API migration (set_cell to set_cells_terrain_connect), T — from…
Migrates legacy TileMap (Godot 4.0-4.2) to new TileMapLayer system (Godot 4.3+). Handles TileMap node conversion, API migration (set_cell to set_cells_terrain_connect), T — from…
Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins,…
Pre-director gate for MiniMax H3 5–15 second generation. Runs BEFORE any camera, blocking or performance design: classifies Reality Mode, verifies known facts about real subjects,…
Use when the user asks to generate a new scene from scratch — coordinates moodboard → references → spatial planning → asset placement → physics validation → CLIP scoring.
Use when the user mentions 'HEPData' or asks to find experimental data, download data tables from HEP papers, get digitized plots, or retrieve cross-section measurements.
Use when you have a filtered set of conformers (100s–1000s) from ASE-ANI that each require independent quantum calculations via QUICK, and you have access to HPC resources with…
Builds no-engine browser games with Canvas2D (raw WebGL2 only when Canvas stalls), a fixed-timestep loop, sprites, AABB, scenes, and WebAudio unlock-on-gesture.
Overview of `workflows/catheter_navigation/` (fluorosim DRR, XPBD physics, vasculature digital twin).
Launch the interactive Slang fluoroscopy viewport with XPBD catheter physics. Use when asked to open the viewport, teleop a catheter, or demo fluoro navigation.
Development guidelines for Quantum Skincare's Python FastAPI image processor microservice. Covers FastAPI patterns, Perfect Corp API integration, MediaPipe FaceMesh validation,…
Master microinteractions, animations, transitions, and feedback systems. Create intentional, delightful interactions that guide users and provide clear feedback.
Orchestrate lightweight parallel internet research (2-4 dimensions). Spawns light-research-researcher workers for each subtopic dimension, coordinates findings, synthesizes final…
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