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Physics (Page 3 of 6)

318 Claude Code skills in the Physics sub-category of Science & Research.

318 skills · updated 2026-07-27 · showing 121–180 of 318 by quality score

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Comprehensive guide for implementing animations in Flutter. Use when adding motion and visual effects to Flutter apps: implicit animations (AnimatedContainer, AnimatedOpacity,…
The fifteen fundamental cooking techniques that together cover most home kitchen work. Organized by the transformation they perform (heat transfer, water management, emulsion,…
Formulate a quantum mechanics or quantum chemistry problem with proper mathematical framework including Hilbert space, operators, boundary conditions, and approximation method…
Premium frontend design skills that override LLM defaults. Prevents generic 'AI-looking' UI. Enforces deterministic typography, calibrated color, asymmetric layouts, spring…
Use when you are evaluating or selecting FT-ICR MS software for a specific metabolomics workflow and need to assess which tools support your required analytical dimensions (e.g.,…
Chief Financial and Operating Officer. Stability guardian. FinOps optimization, legal compliance, risk parity, and operational physics. Apex instance of the Humans 3.0 protocol.
Plan, implement, debug, and review real-time 3D game development work. Use when Codex is asked to build or improve 3D gameplay, cameras, controllers, physics interactions,…
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
Game technical architecture review. Evaluates engine choice, rendering pipeline, networking, physics, data persistence, and platform adaptation.
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript.
Fixed timestep game loop with interpolation for frame-rate independent physics. Separates physics updates from rendering, prevents spiral of death, and supports hitstop/slow-mo…
Analyze game code for performance bottlenecks including draw call batching and overdraw, shader complexity and LOD strategy, per-frame GC allocation pressure, object pooling gaps,…
Run a full game QA audit on Unity, Unreal, Godot, or web game projects. Finds null reference bugs, missing asset references, broken scene transitions, physics edge cases, input…
Build, debug, optimize, and review 3D browser games with Three.js. Use when Codex is asked about Three.js scenes, cameras, render loops, WebGLRenderer, asset loading, GLTF/GLB,…
Game development patterns for Bevy/Rust ECS, game loops, state machines, physics, and audio. Invoke with /gamedev.
Erklärt Erlaubnis, Auflagen, Außengastronomie, Sondernutzung, Lärm, Hygiene und Ordnungsamt.
Gazebo 物理配置技能 - ODE/ Bullet/DART 物理引擎、接触参数、步长设置
Expert skill for Gazebo Classic and Ignition/Gazebo Sim world creation and plugin development. Create SDF worlds with terrain, lighting, physics configuration, sensor models, and…
Design simulation worlds using SDF with ground planes, models, physics configuration, and lighting
Generate frontend code drafts using Gemini 3.1 Pro's one-shot UI generation. Use when building React components, HTML/CSS pages, SVG animations, or converting screenshots to code.
Provides physics-based, data-grounded Earth science reasoning with explicit uncertainty for geology, wells, seismic, petrophysics, and subsurface analyses.
Use when the user asks for Gibbs free energy, zero-point energy (ZPE), thermal corrections, or thermodynamic properties from DFT + frequency data.
Godot game development knowledge skill using the official godotengine/godot-docs repository as the primary source.
Consolidated expert library for professional Godot 4.x game and application development. Orchestrates 94 specialized blueprints through architectural workflows, anti-pattern…
Migrates legacy TileMap (Godot 4.0-4.2) to new TileMapLayer system (Godot 4.3+). Handles TileMap node conversion, API migration (set_cell to set_cells_terrain_connect), T — from…
Migrates legacy TileMap (Godot 4.0-4.2) to new TileMapLayer system (Godot 4.3+). Handles TileMap node conversion, API migration (set_cell to set_cells_terrain_connect), T — from…
Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins,…
Use when the user mentions 'HEPData' or asks to find experimental data, download data tables from HEP papers, get digitized plots, or retrieve cross-section measurements.
Use when you have a filtered set of conformers (100s–1000s) from ASE-ANI that each require independent quantum calculations via QUICK, and you have access to HPC resources with…
Overview of `workflows/catheter_navigation/` (fluorosim DRR, XPBD physics, vasculature digital twin).
Launch the interactive Slang fluoroscopy viewport with XPBD catheter physics. Use when asked to open the viewport, teleop a catheter, or demo fluoro navigation.
Development guidelines for Quantum Skincare's Python FastAPI image processor microservice. Covers FastAPI patterns, Perfect Corp API integration, MediaPipe FaceMesh validation,…
Master microinteractions, animations, transitions, and feedback systems. Create intentional, delightful interactions that guide users and provide clear feedback.
Orchestrate lightweight parallel internet research (2-4 dimensions). Spawns light-research-researcher workers for each subtopic dimension, coordinates findings, synthesizes final…
Use when targeting Journal of High Energy Physics (JHEP) or deciding whether a high-energy physics manuscript fits this author-formatted, open-access SISSA/Springer venue.
初中物理快速巩固 Skill是面向每日打卡、同步巩固的产品级 Hermes Skill,年级、册别、单元、知识点和难度通过参数传入。 Workflow: junior_physics_quick_practice.run.
Domain knowledge for 10 specialized subjects: philosophy, theology, physical education, nature studies, home economics, visual arts, music, trades, astronomy, learning to learn.
Physics-derived reasoning engine for AI models. Replaces RLHF default behavior with self-governing reasoning grounded in finite-witness physics.
Cohesive Linear HoTT patterns for interaction entropy with diagram generation. Implements Schreiber's cohesive modalities (♯,♭,ʃ) and Riley's linear modality (♮) for…
Comprehensive libGDX cross-platform game development knowledge base covering project generation via gdx-liftoff, the rendering pipeline, Scene2D and Ashley ECS architecture, Box2D…
Preprocessing and cleaning techniques for astronomical light curves. Use when preparing light curve data for period analysis, including outlier removal, trend removal, flattening,…
Use when targeting Living Reviews in Relativity (LRR) or deciding whether an invited, continuously updated authoritative review in relativity and gravitation fits this…
Sonn- Feiertag- und Nachtarbeitszuschlaege § 3b EStG. Anwendungsfall Lohnabrechnung mit Schichtzuschlaegen Gastronomie Pflege Sicherheitsdienst LSt-Freiheit SV-Freiheit i — from…
Lomb-Scargle periodogram for finding periodic signals in unevenly sampled time series data. Use when analyzing light curves, radial velocity data, or any astronomical time series…
Use when after generating an ensemble of 3D conformers via RDKit conformation sampling, when you need to reduce the conformer set size before expensive quantum-chemical…
Expert assistant for accessing materials databases (AFLOW and Materials Project) - query crystal structures, materials properties, thermodynamic data, and computational results…
Plan and evaluate mesh generation for numerical simulations — estimate grid resolution from physics scales (interface width, boundary layers, wavelengths), check aspect ratios and…
Metaphysical inquiry into the fundamental nature of reality. Covers ontology (what exists), substance and properties, universals vs.
Use when targeting Monthly Notices of the Royal Astronomical Society (MNRAS) or deciding whether an astronomy manuscript fits this RAS/OUP venue.
Use when turning a locked still + blueprint into a provider-tuned motion prompt — camera, primary + secondary motion, physics, native-audio sync.
Motion (formerly Framer Motion) animation guidelines for React. Apply when editing files with `motion/react` imports, `whileHover`, `whileInView`, scroll, or spring effects.
Physics-based UI animation system. Spring physics, easing curves, micro-interaction patterns, and timeline staggering for native-quality web animations.
Build sophisticated React animations with Motion (formerly Framer Motion) - declarative animations, gestures (drag, hover, tap), scroll effects, spring physics, layout animations,…
Use when when you have predicted MS/MS fragments from quantum chemistry calculations on N-Me derived unsaturated sterol structures and need to map each fragment to its precursor…
Creates breathtaking iOS/Mac and web apps with organic, non-AI aesthetic. Expert in SwiftUI, React animations, physics-based motion, and human-crafted design.
Use when targeting Nature Astronomy (Nat Astron) or deciding whether an astronomy or astrophysics manuscript fits this venue.
Use when targeting Nature Physics (Nat Phys) or deciding whether a physics manuscript fits this conceptual-advance, broad-audience Nature-family venue.
Use when targeting Nature Reviews Physics (Nat Rev Phys) or deciding whether a review proposal across any area of physics fits this commissioned, authoritative review venue that…
Use when targeting New Journal of Physics (NJP) or deciding whether a broad-physics manuscript fits this open-access IOP/DPG venue.
Persona overlay for Professor Archimedes Oakenscroll, Department of Numerical Ethics & Accidental Cosmology, University of Technical Entropy, Thank You (UTETY).
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