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Physics (Page 3 of 8)

458 Claude Code skills in the Physics sub-category of Science & Research.

458 skills · updated 2026-10-25 · showing 121–180 of 458 by quality score

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Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
CSP (Custom Shaders Patch) Lua API reference for Assetto Corsa modding. Use when working with ac.*, ui.*, render.*, physics.* APIs or any CSP Lua code.
CUDA-Q onboarding guide for installation, test programs, GPU simulation, QPU hardware, and quantum applications.
Full Sentry SDK setup for Elixir. Use when asked to \"add Sentry to Elixir\", \"install sentry for Elixir\", or configure error monitoring, tracing, logging, or crons for Elixir,…
Trata o dano moral em relação de consumo — a diferença entre dano moral in re ipsa (negativação indevida, falha de segurança) e mero dissabor contratual, a Súmula 385/STJ (Tema…
DART Verify Sim: text-first and visual checks for 3D scenes and physics (metrics, scene dump, trajectories, headless render, image verdict/golden)
Database access layer guidelines for Quantum Skincare's Prisma-based data-access library. Covers Prisma schema design, DAO patterns, UUID primary keys, PostgreSQL role-based…
Use audited David Deutsch argument packets to explain named concepts or test whether his worldview adds leverage to a problem.
Design, implement, audit, and plan interface animation and motion systems. Use for animation reviews, motion audits, easing and duration decisions, gesture physics, transform…
Apply David Deutsch's Principle of Optimism — all evils are caused by insufficient knowledge, and all problems are soluble unless forbidden by the laws of physics.
Build deterministic, high-performance gameplay systems, character controllers, state machines, and combat mechanics across game engines.
Dial in interface parameters of any kind — add live, tweakable controls (dials/knobs/sliders/timelines) to a UI so values like animation timing, spacing, colors, and physics can…
Expert in ODEs and PDEs covering solution methods, qualitative analysis, and applications to physics and engineering
The cosmic distance ladder from radar ranging to Hubble flow. Covers parallax, spectroscopic parallax, cluster main-sequence fitting, Cepheid and RR Lyrae period-luminosity…
Validates code and provides physics reasoning for the 2-D injection-production doublet model using streamline methods.
Model charge transport in perovskite solar cells using drift-diffusion equations. Apply conservation equations, flux equations, and Poisson's equation for perovskite, ETL, and HTL…
Formalizes the LRC bracket as a dual-lens isomorphism. Physics lens: L=binding, R=resonance, C=coherence. Ethics lens: H1=Energy, H2=Love, H3=Alignment.
Use when targeting Earth and Planetary Science Letters (EPSL) or deciding whether a quantitative solid-earth or planetary-science manuscript fits this venue.
Guide installing Earth2Studio via uv or pip, selecting model extras, and configuring the environment.
Route AI agent compute tasks to the cheapest viable backend. Supports local inference (Ollama), cloud GPU (Vast.ai), and quantum hardware (Wukong 72Q).
Emerging and transformative technologies -- artificial intelligence, biotechnology, quantum computing, blockchain, robotics, IoT, augmented/virtual reality, and nanotechnology.
Audit-first skill for elevating an existing website or web app with 3D and cinematic motion — Three.js / React Three Fiber for the scene, GSAP ScrollTrigger for scroll-driven…
Skill invariante de Camada 3 — define a estrutura canonica das entregas do plugin (peca civel, criminal, PED, MS, contrato, parecer).
Experimental methods for physics including measurement, uncertainty analysis, and experimental design.
Expert guidance for Meta's FAIRChem library - machine learning methods for materials science and quantum chemistry using pretrained UMA models with ASE integration for fast,…
Apply first-principles thinking to break down complex problems into fundamental truths and rebuild solutions from the ground up.
Reason about rounding, precision limits, and comparison in floating point so numerical results are predictable.
Istruzioni per lavorare con il Fluid Engine, le fondamenta condivise delle app Android di Antigravity (design system Fluid, tema, vetro liquido e morphing Fluid-physics, widget…
Comprehensive guide for implementing animations in Flutter. Use when adding motion and visual effects to Flutter apps: implicit animations (AnimatedContainer, AnimatedOpacity,…
The fifteen fundamental cooking techniques that together cover most home kitchen work. Organized by the transformation they perform (heat transfer, water management, emulsion,…
Formulate a quantum mechanics or quantum chemistry problem with proper mathematical framework including Hilbert space, operators, boundary conditions, and approximation method…
Strip a problem down to what's actually true — the physics, economics, and human basics — and rebuild the answer from there, ignoring 'how it's normally done'.
Premium frontend design skills that override LLM defaults. Prevents generic 'AI-looking' UI. Enforces deterministic typography, calibrated color, asymmetric layouts, spring…
Use when you are evaluating or selecting FT-ICR MS software for a specific metabolomics workflow and need to assess which tools support your required analytical dimensions (e.g.,…
Chief Financial and Operating Officer. Stability guardian. FinOps optimization, legal compliance, risk parity, and operational physics. Apex instance of the Humans 3.0 protocol.
Plan, implement, debug, and review real-time 3D game development work. Use when Codex is asked to build or improve 3D gameplay, cameras, controllers, physics interactions,…
Use when implementing physics simulation math from scratch instead of a built-in engine — SAT, GJK/EPA collision detection, impulse-based and constraint (Gauss-Seidel/PBD)…
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
Game technical architecture review. Evaluates engine choice, rendering pipeline, networking, physics, data persistence, and platform adaptation.
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript.
Blueprints Godot 4 racing: VehicleBody3D and VehicleWheel3D, sequential checkpoints, rubber-banding AI, drift-boost, speed-FOV camera, lap UI, and ghost cars.
Builds Godot 4.3+ sports sims: RigidBody3D Magnus ball physics, formation-slot team AI, contextual pass/shoot/tackle input, and broadcast cameras.
Fixed timestep game loop with interpolation for frame-rate independent physics. Separates physics updates from rendering, prevents spiral of death, and supports hitstop/slow-mo…
Analyze game code for performance bottlenecks including draw call batching and overdraw, shader complexity and LOD strategy, per-frame GC allocation pressure, object pooling gaps,…
Run a full game QA audit on Unity, Unreal, Godot, or web game projects. Finds null reference bugs, missing asset references, broken scene transitions, physics edge cases, input…
Build, debug, optimize, and review 3D browser games with Three.js. Use when Codex is asked about Three.js scenes, cameras, render loops, WebGLRenderer, asset loading, GLTF/GLB,…
Game development patterns for Bevy/Rust ECS, game loops, state machines, physics, and audio. Invoke with /gamedev.
Erklärt Erlaubnis, Auflagen, Außengastronomie, Sondernutzung, Lärm, Hygiene und Ordnungsamt.
Gazebo 物理配置技能 - ODE/ Bullet/DART 物理引擎、接触参数、步长设置
Expert skill for Gazebo Classic and Ignition/Gazebo Sim world creation and plugin development. Create SDF worlds with terrain, lighting, physics configuration, sensor models, and…
Design simulation worlds using SDF with ground planes, models, physics configuration, and lighting
Generate frontend code drafts using Gemini 3.1 Pro's one-shot UI generation. Use when building React components, HTML/CSS pages, SVG animations, or converting screenshots to code.
Provides physics-based, data-grounded Earth science reasoning with explicit uncertainty for geology, wells, seismic, petrophysics, and subsurface analyses.
Use when the user asks for Gibbs free energy, zero-point energy (ZPE), thermal corrections, or thermodynamic properties from DFT + frequency data.
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries.
Controls Godot Camera2D/Camera3D follow: position_smoothing, trauma shake on offset, drag_margin deadzones, look-ahead, SpringArm3D, and split-screen viewports.
Implements CharacterBody2D locomotion: move_and_slide, coyote_time, jump_buffer, variable jump height, 8-way/tank top-down, one-way platforms, and wall cling.
Godot game development knowledge skill using the official godotengine/godot-docs repository as the primary source.
Consolidated expert library for professional Godot 4.x game and application development. Orchestrates 94 specialized blueprints through architectural workflows, anti-pattern…
Migrates legacy TileMap (Godot 4.0-4.2) to new TileMapLayer system (Godot 4.3+). Handles TileMap node conversion, API migration (set_cell to set_cells_terrain_connect), T — from…
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