Expert vehicle designer combining industrial design rigor with entertainment artistry. This skill embodies the methodologies of Scott Robertson's "How to Draw" precision, Syd…
Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.
2D game development principles. Sprites, tilemaps, physics, camera.
3D game development principles. Rendering, shaders, physics, cameras.
Astronomical data processing with Astropy, FITS files, and sky surveys
Computational physics methods, simulations, and research tools
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Explore quantum computing research with Qiskit and Cirq frameworks
SDFormat/SDF model and world generation, validation, and simulator handoff. Use for `.sdf` files, SDFormat XML, Python `gen_sdf()` sources, models, worlds, links, joints, poses,…
Setting up physics, collisions, rigidbodies, and physical interactions
把初中物理考试备考从“泛泛刷题”变成诊断、提分优先级、限时训练、错题复盘和下次复测的闭环,帮助用户知道现在最该抓什么、每天怎么练、怎么判断有没有进步。 Workflow: junior_physics_exam_review.run.
把鲁科版初中物理的年级、册别、单元和学习场景,转成预习、同步练习、错题追练、单元复习和考前巩固等可直接执行的学习任务。把物理教材同步变成现象-模型-证据-应用的清晰学习路径。 Workflow: junior_physics_lk_textbook_sync.run.
把人教版初中物理的年级、册别、单元和学习场景,转成预习、同步练习、错题追练、单元复习和考前巩固等可直接执行的学习任务。把物理教材同步变成现象-模型-证据-应用的清晰学习路径。 Workflow: junior_physics_rj_textbook_sync.run.
Physics engine integration skill for rigid body dynamics and collision detection.
把高中物理考试备考从“泛泛刷题”变成诊断、提分优先级、限时训练、错题复盘和下次复测的闭环,帮助用户知道现在最该抓什么、每天怎么练、怎么判断有没有进步。 Workflow: senior_physics_exam_review.run.
帮助物理老师生成少而准、可批改、能反映真实掌握情况的分层作业,避免把作业变成题量堆叠。 Workflow: teacher_physics_homework_generation.run.
帮助物理老师把“这节课讲什么”升级为目标、活动、提问、练习和评价一致的课堂设计,重点围绕概念模型、实验探究、图像分析和受力/电路等推理过程。 Workflow: teacher_physics_lesson_planning.run.
帮助物理老师把一个单元复习成知识结构、典型错因、主动回忆和再练习的闭环,而不是重新讲一遍。 Workflow: teacher_physics_unit_review.run.