Use when targeting The Astronomical Journal (AJ) or deciding whether an observational astronomy manuscript fits this AAS/IOP venue.
Use when performing mathematical physics computations - Lie algebras, quantum chemistry, neural operators, theorem proving, or scientific validation.
Thermodynamics from the zeroth law through statistical mechanics. Covers temperature and thermal equilibrium, heat transfer mechanisms (conduction, convection, radiation), the…
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-lev — from…
Design a collision and physics layer for a three.js game, including character movement, collision layers, scene queries, and engine-adapter boundaries.
Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, gameplay implementation, and game-feel tuning.
Plan and control time-step policies for transient simulations — couple CFL and physics-based stability limits with adaptive stepping, ramp initial transients through sharp…
Philosophical logic engine for Epsilon Prime. Specializes in analyzing first principles, systemic causality, and the intersection of technology, agency, and morality.
Unity physics patterns including character controllers, collision handling, and tunneling prevention.
PCR / qPCR primer and oligo design — design forward/reverse primers for a target region (SantaLucia nearest-neighbor thermodynamics), compute melting temperature (Tm) and…
Trace downstream data lineage and impact analysis. Use when the user asks what depends on this data, what breaks if something changes, downstream dependencies, or needs to assess…
Trace upstream data lineage. Use when the user asks where data comes from, what feeds a table, upstream dependencies, data sources, or needs to understand data origins.
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
Authoritative Unity 6000.5 PhysicsCore2D API reference for Helpers. Lists every type, property, field, method (with signatures, params, returns) for: PhysicsRotate,…
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
Protocolo 1 do plugin. Valida vigencia normativa nos 4 niveis (federal + conselho profissional CFM/CFO + regulador ANS/ANVISA + estadual/municipal) e a jurisprudencia STJ/STF/TRFs…
Expert guide for web-based game development. Covers Entity Component System (ECS) architectures, physics engines (Rapier, Havok, Cannon-es), collision detection, and game loop…
The rules of the ClanWorld game engine an Elder needs to play well — ticks/seasons/winter cadence, regions & travel, mission mechanics, gather/consume rates, building & win…
Coecke's ZX-calculus for quantum circuit reasoning via string diagrams with Z-spiders (green) and X-spiders (red)
Multi-agent orchestration with thermodynamic routing, Kuramoto coherence, and Resonance Rail connectivity.
The Blade Naming Ceremony — post-forge ceremony that gives an algebraically-defined blade a mythological identity.
Meta skill for recognizing cosmological precedents in privacy architecture. The dual-agent pattern predates biology—it was written in orbital mechanics 4.5 billion years before…
Comprehensive Python library for astronomy and astrophysics. This skill should be used when working with astronomical data including celestial coordinates, physical units — from…
Use this skill when working with Brain Imaging Data Structure (BIDS) datasets: organizing neuroscience and biomedical data (MRI, EEG, MEG, iEEG, PET, microscopy, NIRS, motion…
Quantum computing framework for building, simulating, optimizing, and executing quantum circuits. Use this skill when working with quantum algorithms, quantum circuit design,…
Audit and fix DayZ .p3d model files for collision, action targeting, physics, animation, path, and structural issues.
Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D API as closely as possible.
Guides the use of the PacketVoyage MCP server (research_host, analyze_voyage_text, voyage_investigate, run_protocol_experiment, list_known_iata_airports) for educational network…
Calculate peak current draw, voltage drop, heat dissipation and cooling paths for hardware subsystems.
Run the quantum-lens visual verification gate for a UI route and emit fresh pass/fail evidence. Use this skill whenever a story renders UI and you are about to claim it is done,…
Guide for creating effective skills for fundamental physics research. This skill should be used when users want to create a new skill (or update an existing skill) that extends…
Comprehensive Python library for astronomy and astrophysics. This skill should be used when working with astronomical data including celestial coordinates, physical units — from…
Use this skill when working with symbolic mathematics in Python. This skill should be used for symbolic computation tasks including solving equations algebraically, perfo — from…
Use this skill when working with symbolic mathematics in Python. This skill should be used for symbolic computation tasks including solving equations algebraically, perfo — from…
Use this skill when working with symbolic mathematics in Python. This skill should be used for symbolic computation tasks including solving equations algebraically, perfo — from…
Use this skill when working with symbolic mathematics in Python. This skill should be used for symbolic computation tasks including solving equations algebraically, perfo — from…
Use this skill when the user wants to learn, understand, or build intuition for complex technical subjects (e.g., math, physics, CS) or needs help structuring a self-study…
Guidance for optimizing MuJoCo MJCF model files for simulation performance while maintaining numerical accuracy.
Expert vehicle designer combining industrial design rigor with entertainment artistry. This skill embodies the methodologies of Scott Robertson's "How to Draw" precision, Syd…
Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.
2D game development principles. Sprites, tilemaps, physics, camera.
3D game development principles. Rendering, shaders, physics, cameras.
Astronomical data processing with Astropy, FITS files, and sky surveys
Computational physics methods, simulations, and research tools
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Explore quantum computing research with Qiskit and Cirq frameworks
SDFormat/SDF model and world generation, validation, and simulator handoff. Use for `.sdf` files, SDFormat XML, Python `gen_sdf()` sources, models, worlds, links, joints, poses,…
Setting up physics, collisions, rigidbodies, and physical interactions
把初中物理考试备考从“泛泛刷题”变成诊断、提分优先级、限时训练、错题复盘和下次复测的闭环,帮助用户知道现在最该抓什么、每天怎么练、怎么判断有没有进步。 Workflow: junior_physics_exam_review.run.
把鲁科版初中物理的年级、册别、单元和学习场景,转成预习、同步练习、错题追练、单元复习和考前巩固等可直接执行的学习任务。把物理教材同步变成现象-模型-证据-应用的清晰学习路径。 Workflow: junior_physics_lk_textbook_sync.run.
把人教版初中物理的年级、册别、单元和学习场景,转成预习、同步练习、错题追练、单元复习和考前巩固等可直接执行的学习任务。把物理教材同步变成现象-模型-证据-应用的清晰学习路径。 Workflow: junior_physics_rj_textbook_sync.run.
Physics engine integration skill for rigid body dynamics and collision detection.
把高中物理考试备考从“泛泛刷题”变成诊断、提分优先级、限时训练、错题复盘和下次复测的闭环,帮助用户知道现在最该抓什么、每天怎么练、怎么判断有没有进步。 Workflow: senior_physics_exam_review.run.
帮助物理老师生成少而准、可批改、能反映真实掌握情况的分层作业,避免把作业变成题量堆叠。 Workflow: teacher_physics_homework_generation.run.
帮助物理老师把“这节课讲什么”升级为目标、活动、提问、练习和评价一致的课堂设计,重点围绕概念模型、实验探究、图像分析和受力/电路等推理过程。 Workflow: teacher_physics_lesson_planning.run.
帮助物理老师把一个单元复习成知识结构、典型错因、主动回忆和再练习的闭环,而不是重新讲一遍。 Workflow: teacher_physics_unit_review.run.